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[[Image:CampaignBase1.png|thumb|right|750px|Completed map for Base Set - Act 1.]] | |||
== | '''[[Campaigns|Dominion Campaigns]]: Base Set Act 1''' (originally subtitled '''Ascending the Throne''') is the first full Campaign Act available to play on [[Dominion Online]]. It comes free with a Dominion Online account. The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]] - as well as a select few other cards from later sets. | ||
Apt to its title "Ascending the Throne," the plot of this | |||
== Campaign Overview == | |||
Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara. This Campaign is probably the easiest Campaign to complete. | |||
== List of Games == | == List of Games == | ||
Line 9: | Line 11: | ||
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command. | Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Alice the Serf: 6 Coppers, 4 Estates | * Alice the Serf: 6 Coppers, 4 Estates | ||
{{Kingdom|Militia|Remodel|Smithy|Market|Mine|Cellar|Moat|Village|Woodcutter|Workshop|imgwidth = | {{Kingdom|Militia|Remodel|Smithy|Market|Mine|Cellar|Moat|Village|Woodcutter|Workshop|imgwidth=160|title = Alice the Serf}} | ||
=== Game 2 === | === Game 2 === | ||
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver. | Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Adela: 7 Coppers, 3 Estates | * Serf Adela: 7 Coppers, 3 Estates | ||
{{Kingdom|Remodel|Smithy|Council Room|Laboratory|Market|Village|Workshop|Bureaucrat|Feast|Moneylender|imgwidth = | {{Kingdom|Remodel|Smithy|Council Room|Laboratory|Market|Village|Workshop|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Serf Adela}} | ||
=== Game 3 === | === Game 3 === | ||
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants. | After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Abigail: 7 Coppers, 3 Estates | * Maiden Abigail: 7 Coppers, 3 Estates | ||
{{Kingdom|Thief|Council Room|Festival|Laboratory|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth = | {{Kingdom|Thief|Council Room|Festival|Laboratory|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Maiden Abigail}} | ||
=== Boss Game 4 === | === Boss Game 4 === | ||
It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive. | It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* King Rex: 7 Coppers, 3 Estates | * King Rex: 7 Coppers, 3 Estates | ||
{{Kingdom|Throne Room|Festival|Library|Witch|Adventurer|Chapel|Chancellor|Gardens|Spy|Thief|imgwidth = | {{Kingdom|Throne Room|Festival|Library|Witch|Adventurer|Chapel|Chancellor|Gardens|Spy|Thief|imgwidth=160|title = King Rex}} | ||
=== Game 5 === | === Game 5 === | ||
You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat. | You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Gordon: 7 Coppers, 3 Estates | * Serf Gordon: 7 Coppers, 3 Estates | ||
{{Kingdom|Spy|Throne Room|Library|Mine|Witch|Cellar|Moat|Woodcutter|Gardens|Militia|imgwidth = | {{Kingdom|Spy|Throne Room|Library|Mine|Witch|Cellar|Moat|Woodcutter|Gardens|Militia|imgwidth=160|title = Serf Gordon}} | ||
=== Game 6 === | === Game 6 === | ||
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast. | Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Marjoria: 7 Coppers, 3 Estates | * Maiden Marjoria: 7 Coppers, 3 Estates | ||
{{Kingdom|Throne Room|Laboratory|Market|Mine|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth = | {{Kingdom|Throne Room|Laboratory|Market|Mine|Adventurer|Chapel|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth=160|title = Maiden Marjoria}} | ||
=== Game 7 === | === Game 7 === | ||
Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy." | Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy." | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Squire Edwin: 7 Coppers, 3 Estates | * Squire Edwin: 7 Coppers, 3 Estates | ||
