Materials

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(Coin tokens: Grammar + clarify other uses)
(Adventures tokens)
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=== [[Adventures tokens]] ===
 
=== [[Adventures tokens]] ===
[[Adventures]] comes with 10 different tokens, a set in each of 6 player colors. They are made of cardboard, in contrast to the other tokens, which are made of metal.  Some provide a [[vanilla]] bonus for Action card Supply piles they're on, others act as penalties, and the rest have a variety of effects.  They are used by several different cards and [[Event|Events]].
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[[Adventures]] comes with 10 different tokens, a set in each of 6 player colors.<p style= "color: #EE3232">They are currently made of cardboard, in contrast to the other tokens, which are made of metal.</p> Some provide a [[vanilla]] bonus for Action card Supply piles they're on, others act as penalties, and the rest have a variety of effects.  They are used by several different cards and [[Event|Events]].
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}

Revision as of 09:17, 25 July 2015

Some Dominion sets, in addition to cards, provide other materials.

Contents

Player mats

Player mats (playmats or mats for short) are pieces of cardboard used by certain cards to set aside resources for future use. IslandIsland.jpg sets aside cards on a mat until the end of the game. Pirate ShipPirate Ship.jpg and Trade RouteTrade Route.jpg set aside Tokens on a mat to keep track of $ they generate when played. Native VillageNative Village.jpg sets cards aside to be drawn later. MonumentMonument.jpg, GoonsGoons.jpg and BishopBishop.jpg all set aside VP tokens to be scored at the end of the game. The Tavern mat is a place to keep your Reserve cards until you call them.

Tokens

A token is a metal piece used in Dominion. They are used by a number of cards to keep track of numbers. EmbargoEmbargo.jpg has its own set of tokens to mark Embargoed cards. Trade RouteTrade Route.jpg and Pirate ShipPirate Ship.jpg share the same design of token, used to keep track of $ they generate when played. MonumentMonument.jpg, GoonsGoons.jpg and BishopBishop.jpg all refer to VP tokens, which grant points at the end of the game to whoever has them.

Victory tokens

Victory tokens (or VP tokens, denoted by the symbol VP) is a feature of the Prosperity set and an example of alt-VP. These are chips that players may earn by playing certain cards, namely MonumentMonument.jpg, BishopBishop.jpg, and GoonsGoons.jpg. With Monument, the player gains one victory token per time the card is played. Bishop is the same way with the added bonus of gaining the number of victory tokens equal to half the trashed card's cost in $, rounded down. Goons gives the player one victory token per card bought that turn.

Coin tokens

Coin tokens are a feature of the Guilds set. These tokens can be taken by playing certain cards.

  • With Candlestick MakerCandlestick Maker.jpg and BakerBaker.jpg the player takes one Coin token per time the card is played;
  • With PlazaPlaza.jpg the player may discard one treasure card to taken a Coin token;
  • With Merchant GuildMerchant Guild.jpg the player takes one Coin token per bought card for every Merchant Guild in play;
  • With ButcherButcher.jpg the player takes two Coin tokens per play. The player can also spend Coin tokens to gain a more expensive card.

Tokens of the same design are used for Pirate ShipPirate Ship.jpg and Trade RouteTrade Route.jpg, but should not be mixed up.

Adventures tokens

Adventures comes with 10 different tokens, a set in each of 6 player colors.

They are currently made of cardboard, in contrast to the other tokens, which are made of metal.

Some provide a vanilla bonus for Action card Supply piles they're on, others act as penalties, and the rest have a variety of effects. They are used by several different cards and Events.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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