Dominion Campaigns: Seaside Act 2: Difference between revisions

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[[Image:CampaignSeaside2.png|thumb|right|750px|Completed map for Seaside - Act 1.]]
[[Image:CampaignSeaside2.png|thumb|right|750px|Completed map for Seaside - Act 2.]]


'''[[Dominion Campaigns]]: Seaside Act 2''' (originally subtitled '''Ports and Beaches'''), is the second section of the Seaside Adventures on [[Dominion Online]].  It comes with the purchase of [[Seaside]].
'''[[Dominion Campaigns]]: Seaside Act 2''' (originally subtitled '''Ports and Beaches'''), is the second Act of the Seaside Campaign on [[Dominion Online]].  It comes with the purchase of [[Seaside]].


== Campaign Overview ==
== Campaign Overview ==
Line 15: Line 15:
* Serf Frederick: 7 Coppers, 3 Estates
* Serf Frederick: 7 Coppers, 3 Estates


{{Kingdom|Festival|Library|Mine|Outpost|Adventurer|Chapel|Workshop|Caravan|Remodel|Spy|imgwidth = 150|title = Serf Frederick}}  
{{Kingdom|Festival|Library|Mine|Outpost|Adventurer|Chapel|Workshop|Caravan|Remodel|Spy|imgwidth=160|title = Serf Frederick}}  


=== Game 2 ===
=== Game 2 ===
Line 24: Line 24:
* Serf Celestria: 7 Coppers, 3 Estates
* Serf Celestria: 7 Coppers, 3 Estates


{{Kingdom|Spy|Throne Room|Council Room|Laboratory|Market|Native Village|Chancellor|Cutpurse|Remodel|Smithy|imgwidth = 150|title = Serf Celestria}}   
{{Kingdom|Spy|Throne Room|Council Room|Laboratory|Market|Native Village|Chancellor|Cutpurse|Remodel|Smithy|imgwidth=160|title = Serf Celestria}}   


=== Game 3 ===
=== Game 3 ===
Line 33: Line 33:
* Maiden Lia: 7 Coppers, 3 Estates
* Maiden Lia: 7 Coppers, 3 Estates


{{Kingdom|Spy|Throne Room|Market|Mine|Witch|Pearl Diver|Warehouse|Woodcutter|Bureaucrat|Gardens|imgwidth = 150|title = Maiden Lia}}
{{Kingdom|Spy|Throne Room|Market|Mine|Witch|Pearl Diver|Warehouse|Woodcutter|Bureaucrat|Gardens|imgwidth=160|title = Maiden Lia}}


=== Boss Game 4 ===
=== Boss Game 4 ===
Line 42: Line 42:
* Ela Thorodan: 6 Coppers, 3 Estates, 1 Outpost
* Ela Thorodan: 6 Coppers, 3 Estates, 1 Outpost


{{Kingdom|Caravan|Cutpurse|Militia|Smithy|Outpost|Native Village|Pearl Diver|Warehouse|Workshop|Bureaucrat|imgwidth = 150|title = Ela Thorodan}}
{{Kingdom|Caravan|Cutpurse|Militia|Smithy|Outpost|Native Village|Pearl Diver|Warehouse|Workshop|Bureaucrat|imgwidth=160|title = Ela Thorodan}}


=== Game 5 ===
=== Game 5 ===
Line 51: Line 51:
* Serf Crispin: 7 Coppers, 3 Estates
* Serf Crispin: 7 Coppers, 3 Estates


{{Kingdom|Throne Room|Laboratory|Library|Market|Outpost|Native Village|Smugglers|Bureaucrat|Militia|Remodel|imgwidth = 150|title = Serf Crispin}}
{{Kingdom|Throne Room|Laboratory|Library|Market|Outpost|Native Village|Smugglers|Bureaucrat|Militia|Remodel|imgwidth=160|title = Serf Crispin}}


=== Game 6 ===
=== Game 6 ===
Line 60: Line 60:
* Maiden Ewe: 7 Coppers, 3 Estates
* Maiden Ewe: 7 Coppers, 3 Estates


