Victory point

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(Victory point sources: Added the cards that produce VP as sources of VP)
(Victory point sources)
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=== 0 {{VP}} ===
 
=== 0 {{VP}} ===
 
* {{Card|Overgrown Estate}}
 
* {{Card|Overgrown Estate}}
 +
* {{Card|Distant Lands}} (''in your deck'')
  
 
=== 1 {{VP}} ===
 
=== 1 {{VP}} ===
Line 23: Line 24:
 
=== 3 {{VP}} ===
 
=== 3 {{VP}} ===
 
* {{Card|Duchy}}
 
* {{Card|Duchy}}
 +
 +
=== 4 {{VP}} ===
 +
* {{Card|Distant Lands}} (''on your [[Tavern mat]]'')
  
 
=== 6 {{VP}} ===
 
=== 6 {{VP}} ===
Line 31: Line 35:
  
 
=== Variable ===
 
=== Variable ===
 +
* {{Card|Gardens}}
 
* {{Card|Duke}}
 
* {{Card|Duke}}
 +
* {{Card|Vineyard}}
 
* {{Card|Fairgrounds}}
 
* {{Card|Fairgrounds}}
* {{Card|Feodum}}
 
* {{Card|Gardens}}
 
 
* {{Card|Silk Road}}
 
* {{Card|Silk Road}}
* {{Card|Vineyard}}
+
* {{Card|Feodum}}
  
 
These cards give {{VP}} based on the cards in your own deck, always rounded down. Many of them benefit from large decks.
 
These cards give {{VP}} based on the cards in your own deck, always rounded down. Many of them benefit from large decks.

Revision as of 09:02, 23 April 2015

The object of Dominion is to have the most victory points (VP) at the end of the game. These are chiefly obtained by having Victory cards in one's deck at the end of the game. CurseCurse.jpg cards are worth negative victory points. Three cards from Prosperity produce victory point tokens, which are also worth victory points and don't take up space in the deck themselves. Sources of victory points excluding basic cards are called alt-VP.

Contents

Victory point sources

-1 VP

0 VP

1 VP

2 VP

3 VP

4 VP

6 VP

10 VP

Variable

These cards give VP based on the cards in your own deck, always rounded down. Many of them benefit from large decks.

Victory point tokens


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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