Synergy
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− | '''Synergy''' describes any time two or more cards make effective use of each other's abilities | + | '''Synergy''' describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone. Despite this, notable synergistic pairings are often called "[[combo|combos]]", and can be discussed as much as card combinations that dominate boards. The [[Split pile|split pile]] cards in [[Empires]] are designed to synergise with each other. |
== Examples of notable synergies == | == Examples of notable synergies == |
Revision as of 00:00, 1 July 2016
Synergy describes any time two or more cards make effective use of each other's abilities, or cover for each other's disadvantages, but not in a powerful enough way to win a game with just those cards alone. Despite this, notable synergistic pairings are often called "combos", and can be discussed as much as card combinations that dominate boards. The split pile cards in Empires are designed to synergise with each other.
Examples of notable synergies
Split pile synergies
- Encampment/Plunder
- Patrician/Emporium
- Settlers/Bustling Village
- Castles
- Catapult/Rocks
- Gladiator/Fortune