{{Kingdom|Smithy|Thief|Bazaar|Market|Mine|Chapel|Pearl Diver|Chancellor|Caravan|Militia|imgwidth = 150|title = Maiden Ewe}}  
{{Kingdom|Smithy|Thief|Bazaar|Market|Mine|Chapel|Pearl Diver|Chancellor|Caravan|Militia|imgwidth=160|title = Maiden Ewe}}  


=== Game 7 ===
=== Game 7 ===
Line 69: Line 69:
* Squire Winter: 7 Coppers, 3 Estates
* Squire Winter: 7 Coppers, 3 Estates


{{Kingdom|Gardens|Moneylender|Council Room|Market|Mine|Embargo|Village|Warehouse|Woodcutter|Cutpurse|imgwidth = 150|title = Squire Winter}}
{{Kingdom|Gardens|Moneylender|Council Room|Market|Mine|Embargo|Village|Warehouse|Woodcutter|Cutpurse|imgwidth=160|title = Squire Winter}}


=== Boss Game 8 ===
=== Boss Game 8 ===
Line 79: Line 79:
* Serf Hague: 6 Coppers, 1 Embargo, 3 Estates
* Serf Hague: 6 Coppers, 1 Embargo, 3 Estates


{{Kingdom|Caravan|Cutpurse|Bazaar|Laboratory|Outpost|Embargo|Native Village|Pearl Diver|Smugglers|Warehouse|imgwidth = 150|title = Soldier}}  
{{Kingdom|Caravan|Cutpurse|Bazaar|Laboratory|Outpost|Embargo|Native Village|Pearl Diver|Smugglers|Warehouse|imgwidth=160|title = Soldier}}  


=== Game 9 vs. Maiden Joya ===
=== Game 9 ===
You grab what's nearby--some of your gemstones--and throw them in the man's face. You and Ela run outside, towards a small wharf, chased by the large man. Things aren't looking good, especially since your wares and friends are back at the bazaar.
The judges let you keep your head, but you are sentenced to work on the native village's wharf to pay the debt you have with the dignitary. After all you failed to deliver the caravan's goods to his warehouse!


Kingdom cards: Bureaucrat, Caravan, Feast, Festival, Gardens, Militia, Mine, Warehouse, Wharf, Native Village
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Maiden Joya: 7 Coppers, 3 Estates


=== Game 10 vs. Squire Ronin ===
{{Kingdom|Gardens|Militia|Festival|Mine|Wharf|Native Village|Warehouse|Bureaucrat|Caravan|Feast|imgwidth=160|title = Maiden Joya}}
You and Ela duck into a vacant-looking building. You find a huge sapphire on the floor and realize that you're in the back storeroom of a treasury -- one that's full of unguarded riches. You explain to Ela that returning it is the right thing to do.


Kingdom cards: Cutpurse, Embargo, Feast, Laboratory, Market, Outpost, Remodel, Spy, Treasury, Chapel
=== Game 10 ===
You could have revealed your true identity and avoided the sentence, but it was only a minor lashing and you still have the feeling that someone is watching you. Besides, where's the fun in that! You prove to be good at your new job and soon you make new friends like Ela Thorodan, the town's treasurer.


=== Game 11 vs. Lady Ida ===
'''Starting decks'''
You leave the treasury and find your friends nearby, at the harbor, watching a salvager bring up barrels of ale from a sunken boat. The visiting Markdenian ambassador had ordered a specific ale, but the delivery boat capsized in the harbor.
* You: 7 Coppers, 3 Estates
* Squire Ronin: 7 Coppers, 3 Estates


Kingdom cards: Ambassador, Bazaar, Library, Market, Moneylender, Salvager, Smugglers, Thief, Witch, Cellar
{{Kingdom|Spy|Laboratory|Market|Outpost|Treasury|Chapel|Embargo|Cutpurse|Feast|Remodel|imgwidth=160|title = Squire Ronin}}


