Dominion Campaigns: Seaside Act 2
Dominion Campaigns: Seaside Act 2 (originally subtitled Ports and Beaches), is the second section of the Seaside Adventures on Dominion Online. It comes with the purchase of Seaside.
Campaign Overview
While searching for riches in far-off lands, you find yourself facing criminals and suspicion.
List of Games
Game 1
You feel good to be at home, but you have started to miss the adrenaline of adventure. No book in the library can be better than reality! An approaching caravan gives you the perfect opportunity to embark out of the castle, in disguise, to an outpost at the edge of your territory.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Frederick: 7 Coppers, 3 Estates
Serf Frederick [images] | ||||||||||||||
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Festival | Library | Mine | Outpost | Adventurer | ||||||||||
Chapel | Workshop | Caravan | Remodel | Spy |
Game 2
Your caravan crosses Vaccara's border into a vast wilderness. You reach a native village by a lake, when you notice your coin purse is missing! A little cutpurse has been busy, and he might know who you are. Stay alert!
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Celestria: 7 Coppers, 3 Estates
Serf Celestria [images] | ||||||||||||||
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Spy | Throne Room | Council Room | Laboratory | Market | ||||||||||
Native Village | Chancellor | Cutpurse | Remodel | Smithy |
Game 3
A local dignitary offers freshwater pearls from the lake's best pearl diver in exchange for the caravan's goods. He requests that you, and only you, deliver the materials to his warehouse, further northwest into the hills. In order to keep up appearances, you accept the task.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Lia: 7 Coppers, 3 Estates
Maiden Lia [images] | ||||||||||||||
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Spy | Throne Room | Market | Mine | Witch | ||||||||||
Pearl Diver | Warehouse | Woodcutter | Bureaucrat | Gardens |
Boss Game 4 vs.
As you move away from the native village and head to the warehouse to do the delivery, you feel like someone is chasing you. Is someone from the caravan? Could be the cutpurse? You don't have the militia to protect you, so be careful!
Starting decks
- You: 6 Coppers, 3 Estates, 1 Outpost
- Ela Thorodan: 6 Coppers, 3 Estates, 1 Outpost
Ela Thorodan [images] | ||||||||||||||
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Caravan | Cutpurse | Militia | Smithy | Outpost | ||||||||||
Native Village | Pearl Diver | Warehouse | Workshop | Bureaucrat |
Game 5 vs. Serf Crispin
You drag the little cutpurse to your camp, where she gives back your coppers and tells you her story: her name is Ela, and she lives with a band of smugglers and thieves. You and your companions "adopt" the orphan child and teach her the ways of honest merchants.
Kingdom cards: Bureaucrat, Laboratory, Library, Market, Militia, Outpost, Remodel, Smugglers, Throne Room, Native Village
Game 6 vs. Maiden Ewe
Your caravan travels to a large bazaar in a small town. As you wander through the stalls and merchants, you think you hear townspeople whispering about you, and you feel their unkind gaze.
Kingdom cards: Bazaar, Caravan, Chancellor, Market, Militia, Mine, Pearl Diver, Smithy, Thief, Chapel
Game 7 vs. Squire Winter
You offer a few coins to a town merchant, and he explains the villagers' concerns: the Kingdom of Markden to the southwest levied an embargo on the village because of the smugglers, and they think you're one of them, too.
Kingdom cards: Council Room, Cutpurse, Gardens, Market, Mine, Moneylender, Village, Warehouse, Woodcutter, Embargo
Boss Game 8 vs. Serf Hague and Soldier
Trading goes well, and you amass a good cache of gemstones. A large man with a large sword grabs you and begins to drag you to the back of the bazaar. These townspeople really aren't friendly, are they?
Kingdom cards: Bazaar, Caravan, Cutpurse, Laboratory, Native Village, Outpost, Pearl Diver, Smugglers, Warehouse, Embargo
Game 9 vs. Maiden Joya
You grab what's nearby--some of your gemstones--and throw them in the man's face. You and Ela run outside, towards a small wharf, chased by the large man. Things aren't looking good, especially since your wares and friends are back at the bazaar.
Kingdom cards: Bureaucrat, Caravan, Feast, Festival, Gardens, Militia, Mine, Warehouse, Wharf, Native Village
Game 10 vs. Squire Ronin
You and Ela duck into a vacant-looking building. You find a huge sapphire on the floor and realize that you're in the back storeroom of a treasury -- one that's full of unguarded riches. You explain to Ela that returning it is the right thing to do.