{{Kingdom|Spy|Thief|Council Room|Festival|Library|Moat|Chancellor|Village|Bureaucrat|Militia|imgwidth = | {{Kingdom|Spy|Thief|Council Room|Festival|Library|Moat|Chancellor|Village|Bureaucrat|Militia|imgwidth=160|title = Squire Edwin}} | ||
=== Boss Game 8 === | === Boss Game 8 === | ||
Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war. | Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war. | ||
'''Starting | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Queen Vada: 7 Coppers, 3 Estates | * Queen Vada: 7 Coppers, 3 Estates | ||
* Distant Cousin: 7 Coppers, 3 Estates | * Distant Cousin: 7 Coppers, 3 Estates | ||
{{Kingdom|Feast|Gardens|Thief|Laboratory|Witch|Cellar|Chapel|Village|Woodcutter|Workshop|imgwidth = | {{Kingdom|Feast|Gardens|Thief|Laboratory|Witch|Cellar|Chapel|Village|Woodcutter|Workshop|imgwidth=160|title = Queen Vada}} | ||
=== Game 9 === | |||
Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Maiden Marie: 7 Coppers, 3 Estates | |||
== | {{Kingdom|Thief|Throne Room|Library|Market|Mine|Pawn|Village|Gardens|Moneylender|Remodel|imgwidth=160|title = Maiden Marie}} | ||
=== Game 10 === | |||
The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer. | |||
'''Starting decks''' | |||
* You: 1 Chancellor, 6 Coppers, 3 Estates | |||
* Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates | |||
Kingdom | {{Kingdom|Smithy|Throne Room|Laboratory|Market|Witch|Chancellor|Village|Workshop|Feast|Militia|imgwidth=160|title = Squire Clayton}} | ||
=== Game 11 | === Game 11 === | ||
King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare | King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden… | ||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Lady Sarra: 7 Coppers, 3 Estates | |||
== | {{Kingdom|Thief|Throne Room|Library|Market|Nobles|Moat|Village|Workshop|Remodel|Spy|imgwidth=160|title = Lady Sarra}} | ||
=== Boss Game 12 === | |||
The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths? | |||
'''Starting decks''' | |||
Joseph Gelu | * You: 7 Coppers, 3 Estates | ||
* Joseph Gelu: 7 Coppers, 3 Estates | |||
* Overlord Hogan IV: 7 Coppers, 3 Estates | |||
Kingdom | {{Kingdom|Thief|Throne Room|Council Room|Festival|Witch|Moat|Woodcutter|Gardens|Remodel|Spy|imgwidth=160|title = Joseph Gelu}} | ||
=== Game | === Game 13 === | ||
Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Squire Brockton: 7 Coppers, 3 Estates | |||
== | {{Kingdom|Militia|Smithy|Festival|Mine|Tactician|Cellar|Chancellor|Woodcutter|Workshop|Feast|imgwidth=160|title = Squire Brockton}} | ||
=== Game 14 === | |||
Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Lady Marigold: 6 Coppers, 3 Estates, 1 Thief | |||
Kingdom | {{Kingdom|Spy|Thief|Throne Room|Laboratory|Mine|Village|Workshop|Bureaucrat|Moneylender|Remodel|imgwidth=160|title = Lady Marigold}} | ||
=== Game | === Game 15 === | ||
Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Gentleman Garrick: 7 Coppers, 3 Estates | |||
== | {{Kingdom|Smithy|Spy|Laboratory|Witch|Adventurer|Moat|Native Village|Chancellor|Bureaucrat|Remodel|imgwidth=160|title = Gentleman Garrick}} | ||
=== Boss Game 16 === | |||
With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun? | |||
'''Starting decks''' | |||
You | * You: 7 Coppers, 3 Estates | ||
* Queen Vada: 7 Coppers, 3 Estates | |||
* Concealed Employer: 7 Coppers, 3 Estates | |||
Kingdom | {{Kingdom|Remodel|Thief|Laboratory|Market|Adventurer|Cellar|Chapel|Village|Workshop|Gardens|imgwidth=160|title = Queen Vada Part II}} | ||
=== | === Game 17 === | ||
To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced. | |||
Kingdom | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | |||
* Lady Gloriana: 7 Coppers, 3 Estates | |||
{{Kingdom|Market|Mine|Witch|Adventurer|Hoard|Cellar|Chapel|Remodel|Spy|Laboratory|imgwidth=160|title = Lady Gloriana}} | |||
=== Game 18 === | |||
Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits! | |||
'''Starting decks''' | |||
* You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate | |||
* Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates | |||
{{Kingdom|Remodel|Market|Mine|Witch|Adventurer|Moat|Village|Workshop|Bureaucrat|Moneylender|imgwidth=160|title = Gentleman Bradshaw}} | |||
=== Game 19 === | |||
You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth! | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Gentleman Preston: 7 Coppers, 3 Estates | |||
{{Kingdom|Moneylender|Remodel|Council Room|Festival|Goons|Cellar|Chapel|Village|Workshop|Bureaucrat|imgwidth=160|title = Gentleman Preston}} | |||
=== Final Boss Game === | |||
The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Grandmother: 7 Coppers, 3 Estates | |||
* Maiden Marie: 7 Coppers, 3 Estates | |||
== | {{Kingdom|Council Room|Laboratory|Mine|Witch|Adventurer|Moat|Village|Militia|Spy|Thief|imgwidth=160|title = Grandmother}} | ||
== Trivia == | == Trivia == | ||
{{Navbox | {{Navbox MF Campaigns}} | ||
[[Category: | [[Category: Dominion Campaigns]] |
Latest revision as of 01:53, 6 September 2024
Dominion Campaigns: Base Set Act 1 (originally subtitled Ascending the Throne) is the first full Campaign Act available to play on Dominion Online. It comes free with a Dominion Online account. The player is introduced to Cellar, Chapel, Moat, Chancellor, Village, Woodcutter, Workshop, Bureaucrat, Feast, Gardens, Militia, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room, Council Room, Festival, Laboratory, Library, Market, Mine, Witch, and Adventurer - all the cards in the base set - as well as a select few other cards from later sets.
Campaign Overview
Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara. This Campaign is probably the easiest Campaign to complete.
List of Games
Game 1
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.
Starting decks
- You: 7 Coppers, 3 Estates
- Alice the Serf: 6 Coppers, 4 Estates
Alice the Serf [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Remodel | Smithy | Market | Mine | ||||||||||
Cellar | Moat | Village | Woodcutter | Workshop |
Game 2
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Adela: 7 Coppers, 3 Estates
Serf Adela [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Smithy | Council Room | Laboratory | Market | ||||||||||
Village | Workshop | Bureaucrat | Feast | Moneylender |
Game 3
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Abigail: 7 Coppers, 3 Estates
Maiden Abigail [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Council Room | Festival | Laboratory | Adventurer | ||||||||||
Chapel | Chancellor | Bureaucrat | Feast | Moneylender |
Boss Game 4
It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.
Starting decks
- You: 7 Coppers, 3 Estates
- King Rex: 7 Coppers, 3 Estates
King Rex [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Festival | Library | Witch | Adventurer | ||||||||||
Chapel | Chancellor | Gardens | Spy | Thief |
Game 5
You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Gordon: 7 Coppers, 3 Estates
Serf Gordon [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Throne Room | Library | Mine | Witch | ||||||||||
Cellar | Moat | Woodcutter | Gardens | Militia |
Game 6
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Marjoria: 7 Coppers, 3 Estates
Maiden Marjoria [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Laboratory | Market | Mine | Adventurer | ||||||||||
Chapel | Chancellor | Bureaucrat | Feast | Moneylender |
Game 7
Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Edwin: 7 Coppers, 3 Estates
Squire Edwin [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Council Room | Festival | Library | ||||||||||
Moat | Chancellor | Village | Bureaucrat | Militia |
Boss Game 8
Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.
