Dominion Campaigns: Base Set Act 1: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''[[Dominion Adventures]]: Base Set Act 1''', subtitled '''Ascending the Throne''', is the first full Adventure available to play on [[Goko]].  It comes free with a Goko account.  The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]].
[[Image:CampaignBase1.png|thumb|right|750px|Completed map for Base Set - Act 1.]]
[[File:Baseact1.png|thumb|upright|[[Base Set Act 1 logo]]]]


== Adventure Overview ==
'''[[Campaigns|Dominion Campaigns]]: Base Set Act 1''' (originally subtitled '''Ascending the Throne''') is the first full Campaign Act available to play on [[Dominion Online]].  It comes free with a Dominion Online account. The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]] - as well as a select few other cards from later sets.
The adventure for Base Set Act I is named "Ascending the Throne." The plot of this adventure revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power.


This adventure introduces many of the [[Base]] cards, including Mine, Market, Smithy, Remodel, Militia, Workshop, Woodcutter, Village, Moat, Cellar.
== Campaign Overview ==
Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara.  This Campaign is probably the easiest Campaign to complete.


== List of Scenes ==
== List of Games ==


=== Game 1 vs. Alice the Serf ===
=== Game 1 ===
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.


Kingdom cards: Militia, Remodel, Smithy, Market, Mine, Cellar, Moat, Village, Woodcutter, Workshop
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Alice the Serf: 6 Coppers, 4 Estates


=== Game 2 vs. Serf Adela ===
{{Kingdom|Militia|Remodel|Smithy|Market|Mine|Cellar|Moat|Village|Woodcutter|Workshop|imgwidth=160|title = Alice the Serf}}
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father; your parents' death might not have been accidental; your parents had enemies. It's time to hire a spy who can learn more information. Sadly, your opponents have spies too, so it's time to add some crocodiles to your full moat.


Kingdom cards: Remodel, Smithy, Council Room, Laboratory, Market, Village, Workshop, Bureaucrat, Feast, Moneylender
=== Game 2 ===
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.


=== Game 3 vs. Maiden Abigail ===
'''Starting decks'''
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that your new mine in the northern hills struck silver and gold--in land King Rex wanted.
* You: 7 Coppers, 3 Estates
* Serf Adela: 7 Coppers, 3 Estates


Kingdom cards: Thief, Council Room, Festival, Laboratory, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender
{{Kingdom|Remodel|Smithy|Council Room|Laboratory|Market|Village|Workshop|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Serf Adela}}


=== Boss Game 4 vs. King Rex ===
=== Game 3 ===
It's time to confront King Rex directly. Your spies were useful for strategic information, but they haven't discovered proof that King Rex killed your parents. Your spies tell you that he is planning an attack. Time to alert the militia, drop the drawbridge, and go on the offensive.
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.


Kingdom cards: Throne Room, Festival, Library, Witch, Adventurer, Chapel, Chancellor, Gardens, Spy, Thief
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Maiden Abigail: 7 Coppers, 3 Estates


=== Game 5 vs. Serf Gordon ===
{{Kingdom|Thief|Council Room|Festival|Laboratory|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Maiden Abigail}}
You defeat King Rex. After some interrogation in your dungeons, you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa.


Kingdom cards: Spy, Throne Room, Library, Mine, Witch, Cellar, Moat, Woodcutter, Gardens, Militia
=== Boss Game 4 ===
It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.


=== Game 6 vs. Maiden Marjoria ===
'''Starting decks'''
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in the cellar at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to a kingdom-wide festival should demonstrate your own wealth and power.
* You: 7 Coppers, 3 Estates
* King Rex: 7 Coppers, 3 Estates


Kingdom cards: Throne Room, Laboratory, Market, Mine, Adventurer, Chapel, Chancellor, Bureaucrat, Feast, Moneylender
{{Kingdom|Throne Room|Festival|Library|Witch|Adventurer|Chapel|Chancellor|Gardens|Spy|Thief|imgwidth=160|title = King Rex}}


=== Game 7 vs. Squire Edwin ===
=== Game 5 ===
Queen Vada isn't happy with your expansion near her kingdom. You're not sure why; it's much more benign than locking her in the cellar. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."
You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.


Kingdom cards: Spy, Thief, Council Room, Festival, Library, Moat, Chancellor, Village, Bureaucrat, Militia
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Serf Gordon: 7 Coppers, 3 Estates


=== Boss Game 8 vs. Queen Vada and Distant Cousin ===
{{Kingdom|Spy|Throne Room|Library|Mine|Witch|Cellar|Moat|Woodcutter|Gardens|Militia|imgwidth=160|title = Serf Gordon}}
Grandmother Provilia advises you to play nice and meet in the council room with Queen Vada, but Vada is now plotting with a distant cousin against you. Now you have two rivals. You ask your smithy to reinforce the portcullis in preparation for war.


