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[[Image:Ball.jpg|thumb|right|320px|[[Ball]], a gaining Event.]]


A '''Gaining Event''' is an [[Event]] that gains one or more cards when bought. They are related to [[gainer]]s but are distinct because they generally require a Buy to use.
Buying an Event is not buying a card, so any effects that apply to cards that are bought do not apply to cards gained through Events you buy. This includes both negative effects like {{Card|Swamp Hag}} or {{Event|Mission}} that you can avoid using such Event, and positive effects like {{Card|Haggler}} and [[cost reduction]].
Some gaining Events generate net gains, however, this does not apply to all of these Events, notably an Event that costs a Buy and gains a single card, does not generate net gains.
==List of Gaining Events==
===Events that generate net gains===
* {{Set|Adventures}}
** {{Event|Pilgrimage}} - gains three cards for two Buys
** {{Event|Ball}} - gains two cards per Buy
** {{Event|Raid}} - gains a variable number of {{Card|Silver|Silvers}}
* {{Set|Empires}}
** {{Event|Delve}} - gains one {{Card|Silver}} but doesn't cost a Buy.
** {{Event|Banquet}} - gains three cards but two of them are {{Card|Copper|Coppers}}
** {{Event|Windfall}} - gains three {{Card|Gold|Golds}}
** {{Event|Conquest}} - gains two {{Card|Silver|Silvers}}
* {{Set|Menagerie}}
** {{Event|Desperation}} - doesn't cost a Buy but only gains a {{Card|Curse}}
** {{Event|Commerce}} - gains a variable number of {{Card|Gold|Golds}} but only generates net gains if you already have another source of extra gains.
** {{Event|Demand}} - gains two cards per Buy, one of them a {{Card|Horse}}
** {{Event|Stampede}} - gains five {{Card|Horse|Horses}}
** {{Event|Enclave}} - provides two cards but only one is gained, the other is  [[Exile]]d.
** {{Event|Alliance}} - gains six cards.
** {{Event|Populate}} - gains one card from each [[Action]] [[Supply]] pile which in most cases is significantly more than one card.
* {{Set|Plunder}}
** {{event|Invasion}} - gains a {{card|Duchy}}, an Action card, and a {{Card|Loot}}
** {{event|Mirror}} - duplicates the next card you gain and doesn't cost a Buy
** {{event|Prosper}} - gains any number of distinct [[Treasure]]s, plus a Loot
** {{event|Scrounge}} - gains an {{card|Estate}} from the Trash and another card
* {{Set|Rising Sun}}
** {{Event|Continue}} - gains a non-[[Attack]] card and doesn't cost a Buy
** {{Event|Gather}} - gains three cards, each costing exactly {{Cost|3}}, {{Cost|4}}, and {{Cost|5}}
** {{Event|Receive Tribute}} - gains three differently named [[Action]]s you don't have copies of in play
===Events that do not generate net gains===
* {{Set|Adventures}}
** {{Event|Alms}}
** {{Event|Quest}}
** {{Event|Seaway}} - gains only one card for one Buy, but creates a source of [[+Buy]].
** {{Event|Trade}} - gains up to two cards but you have to trash the same number.
* {{Set|Empires}}
** {{Event|Advance}} - gains one card and trashes one.
** {{Event|Annex}}
** {{Event|Dominate}}
** {{Event|Ritual}} - gains one {{Card|Curse}} and trashes one card.
** {{Event|Triumph}}
** {{Event|Wedding}}
* {{Set|Menagerie}}
** {{Event|Bargain}}
** {{Event|Enhance}} - gains one card and trashes one.
** {{Event|Reap}}
** {{Event|Ride}}
* {{Set|Plunder}}
** {{event|Foray}}
** {{event|Looting}}
** {{event|Peril}} - gains one card and trashes one.
* {{Set|Rising Sun}}