=== Boss Game 12 vs. Jewel Owner and Soldier ===
=== Game 11 ===
As you and your group prepare to leave town, some guards accuse you of stealing from the treasury, but you avow your innocence. Ela secretly shows you the sapphire you had found on the floor. She stole it! You quickly hide it behind some barrels as they frisk Ela, then you.
You are heading to meet with Ela Thorodan at the market when you see a salvager bringing up barrels of ale from a sunken boat to the castle's cellar. He tells you that tonight there will be a banquet in the Bazaar offered in honor of the visiting Vaccaran ambassador. These are good tidings for you!  


Kingdom cards: Bazaar, Cutpurse, Native Village, Outpost, Salvager, Smugglers, Treasury, Warehouse, Wharf, Embargo
'''Starting decks'''
* You: 1 Ambassador, 6 Coppers, 3 Estates
* Lady Ida: 1 Bazaar, 6 Coppers, 3 Estates


=== Game 13 vs. Squire Solomon ===
{{Kingdom|Thief|Bazaar|Library|Market|Witch|Cellar|Ambassador|Smugglers|Moneylender|Salvager|imgwidth=160|title = Lady Ida}}
Satisfied of your innocence, the guards let you go. You leave the sapphire in its hiding place, much to Ela's dismay, and join your friends for the next leg of your journey.


Kingdom cards: Bazaar, Bureaucrat, Gardens, Moneylender, Outpost, Remodel, Smugglers, Throne Room, Wharf, Pearl Diver
=== Boss Game 12 ===
You are starting to become homesick, and the presence in town of the Vaccaran ambassador gives you the chance to reveal your true identity. No smuggler or cutpurse will trouble you anymore! You just have to meet the ambassador and show him your face, and surely he will recognize you!


=== Game 14 vs. Lady Florence ===
'''Starting decks'''
You are starting to become homesick, but parenting Ela is a pleasant distraction. Should you make her "adoption" official? As you drift to sleep by the campfire, you notice a storm approaching.
* You: 7 Coppers, 3 Estates
* Jewel Owner: 7 Coppers, 3 Estates
* Soldier: 7 Coppers, 3 Estates


Kingdom cards: Adventurer, Ambassador, Bazaar, Caravan, Embargo, Laboratory, Market, Spy, Treasury, Chapel
{{Kingdom|Salvager|Bazaar|Outpost|Treasury|Wharf|Embargo|Native Village|Smugglers|Warehouse|Cutpurse|imgwidth=160|title = Jewel Owner}}


=== Game 15 vs. Gentleman Charles ===
=== Game 13 ===
The storm is fierce, but the shelter of the next town is still across one last river. As you and Ela wade through the cold water, a small box bobs past. You open it and are shocked to see it filled with large blue sapphires. Someone shouts at you from the nearby riverbank.
Who is this? This is no ambassador of your kingdom, not even a bureaucrat! Apparently, you have been away from your throne for too long. You see him depart back to Vaccara while wondering what will happen to you now that you've been abandoned in this land full of unscrupulous smugglers and pearl divers?


Kingdom cards: Cutpurse, Laboratory, Mine, Moneylender, Remodel, Salvager, Treasury, Warehouse, Workshop, Native Village
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Squire Solomon: 7 Coppers, 3 Estates


=== Boss Game 16 vs. Ricker, Gentleman Vilin, and Squire Ronin ===
{{Kingdom|Remodel|Throne Room|Bazaar|Outpost|Wharf|Pearl Diver|Smugglers|Bureaucrat|Gardens|Moneylender|imgwidth=160|title = Squire Solomon}}
Four armed men order you to turn over the sapphires. "Ela?" one of them asks. This must be the smuggling gang that held her! With this distraction, you're able to grab one man's sword and prepare for a fight.


Kingdom cards: Ambassador, Bureaucrat, Cutpurse, Mine, Pearl Diver, Smugglers, Treasury, Village, Wharf, Embargo
=== Game 14 ===
You make Ela Thorodan and the rest of your friends at the bazaar laugh every time you confess to being king of Vaccara. At this point you would give away all your kingdom's treasure for the chance to prove yourself right. You must find out who that fake ambassador was!