Kingdom cards: Feast, Gardens, Thief, Laboratory, Witch, Cellar, Chapel, Village, Woodcutter, Workshop
=== Game 6  ===
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.


=== Game 9 vs. Maiden Marie ===
'''Starting decks'''
Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? At the consolation feast you arrange for her (after all, she is family), you learn that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths.
* You: 7 Coppers, 3 Estates
* Maiden Marjoria: 7 Coppers, 3 Estates


Kingdom cards: Thief, Throne Room, Library, Market, Mine, Chapel, Village, Gardens, Moneylender, Remodel
{{Kingdom|Throne Room|Laboratory|Market|Mine|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Maiden Marjoria}}


=== Game 10 vs. Squire Clayton ===
=== Game 7 ===
The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers. He's close by, in the adjacent Kingdom of Idare!
Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."


Kingdom cards: Smithy, Throne Room, Laboratory, Market, Witch, Chancellor, Village, Workshop, Feast, Militia
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Squire Edwin: 7 Coppers, 3 Estates


=== Game 11 vs. Lady Sarra ===
{{Kingdom|Spy|Thief|Council Room|Festival|Library|Moat|Chancellor|Village|Bureaucrat|Militia|imgwidth=160|title = Squire Edwin}}
King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare, is asked to negotiate with your newly-appointed chancellor of foreign affairs for the extradition of the murderer Joseph Gelu. The Overlord's identity remains hidden…


Kingdom cards: Spy, Thief, Throne Room, Library, Market, Moat, Chancellor, Village, Workshop, Remodel
=== Boss Game 8 ===
Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.


=== Boss Game 12 vs. Joseph Gelu and Overlord Hogan IV ===
'''Starting decks'''
The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. Your militia finally locate him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone.
* You: 7 Coppers, 3 Estates
* Queen Vada: 7 Coppers, 3 Estates
* Distant Cousin: 7 Coppers, 3 Estates


Kingdom cards: Thief, Throne Room, Council Room, Festival, Witch, Moat, Woodcutter, Gardens, Remodel, Spy
{{Kingdom|Feast|Gardens|Thief|Laboratory|Witch|Cellar|Chapel|Village|Woodcutter|Workshop|imgwidth=160|title = Queen Vada}}


=== Game 13 vs. Squire Brockton ===
=== Game 9 ===
Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your intel reports that he loves flowers; maybe it's time to send some spies into his gardens?
Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.


Kingdom cards: Militia, Moneylender, Smithy, Festival, Mine, Cellar, Chancellor, Woodcutter, Workshop, Feast
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Maiden Marie: 7 Coppers, 3 Estates


=== Game 14 vs. Lady Marigold ===
{{Kingdom|Thief|Throne Room|Library|Market|Mine|Pawn|Village|Gardens|Moneylender|Remodel|imgwidth=160|title = Maiden Marie}}
Grandmother Provilia planted roses in the gardens when she visited; you send Overlord Hogan IV a bouquet of them to curry favor and gain an audience. He warms to you slightly and opens the borders between your two countries. Perhaps he'll slip up and divulge some information about his assassins.


Kingdom cards: Spy, Thief, Throne Room, Laboratory, Mine, Village, Workshop, Bureaucrat, Moneylender, Remodel
=== Game 10 ===
The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.


=== Game 15 vs. Gentleman Garrick ===
'''Starting decks'''
Overlord Hogan IV learns of the motive behind your overture and expels you and your chancellor. You know that Hogan and his assassins' guild were under orders from someone else, but who? Your smithy needs to help remodel an estate or two into militia barracks and munitions factories.
* You: 1 Chancellor, 6 Coppers, 3 Estates
* Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates


Kingdom cards: Smithy, Spy, Laboratory, Witch, Adventurer, Moat, Chancellor, Village, Bureaucrat, Remodel
{{Kingdom|Smithy|Throne Room|Laboratory|Market|Witch|Chancellor|Village|Workshop|Feast|Militia|imgwidth=160|title = Squire Clayton}}


=== Boss Game 16 vs. Overlord Hogan IV, Queen Vada and Concealed Employer ===
=== Game 11 ===
With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it's hard to focus on being noble and just. Will you survive the four-way struggle for power with your subjects' loyalty intact?
King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…


Kingdom cards: Remodel, Thief, Laboratory, Market, Adventurer, Cellar, Chapel, Village, Workshop, Gardens
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Lady Sarra: 7 Coppers, 3 Estates


=== Game 17 vs. Lady Gloriana ===
{{Kingdom|Thief|Throne Room|Library|Market|Nobles|Moat|Village|Workshop|Remodel|Spy|imgwidth=160|title = Lady Sarra}}
To the victor belong the spoils, and you acquire the defeated Overlord Hogan IV's forests, making your woodcutters happy. It's time to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?


