Main Page/Did You Know/Archive
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== Former Did You Know == | == Former Did You Know == | ||
+ | === 2019 === | ||
+ | [[File:Cargo Ship.jpg|150px]] | ||
+ | The concept of '''[[Cargo Ship]]''' debuted on a 2-sided [[State]], limited to [[Treasure]]s. The first version as a card set aside all gains, and doled them out at one per turn, like {{Card|Archive}}. Then it was just one card, and that was better but weak - it cost {{Cost|5}}. I tried it with +2 Coffers, then just lowered it to costing {{Cost|4}} and then {{Cost|3}}. | ||
+ | <div class="templatequotecite">—[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance''] | ||
+ | </cite></div> | ||
+ | * May: | ||
+ | [[File:Seer.jpg|150px]] | ||
+ | At first '''[[Seer]]''' got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}. | ||
+ | <div class="templatequotecite">—[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=19203.0 ''The Secret History of Dominion: Renaissance''] | ||
+ | </cite></div> | ||
=== 2018 === | === 2018 === | ||
* July: | * July: | ||
Line 50: | Line 60: | ||
* March: | * March: | ||
[[File:Bank.jpg|100px|right]] | [[File:Bank.jpg|100px|right]] | ||
− | I stole '''{{Card|Bank|Bank}}''' from [[Alchemy]], where it originally cost {{Cost|4}}{{Cost|P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and [[Prosperity]] needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.<div class="templatequotecite">—[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | + | I stole '''{{Card|Bank|Bank}}''' from [[Alchemy]], where it originally cost {{Cost|4}}{{Cost||||P}}. I wanted something else really simple and classic-seeming. It had been a good fit for Alchemy, since it counts Potions even if you don't end up spending them. Alchemy was years off though, years I say, and [[Prosperity]] needed a card now. Then when Alchemy got bumped up, I didn't steal this card back, because it required a little more of the Prosperity rules than I was comfortable with putting out ahead of Prosperity.<div class="templatequotecite">—[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] |
</cite></div> | </cite></div> | ||
* January: | * January: |
Latest revision as of 01:24, 10 June 2024
Contents |
[edit] Former Did You Know
[edit] 2019
The concept of Cargo Ship debuted on a 2-sided State, limited to Treasures. The first version as a card set aside all gains, and doled them out at one per turn, like Archive. Then it was just one card, and that was better but weak - it cost . I tried it with +2 Coffers, then just lowered it to costing and then .
- May:
At first Seer got you cards costing or less, but that was too strong early on. Then or , then -.
[edit] 2018
- July:
[edit] 2016
- April:
Altenburger, the German publisher, wanted a promo. I said, how about an Event? They said great. The Event actually promotes Adventures, the set with Events. A first for our promos.
Playtester Matt Engel, aka LastFootnote, is a big designer of homemade cards. I said, do you want to make this promo? He said meh. A bad day. He did end up making Summon and trying to sell me on its virtues. It all worked out.- January:
[edit] 2015
- November:
- October:
- September:
- August:
- July:
- June:
- May:
- April:
Adventures, the newest expansion for Dominion, releases this month! Head over to the forums to check out the cards that have been previewed so far, and stay tuned here as more information is revealed!
- March:
- January:
[edit] 2014
- December:
- November:
- June:
- January:
[edit] 2013
- December:
- November:
Originally the main set had a different special victory card. I swapped this in, taking it from the 6th expansion, because this one was less narrow - there are more "tables" (sets of 10 kingdom cards) that make Gardens a viable strategy. At one point Valerie put this on a list of cards she thought could leave the main set, but I defended it and she didn't fight it.
- October:
Thief is the only card that Valerie and Dale changed (other than non-functional wording changes). Which is of course just the way I would have wanted things - I mean who wouldn't? They had no compulsion to make changes for the sake of changing things; they complained about a few weak/confusing cards that just left, and everything else but Thief ended up the way I made it. Anyway Thief originally revealed the top 2 cards, then put the untrashed ones back. Valerie didn't like how, if you got hit with Thief and your top 2 cards were non-Treasures, then subsequent Thieves would also get nothing. Also there was the issue of remembering the order to put the cards back. So they changed it from reveal to reveal-then-discard. I was initially skeptical but in the end I think it was a good change.
- January:
Market started out with a mere "+1 Buy" on that first evening of Dominion, and gradually accumulated the rest of the +'s over a couple evenings. If I left it at that you might think the first version was cheaper than , but no, it was . Before playing that first game, I had no idea what card costs should be, and my guesses were not always in the ballpark. Drawing Market meant you had fewer cards in hand to actually spend on that buy, so it obviously needed some money to go with it; and then there was another card that gave you a free coin, and I merged them.
[edit] 2012
- November:
In the very first game of Dominion, Witch cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.