=== Game 17 vs. Lady Kateryn ===
'''Starting decks'''
The fight is bloody and quick. You dispatch three; valiant Ela trounces one. Your friends arrive, and a search of the gang's belongings reveals a journal--one detailing their secret hideout at Skull Mountain.
* You: 7 Coppers, 3 Estates
* Lady Florence: 7 Coppers, 3 Estates
 
{{Kingdom|Bazaar|Laboratory|Market|Treasury|Adventurer|Chapel|Embargo|Ambassador|Caravan|Spy|imgwidth=160|title = Lady Florence}}
 
=== Game 15 ===
Tears fall from your eyes when you discover that your friends have been gathering money to help you get back home. Ela has been working extra hours at a workshop to get more coins. To promise to yourself to change these people's lives once you are back at Vaccara!


Kingdom cards: Bazaar, Caravan, Chancellor, Cutpurse, Outpost, Thief, Treasury, Warehouse, Workshop, Pearl Diver
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Gentleman Charles: 6 Coppers, 1 Cutpurse, 3 Estates


=== Game 18 vs. Gentleman Drake ===
{{Kingdom|Remodel|Salvager|Laboratory|Mine|Treasury|Native Village|Warehouse|Workshop|Cutpurse|Moneylender|imgwidth=160|title = Gentleman Charles}} 
In town, you ask the locals about Skull Mountain. They find the smugglers' bodies and verify your story. You and your friends are heroes! Yes, the smugglers have been oppressing the villagers for years, hoarding the stolen gold at Skull Mountain.


Kingdom cards: Bazaar, Caravan, Market, Mine, Salvager, Smithy, Throne Room, Warehouse, Wharf, Embargo
=== Boss Game 16  ===
You get a place on the next boat to Vaccara. As you prepare to leave town, some guards accuse Ela Thorodan of stealing from the treasury. A villager, with evidence of having been tortured, and an unsrcupulous local bureaucrat are the main witnesses. You can't leave her like this!


=== Game 19 vs. Gentleman Alvar ===
'''Starting decks'''
You, Ela, and only a few of your friends make the dangerous journey to Skull Mountain. As you enter the smugglers' cave, you trigger a booby trap! A swinging axe nearly takes your head. You tell your friends to wait at the entrance with Ela; you'll go alone into the darkness.
* You: 7 Coppers, 3 Estates
* Ricker: 7 Coppers, 3 Estates
* Squire Ronin: 7 Coppers, 3 Estates


Kingdom cards: Adventurer, Council Room, Laboratory, Outpost, Smugglers, Treasury, Village, Warehouse, Workshop, Ambassador
{{Kingdom|Bureaucrat|Cutpurse|Mine|Treasury|Wharf|Embargo|Pearl Diver|Ambassador|Smugglers|Village|imgwidth=160|title = Ricker}} 


=== Boss Game 20 vs. Ela, Ricker, and Soldier ===
=== Game 17 ===
You use your sword to jam another trap's gears. You see...it's the man from the inn brawl when you were searching for Tiny's dognapper--the man whose nose you bloodied! If I can defeat this smuggler chief, Ela can make Vaccara her home!
The fight is bloody and quick. You dispatch three while valiant Ela trounces one. A search of the gang's belongings reveals a journal. You have been followed since the first day you joined the caravan--you even discover that the incident involving the failed delivery to the warehouse was indeed a trap!