Kingdom cards: Laboratory, Market, Mine, Witch, Adventurer, Cellar, Chapel, Feast, Remodel, Spy
=== Boss Game 12 ===
The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?


=== Game 18 vs. Gentleman Bradshaw ===
'''Starting decks'''
Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! You need proof before you can make a confrontation. Writing it all down is a good idea. There's wisdom in having the knowledge all in one place--Vaccara's first library.
* You: 7 Coppers, 3 Estates
* Joseph Gelu: 7 Coppers, 3 Estates
* Overlord Hogan IV: 7 Coppers, 3 Estates


Kingdom cards: Remodel, Market, Mine, Witch, Adventurer, Moat, Village, Workshop, Bureaucrat, Moneylender
{{Kingdom|Thief|Throne Room|Council Room|Festival|Witch|Moat|Woodcutter|Gardens|Remodel|Spy|imgwidth=160|title = Joseph Gelu}}


=== Game 19 vs. Gentleman Preston ===
=== Game 13 ===
You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths.
Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war.


Kingdom cards: Moneylender, Remodel, Council Room, Festival, Witch, Cellar, Chapel, Village, Workshop, Bureaucrat
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Squire Brockton: 7 Coppers, 3 Estates


=== Boss Game vs. Grandmother, Lady Gloriana and Maiden Marie ===
{{Kingdom|Militia|Smithy|Festival|Mine|Tactician|Cellar|Chancellor|Woodcutter|Workshop|Feast|imgwidth=160|title = Squire Brockton}}
The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting?


Kingdom cards: Council Room, Laboratory, Mine, Witch, Adventurer, Moat, Village, Militia, Spy, Thief
=== Game 14 ===
Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare.


=== Base Set Epilogue ===
'''Starting decks'''
Armed with proof of Grandmother Provilia's major role in your parents' murders, the townspeople demand she be punished. What a relief to have her away from your court! Maybe [player name] can relax for a while. If only Grandmother's spies weren't still afoot…
* You: 7 Coppers, 3 Estates
* Lady Marigold: 6 Coppers, 3 Estates, 1 Thief
 
{{Kingdom|Spy|Thief|Throne Room|Laboratory|Mine|Village|Workshop|Bureaucrat|Moneylender|Remodel|imgwidth=160|title = Lady Marigold}}
 
=== Game 15 ===
Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories.
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Gentleman Garrick: 7 Coppers, 3 Estates
 
{{Kingdom|Smithy|Spy|Laboratory|Witch|Adventurer|Moat|Native Village|Chancellor|Bureaucrat|Remodel|imgwidth=160|title = Gentleman Garrick}}
 
=== Boss Game 16 ===
With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun?
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Queen Vada: 7 Coppers, 3 Estates
* Concealed Employer: 7 Coppers, 3 Estates
 
{{Kingdom|Remodel|Thief|Laboratory|Market|Adventurer|Cellar|Chapel|Village|Workshop|Gardens|imgwidth=160|title = Queen Vada Part II}}
 
=== Game 17 ===
To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced.
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Lady Gloriana: 7 Coppers, 3 Estates
 
{{Kingdom|Market|Mine|Witch|Adventurer|Hoard|Cellar|Chapel|Remodel|Spy|Laboratory|imgwidth=160|title = Lady Gloriana}}
 
=== Game 18 ===
Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits!
 
'''Starting decks'''
* You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate
* Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates
 
{{Kingdom|Remodel|Market|Mine|Witch|Adventurer|Moat|Village|Workshop|Bureaucrat|Moneylender|imgwidth=160|title = Gentleman Bradshaw}}
 
=== Game 19 ===
You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth!
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Gentleman Preston: 7 Coppers, 3 Estates
 
{{Kingdom|Moneylender|Remodel|Council Room|Festival|Goons|Cellar|Chapel|Village|Workshop|Bureaucrat|imgwidth=160|title = Gentleman Preston}}
 
=== Final Boss Game ===
The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight.
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Grandmother: 7 Coppers, 3 Estates
* Maiden Marie: 7 Coppers, 3 Estates
 
{{Kingdom|Council Room|Laboratory|Mine|Witch|Adventurer|Moat|Village|Militia|Spy|Thief|imgwidth=160|title = Grandmother}}


== Trivia ==
== Trivia ==


{{Navbox Goko Adventures}}
{{Navbox MF Campaigns}}
 
[[Category: Dominion Campaigns]]

Latest revision as of 01:53, 6 September 2024

Completed map for Base Set - Act 1.

Dominion Campaigns: Base Set Act 1 (originally subtitled Ascending the Throne) is the first full Campaign Act available to play on Dominion Online. It comes free with a Dominion Online account. The player is introduced to Cellar, Chapel, Moat, Chancellor, Village, Woodcutter, Workshop, Bureaucrat, Feast, Gardens, Militia, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room, Council Room, Festival, Laboratory, Library, Market, Mine, Witch, and Adventurer - all the cards in the base set - as well as a select few other cards from later sets.