** {{Event|Amass}}
** {{Event|Credit}}
** {{Event|Kintsugi}} - gains one card and trashes one.
* [[Promo]]
** {{Event|Summon}}
===Related===
* {{Event|Inheritance}} - sets aside a card from the Supply, however you have no access to it except for scoring purposes.
* {{Event|Invest}} - Exiles a card.
* {{Event|Transport}} - Can both Exile cards and discard them from Exile but does not actually gain cards and cannot generate net gains.
* {{Event|Travelling Fair}} - does not gain cards but is a source of [[+Buy]].
==Gallery==
===Events that generate net gains===
{{startsort|1}}{{Image|Alliance|size=320|cost=$10}}{{Image|Ball|size=320|cost=$05}}{{Image|Banquet|size=320|cost=$03}}{{Image|Commerce|size=320|cost=$05}}{{Image|Conquest|size=320|cost=$06}}{{Image|Continue|size=320|cost=$0008D}}{{Image|Delve|size=320|cost=$02}}{{Image|Demand|size=320|cost=$05}}{{Image|Desperation|size=320|cost=$00}}{{Image|Enclave|size=320|cost=$08}}{{Image|Gather|size=320|cost=$07}}{{Image|Invasion|size=320|cost=$10}}{{Image|Mirror|size=320|cost=$03}}{{Image|Pilgrimage|size=320|cost=$04}}{{Image|Populate|size=320|cost=$10}}{{Image|Prosper|size=320|cost=$10}}{{Image|Raid|size=320|cost=$05}}{{Image|Receive Tribute|size=320|cost=$05}}{{Image|Scrounge|size=320|cost=$03}}{{Image|Stampede|size=320|cost=$05}}{{Image|Windfall|size=320|cost=$05}}{{endsort}}
===Events that do not generate net gains===
{{startsort|2}}{{Image|Advance|size=320|cost=$00}}{{Image|Alms|size=320|cost=$00}}{{Image|Amass|size=320|cost=$02}}{{Image|Annex|size=320|cost=$0008D}}{{Image|Bargain|size=320|cost=$04}}{{Image|Credit|size=320|cost=$02}}{{Image|Dominate|size=320|cost=$14}}{{Image|Enhance|size=320|cost=$03}}{{Image|Foray|size=320|cost=$03}}{{Image|Kintsugi|size=320|cost=$03}}{{Image|Looting|size=320|cost=$06}}{{Image|Peril|size=320|cost=$02}}{{Image|Quest|size=320|cost=$00}}{{Image|Reap|size=320|cost=$07}}{{Image|Ride|size=320|cost=$02}}{{Image|Ritual|size=320|cost=$04}}{{Image|Seaway|size=320|cost=$05}}{{Image|Summon|size=320|cost=$05}}{{Image|Trade|size=320|cost=$05}}{{Image|Triumph|size=320|cost=$0005D}}{{Image|Wedding|size=320|cost=$0403D}}{{endsort}}

Latest revision as of 04:16, 17 September 2024

Ball, a gaining Event.

A Gaining Event is an Event that gains one or more cards when bought. They are related to gainers but are distinct because they generally require a Buy to use.

Buying an Event is not buying a card, so any effects that apply to cards that are bought do not apply to cards gained through Events you buy. This includes both negative effects like Swamp Hag or Mission that you can avoid using such Event, and positive effects like Haggler and cost reduction.

Some gaining Events generate net gains, however, this does not apply to all of these Events, notably an Event that costs a Buy and gains a single card, does not generate net gains.

List of Gaining Events

Events that generate net gains

Events that do not generate net gains

Related

  • Inheritance - sets aside a card from the Supply, however you have no access to it except for scoring purposes.
  • Invest - Exiles a card.
  • Transport - Can both Exile cards and discard them from Exile but does not actually gain cards and cannot generate net gains.
  • Travelling Fair - does not gain cards but is a source of +Buy.

Gallery

Events that generate net gains

Sort by Name


Events that do not generate net gains

Sort by Name