Dominion Campaigns: Seaside Act 2
Dominion Campaigns: Seaside Act 2 (originally subtitled Ports and Beaches), is the second section of the Seaside Adventures on Dominion Online. It comes with the purchase of Seaside.
Campaign Overview
While searching for riches in far-off lands, you find yourself facing criminals and suspicion.
List of Games
Game 1
You feel good to be at home, but you have started to miss the adrenaline of adventure. No book in the library can be better than reality! An approaching caravan gives you the perfect opportunity to embark out of the castle, in disguise, to an outpost at the edge of your territory.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Frederick: 7 Coppers, 3 Estates
Serf Frederick [images] | ||||||||||||||
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Festival | Library | Mine | Outpost | Adventurer | ||||||||||
Chapel | Workshop | Caravan | Remodel | Spy |
Game 2
Your caravan crosses Vaccara's border into a vast wilderness. You reach a native village by a lake, when you notice your coin purse is missing! A little cutpurse has been busy, and he might know who you are. Stay alert!
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Celestria: 7 Coppers, 3 Estates
Serf Celestria [images] | ||||||||||||||
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Spy | Throne Room | Council Room | Laboratory | Market | ||||||||||
Native Village | Chancellor | Cutpurse | Remodel | Smithy |
Game 3
A local dignitary offers freshwater pearls from the lake's best pearl diver in exchange for the caravan's goods. He requests that you, and only you, deliver the materials to his warehouse, further northwest into the hills. In order to keep up appearances, you accept the task.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Lia: 7 Coppers, 3 Estates
Maiden Lia [images] | ||||||||||||||
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Spy | Throne Room | Market | Mine | Witch | ||||||||||
Pearl Diver | Warehouse | Woodcutter | Bureaucrat | Gardens |
Boss Game 4
As you move away from the native village and head to the warehouse to do the delivery, you feel like someone is chasing you. Is someone from the caravan? Could be the cutpurse? You don't have the militia to protect you, so be careful!
Starting decks
- You: 6 Coppers, 3 Estates, 1 Outpost
- Ela Thorodan: 6 Coppers, 3 Estates, 1 Outpost
Ela Thorodan [images] | ||||||||||||||
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Caravan | Cutpurse | Militia | Smithy | Outpost | ||||||||||
Native Village | Pearl Diver | Warehouse | Workshop | Bureaucrat |
Game 5
Before you get to the dignitary's house, a group of smugglers crosses your path. You manage to hide in time to avoid being seen, but it seems likely they know you are there, somewhere. You decide to leave the undelivered goods behind, head to the nearest outpost and ask for help.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Crispin: 7 Coppers, 3 Estates
Serf Crispin [images] | ||||||||||||||
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Throne Room | Laboratory | Library | Market | Outpost | ||||||||||
Native Village | Smugglers | Bureaucrat | Militia | Remodel |
Game 6
You are lost. The compass you bought at the market was in your stolen coin purse. You walk for several days before reaching a large bazaar in a small town. Lucky your caravan is already there!
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Ewe: 7 Coppers, 3 Estates
Maiden Ewe [images] | ||||||||||||||
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Smithy | Thief | Bazaar | Market | Mine | ||||||||||
Chapel | Pearl Diver | Chancellor | Caravan | Militia |
Game 7
When you meet the caravan members, they say the Kingdom of Markden levied an embargo on them because you never fulfilled the delivery to the warehouse. They were forced to leave the village immediately. You are considered a thief, and there is a reward for your head!
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Winter: 7 Coppers, 3 Estates
Squire Winter [images] | ||||||||||||||
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Gardens | Moneylender | Council Room | Market | Mine | ||||||||||
Embargo | Village | Warehouse | Woodcutter | Cutpurse |
Boss Game 8
You are prosecuted and must give an account of what happened. You try to explain your side of the story: when you were heading to the warehouse, a group of smugglers appeared in your path; you tried to reach the outpost, but instead ended up in the bazaar. You feel the unkind gaze of the judges!