Kingdom cards: Ambassador, Bazaar, Caravan, Cutpurse, Native Village, Pearl Diver, Salvager, Treasury, Wharf, Embargo
'''Starting decks'''
* You: 6 Coppers, 3 Estates, 1 Outpost
* Lady Kateryn: 6 Coppers, 3 Estates, 1 Treasury
 
{{Kingdom|Cutpurse|Thief|Bazaar|Outpost|Treasury|Pearl Diver|Chancellor|Warehouse|Workshop|Caravan|imgwidth=160|title = Lady Kateryn}}
 
=== Game 18 ===
Back in the wharf you convince Ela to join you on your trip back home. Once you again sit on your throne, you'll be able to find out who is behind this conspiracy. Who sent envoys to go after you and the caravan when you departed? Someone owes you an explanation!
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Gentleman Drake: 7 Coppers, 3 Estates
 
{{Kingdom|Throne Room|Bazaar|Market|Mine|Wharf|Embargo|Warehouse|Caravan|Envoy|Salvager|imgwidth=160|title = Gentleman Drake}}
 
=== Game 19 ===
You and Ela make the dangerous journey back to Vaccara. Upon your arrival, nobody seems to recognise you; nobody cares if you are a smuggler, an adventurer or the king himself. Gaining access to the council room proves to be hard, but at the end you can finally claim your identity back!
 
'''Starting decks'''
* You: 6 Coppers, 3 Estates, 1 Warehouse
* Gentleman Alvar: 6 Coppers, 3 Estates, 1 Smugglers
 
{{Kingdom|Council Room|Laboratory|Outpost|Treasury|Adventurer|Ambassador|Smugglers|Village|Warehouse|Workshop|imgwidth=160|title = Gentleman Alvar}}
 
=== Boss Game 20 ===
It's time to deal with the usurper! Your jaw drops when you see his face. It's the dignitary you met at the beginning of your journey with the caravan. He is accompanied by the false Vaccaran ambassador and the salvager who was bringing up barrels of ale at the Markdenian Bazaar.
 
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Ricker: 7 Coppers, 3 Estates
* Ela Thorodan: 7 Coppers, 3 Estates


=== Epilogue ===
{{Kingdom|Cutpurse|Salvager|Bazaar|Treasury|Wharf|Embargo|Native Village|Pearl Diver|Ambassador|Caravan|imgwidth=160|title = Ricker Part II}}
You reach for your last bag of sapphires and aim for his sore nose. Bullseye--or more appropriately, shark's nose! His most vulnerable spot took the hit, and he went down for the count. You and your friends drag the smuggler chief back to town, and the residents gratefully accept their new prisoner. [player name] is going home to Vaccara!


== Trivia ==
== Trivia ==


{{Navbox Goko Adventures}}
{{Navbox MF Campaigns}}


[[Category: Goko Adventures]]
[[Category: Dominion Campaigns]]

Latest revision as of 01:51, 6 September 2024

Completed map for Seaside - Act 2.

Dominion Campaigns: Seaside Act 2 (originally subtitled Ports and Beaches), is the second Act of the Seaside Campaign on Dominion Online. It comes with the purchase of Seaside.

Campaign Overview

While searching for riches in far-off lands, you find yourself facing criminals and suspicion.

List of Games

Game 1

You feel good to be at home, but you have started to miss the adrenaline of adventure. No book in the library can be better than reality! An approaching caravan gives you the perfect opportunity to embark out of the castle, in disguise, to an outpost at the edge of your territory.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Frederick: 7 Coppers, 3 Estates
Serf Frederick [images]
Festival Library Mine Outpost Adventurer
Chapel Workshop Caravan Remodel Spy

Game 2

Your caravan crosses Vaccara's border into a vast wilderness. You reach a native village by a lake, when you notice your coin purse is missing! A little cutpurse has been busy, and he might know who you are. Stay alert!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Celestria: 7 Coppers, 3 Estates
Serf Celestria [images]
Spy Throne Room Council Room Laboratory Market
Native Village Chancellor Cutpurse Remodel Smithy

Game 3

A local dignitary offers freshwater pearls from the lake's best pearl diver in exchange for the caravan's goods. He requests that you, and only you, deliver the materials to his warehouse, further northwest into the hills. In order to keep up appearances, you accept the task.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Lia: 7 Coppers, 3 Estates
Maiden Lia [images]
Spy Throne Room Market Mine Witch
Pearl Diver Warehouse Woodcutter Bureaucrat Gardens

Boss Game 4

As you move away from the native village and head to the warehouse to do the delivery, you feel like someone is chasing you. Is someone from the caravan? Could be the cutpurse? You don't have the militia to protect you, so be careful!

