Village (card category)
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==List of Villages== | ==List of Villages== | ||
− | * | + | *{{Card|Bandit Camp}} |
− | * | + | *{{Card|Border Village}} |
− | * | + | *{{Card|City}} |
*[[Dame Molly]] | *[[Dame Molly]] | ||
− | * | + | *{{Card|Farming Village}} |
− | * | + | *{{Card|Festival}} |
− | * | + | *{{Card|Fishing Village}} |
− | * | + | *{{Card|Fortress}} |
− | * | + | *{{Card|Hamlet}}* |
− | * | + | *{{Card|Inn}} |
− | * | + | *{{Card|Madman}}** |
− | * | + | *{{Card|Mining Village}} |
− | * | + | *{{Card|Native Village}} |
*[[Necropolis]] | *[[Necropolis]] | ||
− | * | + | *{{Card|Nobles}}* |
− | * | + | *{{Card|Shanty Town}} |
− | * | + | *{{Card|Squire}}* |
*[[Trusty Steed]]* | *[[Trusty Steed]]* | ||
− | * | + | *{{Card|University}} |
− | * | + | *{{Card|Village}} |
− | * | + | *{{Card|Walled Village}} |
− | * | + | *{{Card|Wandering Minstrel}} |
− | * | + | *{{Card|Worker's Village}} |
<nowiki>*</nowiki> offers +2 Actions as an option | <nowiki>*</nowiki> offers +2 Actions as an option | ||
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===Pseudo-villages=== | ===Pseudo-villages=== | ||
− | * | + | *{{Card|Crossroads}} works as a Village (providing +3 Actions) only the first time it is played per turn. |
− | * | + | *{{Card|Ironmonger}} works as a Village only if an Action card is revealed from your deck. |
− | * | + | *{{Card|Tribute}} works as a Village only if one of the two cards on top of your oppenent (to your left) is an Action card. |
− | * | + | *{{Card|Throne Room}}, {{Card|King's Court}}, {{Card|Procession}}, and {{Card|Golem}} may give +2 (or more) actions depending on what other cards you have in your hand and deck. |
Revision as of 05:59, 6 November 2012
Village is the generic name for the family of Dominion Kingdom cards which offer the ability to generate +2 (or more) Actions. Typically, these cards will also offer +1 Card as well, but there are some village cards which will offer other benefits instead. Cards that do not explicitly or usually give +2 Actions are sometimes called pseudo-villages.
List of Villages
- Bandit Camp
- Border Village
- City
- Dame Molly
- Farming Village
- Festival
- Fishing Village
- Fortress
- Hamlet*
- Inn
- Madman**
- Mining Village
- Native Village
- Necropolis
- Nobles*
- Shanty Town
- Squire*
- Trusty Steed*
- University
- Village
- Walled Village
- Wandering Minstrel
- Worker's Village
* offers +2 Actions as an option
** single-use village
Pseudo-villages
- Crossroads works as a Village (providing +3 Actions) only the first time it is played per turn.
- Ironmonger works as a Village only if an Action card is revealed from your deck.
- Tribute works as a Village only if one of the two cards on top of your oppenent (to your left) is an Action card.
- Throne Room, King's Court, Procession, and Golem may give +2 (or more) actions depending on what other cards you have in your hand and deck.