Terminal
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A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them. | A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them. | ||
− | ==Types of terminals== | + | == Types of terminals == |
− | ==Strategy== | + | == Strategy == |
− | ===Opening two terminals=== | + | === Opening two terminals === |
{{stub}} | {{stub}} | ||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Card categories]] | [[Category:Card categories]] |
Revision as of 12:29, 18 June 2013
A terminal action is an Action card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of villages. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them.
Types of terminals
Strategy
Opening two terminals
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