Kingdom cards: Cutpurse, Embargo, Feast, Laboratory, Market, Outpost, Remodel, Spy, Treasury, Chapel
Game 11 vs. Lady Ida
You leave the treasury and find your friends nearby, at the harbor, watching a salvager bring up barrels of ale from a sunken boat. The visiting Markdenian ambassador had ordered a specific ale, but the delivery boat capsized in the harbor.
Kingdom cards: Ambassador, Bazaar, Library, Market, Moneylender, Salvager, Smugglers, Thief, Witch, Cellar
Boss Game 12 vs. Jewel Owner and Soldier
As you and your group prepare to leave town, some guards accuse you of stealing from the treasury, but you avow your innocence. Ela secretly shows you the sapphire you had found on the floor. She stole it! You quickly hide it behind some barrels as they frisk Ela, then you.
Kingdom cards: Bazaar, Cutpurse, Native Village, Outpost, Salvager, Smugglers, Treasury, Warehouse, Wharf, Embargo
Game 13 vs. Squire Solomon
Satisfied of your innocence, the guards let you go. You leave the sapphire in its hiding place, much to Ela's dismay, and join your friends for the next leg of your journey.
Kingdom cards: Bazaar, Bureaucrat, Gardens, Moneylender, Outpost, Remodel, Smugglers, Throne Room, Wharf, Pearl Diver
Game 14 vs. Lady Florence
You are starting to become homesick, but parenting Ela is a pleasant distraction. Should you make her "adoption" official? As you drift to sleep by the campfire, you notice a storm approaching.
Kingdom cards: Adventurer, Ambassador, Bazaar, Caravan, Embargo, Laboratory, Market, Spy, Treasury, Chapel
Game 15 vs. Gentleman Charles
The storm is fierce, but the shelter of the next town is still across one last river. As you and Ela wade through the cold water, a small box bobs past. You open it and are shocked to see it filled with large blue sapphires. Someone shouts at you from the nearby riverbank.
Kingdom cards: Cutpurse, Laboratory, Mine, Moneylender, Remodel, Salvager, Treasury, Warehouse, Workshop, Native Village
Boss Game 16 vs. Ricker, Gentleman Vilin, and Squire Ronin
Four armed men order you to turn over the sapphires. "Ela?" one of them asks. This must be the smuggling gang that held her! With this distraction, you're able to grab one man's sword and prepare for a fight.
Kingdom cards: Ambassador, Bureaucrat, Cutpurse, Mine, Pearl Diver, Smugglers, Treasury, Village, Wharf, Embargo
Game 17 vs. Lady Kateryn
The fight is bloody and quick. You dispatch three; valiant Ela trounces one. Your friends arrive, and a search of the gang's belongings reveals a journal--one detailing their secret hideout at Skull Mountain.
Kingdom cards: Bazaar, Caravan, Chancellor, Cutpurse, Outpost, Thief, Treasury, Warehouse, Workshop, Pearl Diver
Game 18 vs. Gentleman Drake
In town, you ask the locals about Skull Mountain. They find the smugglers' bodies and verify your story. You and your friends are heroes! Yes, the smugglers have been oppressing the villagers for years, hoarding the stolen gold at Skull Mountain.
Kingdom cards: Bazaar, Caravan, Market, Mine, Salvager, Smithy, Throne Room, Warehouse, Wharf, Embargo
Game 19 vs. Gentleman Alvar
You, Ela, and only a few of your friends make the dangerous journey to Skull Mountain. As you enter the smugglers' cave, you trigger a booby trap! A swinging axe nearly takes your head. You tell your friends to wait at the entrance with Ela; you'll go alone into the darkness.
Kingdom cards: Adventurer, Council Room, Laboratory, Outpost, Smugglers, Treasury, Village, Warehouse, Workshop, Ambassador
Boss Game 20 vs. Ela, Ricker, and Soldier
You use your sword to jam another trap's gears. You see...it's the man from the inn brawl when you were searching for Tiny's dognapper--the man whose nose you bloodied! If I can defeat this smuggler chief, Ela can make Vaccara her home!
Kingdom cards: Ambassador, Bazaar, Caravan, Cutpurse, Native Village, Pearl Diver, Salvager, Treasury, Wharf, Embargo
Epilogue
You reach for your last bag of sapphires and aim for his sore nose. Bullseye--or more appropriately, shark's nose! His most vulnerable spot took the hit, and he went down for the count. You and your friends drag the smuggler chief back to town, and the residents gratefully accept their new prisoner. [player name] is going home to Vaccara!