Starting decks
- You: 7 Coppers, 3 Estates
- Queen Vada: 7 Coppers, 3 Estates
- Distant Cousin: 7 Coppers, 3 Estates
Queen Vada [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Feast | Gardens | Thief | Laboratory | Witch | ||||||||||
Cellar | Chapel | Village | Woodcutter | Workshop |
Game 9
Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Marie: 7 Coppers, 3 Estates
Maiden Marie [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Throne Room | Library | Market | Mine | ||||||||||
Pawn | Village | Gardens | Moneylender | Remodel |
Game 10
The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.
Starting decks
- You: 1 Chancellor, 6 Coppers, 3 Estates
- Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
Squire Clayton [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smithy | Throne Room | Laboratory | Market | Witch | ||||||||||
Chancellor | Village | Workshop | Feast | Militia |
Game 11
King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Sarra: 7 Coppers, 3 Estates
Lady Sarra [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Throne Room | Library | Market | Nobles | ||||||||||
Moat | Village | Workshop | Remodel | Spy |
Boss Game 12
The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?
Starting decks
- You: 7 Coppers, 3 Estates
- Joseph Gelu: 7 Coppers, 3 Estates
- Overlord Hogan IV: 7 Coppers, 3 Estates
Joseph Gelu [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Throne Room | Council Room | Festival | Witch | ||||||||||
Moat | Woodcutter | Gardens | Remodel | Spy |
Game 13
Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war.
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Brockton: 7 Coppers, 3 Estates
Squire Brockton [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Smithy | Festival | Mine | Tactician | ||||||||||
Cellar | Chancellor | Woodcutter | Workshop | Feast |
Game 14
Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare.
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Marigold: 6 Coppers, 3 Estates, 1 Thief
Lady Marigold [images] | ||||||||||||||
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Spy | Thief | Throne Room | Laboratory | Mine | ||||||||||
Village | Workshop | Bureaucrat | Moneylender | Remodel |
Game 15
Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories.
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Garrick: 7 Coppers, 3 Estates
Gentleman Garrick [images] | ||||||||||||||
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Smithy | Spy | Laboratory | Witch | Adventurer | ||||||||||
Moat | Native Village | Chancellor | Bureaucrat | Remodel |
Boss Game 16
With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun?
Starting decks
- You: 7 Coppers, 3 Estates
- Queen Vada: 7 Coppers, 3 Estates
- Concealed Employer: 7 Coppers, 3 Estates
Queen Vada Part II [images] | ||||||||||||||
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Remodel | Thief | Laboratory | Market | Adventurer | ||||||||||
Cellar | Chapel | Village | Workshop | Gardens |
Game 17
To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced.
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Gloriana: 7 Coppers, 3 Estates
Lady Gloriana [images] | ||||||||||||||
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Market | Mine | Witch | Adventurer | Hoard | ||||||||||
Cellar | Chapel | Remodel | Spy | Laboratory |
Game 18
Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits!
Starting decks
- You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate
- Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates
Gentleman Bradshaw [images] | ||||||||||||||
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Remodel | Market | Mine | Witch | Adventurer | ||||||||||
Moat | Village | Workshop | Bureaucrat | Moneylender |
Game 19
You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth!
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Preston: 7 Coppers, 3 Estates
Gentleman Preston [images] | ||||||||||||||
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Moneylender | Remodel | Council Room | Festival | Goons | ||||||||||
Cellar | Chapel | Village | Workshop | Bureaucrat |
Final Boss Game
The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight.
Starting decks
- You: 7 Coppers, 3 Estates
- Grandmother: 7 Coppers, 3 Estates
- Maiden Marie: 7 Coppers, 3 Estates
Grandmother [images] | ||||||||||||||
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Council Room | Laboratory | Mine | Witch | Adventurer | ||||||||||
Moat | Village | Militia | Spy | Thief |