Campaign Overview

Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara. This Campaign is probably the easiest Campaign to complete.

List of Games

Game 1

Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Alice the Serf: 6 Coppers, 4 Estates
Alice the Serf [images]
Militia Remodel Smithy Market Mine
Cellar Moat Village Woodcutter Workshop

Game 2

Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Adela: 7 Coppers, 3 Estates
Serf Adela [images]
Remodel Smithy Council Room Laboratory Market
Village Workshop Bureaucrat Feast Moneylender

Game 3

After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Abigail: 7 Coppers, 3 Estates
Maiden Abigail [images]
Thief Council Room Festival Laboratory Adventurer
Chapel Chancellor Bureaucrat Feast Moneylender

Boss Game 4

It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.

Starting decks

  • You: 7 Coppers, 3 Estates
  • King Rex: 7 Coppers, 3 Estates
King Rex [images]
Throne Room Festival Library Witch Adventurer
Chapel Chancellor Gardens Spy Thief

Game 5

You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Gordon: 7 Coppers, 3 Estates
Serf Gordon [images]
Spy Throne Room Library Mine Witch
Cellar Moat Woodcutter Gardens Militia

Game 6

Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Marjoria: 7 Coppers, 3 Estates
Maiden Marjoria [images]
Throne Room Laboratory Market Mine Adventurer
Chapel Chancellor Bureaucrat Feast Moneylender

Game 7

Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Edwin: 7 Coppers, 3 Estates
Squire Edwin [images]
Spy Thief Council Room Festival Library
Moat Chancellor Village Bureaucrat Militia

Boss Game 8

Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Queen Vada: 7 Coppers, 3 Estates
  • Distant Cousin: 7 Coppers, 3 Estates
Queen Vada [images]
Feast Gardens Thief Laboratory Witch
Cellar Chapel Village Woodcutter Workshop

Game 9

Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Marie: 7 Coppers, 3 Estates
Maiden Marie [images]
Thief Throne Room Library Market Mine
Pawn Village Gardens Moneylender Remodel

Game 10

The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.

Starting decks

  • You: 1 Chancellor, 6 Coppers, 3 Estates
  • Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
Squire Clayton [images]
Smithy Throne Room Laboratory Market Witch
Chancellor Village Workshop Feast Militia

Game 11

King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Sarra: 7 Coppers, 3 Estates
Lady Sarra [images]
Thief Throne Room Library Market Nobles
Moat Village Workshop Remodel Spy

Boss Game 12

The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?

Starting decks

  • You: 7 Coppers, 3 Estates
  • Joseph Gelu: 7 Coppers, 3 Estates
  • Overlord Hogan IV: 7 Coppers, 3 Estates
Joseph Gelu [images]
Thief Throne Room Council Room Festival Witch
Moat Woodcutter Gardens Remodel Spy

Game 13

Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Brockton: 7 Coppers, 3 Estates
Squire Brockton [images]
Militia Smithy Festival Mine Tactician
Cellar Chancellor Woodcutter Workshop Feast

Game 14

Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Marigold: 6 Coppers, 3 Estates, 1 Thief
Lady Marigold [images]
Spy Thief Throne Room Laboratory Mine
Village Workshop Bureaucrat Moneylender Remodel

Game 15

Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Garrick: 7 Coppers, 3 Estates
Gentleman Garrick [images]
Smithy Spy Laboratory Witch Adventurer
Moat Native Village Chancellor Bureaucrat Remodel

Boss Game 16

With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun?

Starting decks

  • You: 7 Coppers, 3 Estates
  • Queen Vada: 7 Coppers, 3 Estates
  • Concealed Employer: 7 Coppers, 3 Estates
Queen Vada Part II [images]
Remodel Thief Laboratory Market Adventurer
Cellar Chapel Village Workshop Gardens

Game 17

To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Gloriana: 7 Coppers, 3 Estates
Lady Gloriana [images]
Market Mine Witch Adventurer Hoard
Cellar Chapel Remodel Spy Laboratory

Game 18

Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits!

Starting decks

  • You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate
  • Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates
Gentleman Bradshaw [images]
Remodel Market Mine Witch Adventurer
Moat Village Workshop Bureaucrat Moneylender

Game 19

You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Preston: 7 Coppers, 3 Estates
Gentleman Preston [images]
Moneylender Remodel Council Room Festival Goons
Cellar Chapel Village Workshop Bureaucrat

Final Boss Game

The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Grandmother: 7 Coppers, 3 Estates
  • Maiden Marie: 7 Coppers, 3 Estates
Grandmother [images]
Council Room Laboratory Mine Witch Adventurer
Moat Village Militia Spy Thief

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)