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Outpost
  • Ela Thorodan: 6 Coppers, 3 Estates, 1 Outpost
Ela Thorodan [images]
Caravan Cutpurse Militia Smithy Outpost
Native Village Pearl Diver Warehouse Workshop Bureaucrat

Game 5

Before you get to the dignitary's house, a group of smugglers crosses your path. You manage to hide in time to avoid being seen, but it seems likely they know you are there, somewhere. You decide to leave the undelivered goods behind, head to the nearest outpost and ask for help.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Crispin: 7 Coppers, 3 Estates
Serf Crispin [images]
Throne Room Laboratory Library Market Outpost
Native Village Smugglers Bureaucrat Militia Remodel

Game 6

You are lost. The compass you bought at the market was in your stolen coin purse. You walk for several days before reaching a large bazaar in a small town. Lucky your caravan is already there!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Ewe: 7 Coppers, 3 Estates
Maiden Ewe [images]
Smithy Thief Bazaar Market Mine
Chapel Pearl Diver Chancellor Caravan Militia

Game 7

When you meet the caravan members, they say the Kingdom of Markden levied an embargo on them because you never fulfilled the delivery to the warehouse. They were forced to leave the village immediately. You are considered a thief, and there is a reward for your head!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Winter: 7 Coppers, 3 Estates
Squire Winter [images]
Gardens Moneylender Council Room Market Mine
Embargo Village Warehouse Woodcutter Cutpurse

Boss Game 8

You are prosecuted and must give an account of what happened. You try to explain your side of the story: when you were heading to the warehouse, a group of smugglers appeared in your path; you tried to reach the outpost, but instead ended up in the bazaar. You feel the unkind gaze of the judges!

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Smugglers
  • Soldier: 6 Coppers, 1 Embargo, 3 Estates
  • Serf Hague: 6 Coppers, 1 Embargo, 3 Estates
Soldier [images]
Caravan Cutpurse Bazaar Laboratory Outpost
Embargo Native Village Pearl Diver Smugglers Warehouse

Game 9

The judges let you keep your head, but you are sentenced to work on the native village's wharf to pay the debt you have with the dignitary. After all you failed to deliver the caravan's goods to his warehouse!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Joya: 7 Coppers, 3 Estates
Maiden Joya [images]
Gardens Militia Festival Mine Wharf
Native Village Warehouse Bureaucrat Caravan Feast

Game 10

You could have revealed your true identity and avoided the sentence, but it was only a minor lashing and you still have the feeling that someone is watching you. Besides, where's the fun in that! You prove to be good at your new job and soon you make new friends like Ela Thorodan, the town's treasurer.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Ronin: 7 Coppers, 3 Estates
Squire Ronin [images]
Spy Laboratory Market Outpost Treasury
Chapel Embargo Cutpurse Feast Remodel

Game 11

You are heading to meet with Ela Thorodan at the market when you see a salvager bringing up barrels of ale from a sunken boat to the castle's cellar. He tells you that tonight there will be a banquet in the Bazaar offered in honor of the visiting Vaccaran ambassador. These are good tidings for you!

Starting decks

  • You: 1 Ambassador, 6 Coppers, 3 Estates
  • Lady Ida: 1 Bazaar, 6 Coppers, 3 Estates
Lady Ida [images]
Thief Bazaar Library Market Witch
Cellar Ambassador Smugglers Moneylender Salvager

Boss Game 12

You are starting to become homesick, and the presence in town of the Vaccaran ambassador gives you the chance to reveal your true identity. No smuggler or cutpurse will trouble you anymore! You just have to meet the ambassador and show him your face, and surely he will recognize you!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Jewel Owner: 7 Coppers, 3 Estates
  • Soldier: 7 Coppers, 3 Estates
Jewel Owner [images]
Salvager Bazaar Outpost Treasury Wharf
Embargo Native Village Smugglers Warehouse Cutpurse

Game 13

Who is this? This is no ambassador of your kingdom, not even a bureaucrat! Apparently, you have been away from your throne for too long. You see him depart back to Vaccara while wondering what will happen to you now that you've been abandoned in this land full of unscrupulous smugglers and pearl divers?

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Solomon: 7 Coppers, 3 Estates
Squire Solomon [images]
Remodel Throne Room Bazaar Outpost Wharf
Pearl Diver Smugglers Bureaucrat Gardens Moneylender

Game 14

You make Ela Thorodan and the rest of your friends at the bazaar laugh every time you confess to being king of Vaccara. At this point you would give away all your kingdom's treasure for the chance to prove yourself right. You must find out who that fake ambassador was!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Florence: 7 Coppers, 3 Estates
Lady Florence [images]
Bazaar Laboratory Market Treasury Adventurer
Chapel Embargo Ambassador Caravan Spy

Game 15

Tears fall from your eyes when you discover that your friends have been gathering money to help you get back home. Ela has been working extra hours at a workshop to get more coins. To promise to yourself to change these people's lives once you are back at Vaccara!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Charles: 6 Coppers, 1 Cutpurse, 3 Estates
Gentleman Charles [images]
Remodel Salvager Laboratory Mine Treasury
Native Village Warehouse Workshop Cutpurse Moneylender

Boss Game 16

You get a place on the next boat to Vaccara. As you prepare to leave town, some guards accuse Ela Thorodan of stealing from the treasury. A villager, with evidence of having been tortured, and an unsrcupulous local bureaucrat are the main witnesses. You can't leave her like this!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Ricker: 7 Coppers, 3 Estates
  • Squire Ronin: 7 Coppers, 3 Estates
Ricker [images]
Bureaucrat Cutpurse Mine Treasury Wharf
Embargo Pearl Diver Ambassador Smugglers Village

Game 17

The fight is bloody and quick. You dispatch three while valiant Ela trounces one. A search of the gang's belongings reveals a journal. You have been followed since the first day you joined the caravan--you even discover that the incident involving the failed delivery to the warehouse was indeed a trap!

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Outpost
  • Lady Kateryn: 6 Coppers, 3 Estates, 1 Treasury
Lady Kateryn [images]
Cutpurse Thief Bazaar Outpost Treasury
Pearl Diver Chancellor Warehouse Workshop Caravan

Game 18

Back in the wharf you convince Ela to join you on your trip back home. Once you again sit on your throne, you'll be able to find out who is behind this conspiracy. Who sent envoys to go after you and the caravan when you departed? Someone owes you an explanation!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Drake: 7 Coppers, 3 Estates
Gentleman Drake [images]
Throne Room Bazaar Market Mine Wharf
Embargo Warehouse Caravan Envoy Salvager

Game 19

You and Ela make the dangerous journey back to Vaccara. Upon your arrival, nobody seems to recognise you; nobody cares if you are a smuggler, an adventurer or the king himself. Gaining access to the council room proves to be hard, but at the end you can finally claim your identity back!

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Warehouse
  • Gentleman Alvar: 6 Coppers, 3 Estates, 1 Smugglers
Gentleman Alvar [images]
Council Room Laboratory Outpost Treasury Adventurer
Ambassador Smugglers Village Warehouse Workshop

Boss Game 20

It's time to deal with the usurper! Your jaw drops when you see his face. It's the dignitary you met at the beginning of your journey with the caravan. He is accompanied by the false Vaccaran ambassador and the salvager who was bringing up barrels of ale at the Markdenian Bazaar.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Ricker: 7 Coppers, 3 Estates
  • Ela Thorodan: 7 Coppers, 3 Estates
Ricker Part II [images]
Cutpurse Salvager Bazaar Treasury Wharf
Embargo Native Village Pearl Diver Ambassador Caravan

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)