Starting decks
- You: 6 Coppers, 3 Estates, 1 Smugglers
- Soldier: 6 Coppers, 1 Embargo, 3 Estates
- Serf Hague: 6 Coppers, 1 Embargo, 3 Estates
Soldier [images] | ||||||||||||||
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Caravan | Cutpurse | Bazaar | Laboratory | Outpost | ||||||||||
Embargo | Native Village | Pearl Diver | Smugglers | Warehouse |
Game 9
The judges let you keep your head, but you are sentenced to work on the native village's wharf to pay the debt you have with the dignitary. After all you failed to deliver the caravan's goods to his warehouse!
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Joya: 7 Coppers, 3 Estates
Maiden Joya [images] | ||||||||||||||
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Gardens | Militia | Festival | Mine | Wharf | ||||||||||
Native Village | Warehouse | Bureaucrat | Caravan | Feast |
Game 10
You could have revealed your true identity and avoided the sentence, but it was only a minor lashing and you still have the feeling that someone is watching you. Besides, where's the fun in that! You prove to be good at your new job and soon you make new friends like Ela Thorodan, the town's treasurer.
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Ronin: 7 Coppers, 3 Estates
Squire Ronin [images] | ||||||||||||||
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Spy | Laboratory | Market | Outpost | Treasury | ||||||||||
Chapel | Embargo | Cutpurse | Feast | Remodel |
Game 11
You are heading to meet with Ela Thorodan at the market when you see a salvager bringing up barrels of ale from a sunken boat to the castle's cellar. He tells you that tonight there will be a banquet in the Bazaar offered in honor of the visiting Vaccaran ambassador. These are good tidings for you!
Starting decks
- You: 1 Ambassador, 6 Coppers, 3 Estates
- Lady Ida: 1 Bazaar, 6 Coppers, 3 Estates
Lady Ida [images] | ||||||||||||||
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Thief | Bazaar | Library | Market | Witch | ||||||||||
Cellar | Ambassador | Smugglers | Moneylender | Salvager |
Boss Game 12
You are starting to become homesick, and the presence in town of the Vaccaran ambassador gives you the chance to reveal your true identity. No smuggler or cutpurse will trouble you anymore! You just have to meet the ambassador and show him your face, and surely he will recognize you!
Starting decks
- You: 7 Coppers, 3 Estates
- Jewel Owner: 7 Coppers, 3 Estates
- Soldier: 7 Coppers, 3 Estates
Jewel Owner [images] | ||||||||||||||
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Salvager | Bazaar | Outpost | Treasury | Wharf | ||||||||||
Embargo | Native Village | Smugglers | Warehouse | Cutpurse |
Game 13
Who is this? This is no ambassador of your kingdom, not even a bureaucrat! Apparently, you have been away from your throne for too long. You see him depart back to Vaccara while wondering what will happen to you now that you've been abandoned in this land full of unscrupulous smugglers and pearl divers?
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Solomon: 7 Coppers, 3 Estates
Squire Solomon [images] | ||||||||||||||
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Remodel | Throne Room | Bazaar | Outpost | Wharf | ||||||||||
Pearl Diver | Smugglers | Bureaucrat | Gardens | Moneylender |
Game 14
You make Ela Thorodan and the rest of your friends at the bazaar laugh every time you confess to being king of Vaccara. At this point you would give away all your kingdom's treasure for the chance to prove yourself right. You must find out who that fake ambassador was!
Starting decks
- You: 7 Coppers, 3 Estates
- Lady Florence: 7 Coppers, 3 Estates
Lady Florence [images] | ||||||||||||||
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Bazaar | Laboratory | Market | Treasury | Adventurer | ||||||||||
Chapel | Embargo | Ambassador | Caravan | Spy |
Game 15
Tears fall from your eyes when you discover that your friends have been gathering money to help you get back home. Ela has been working extra hours at a workshop to get more coins. To promise to yourself to change these people's lives once you are back at Vaccara!
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Charles: 6 Coppers, 1 Cutpurse, 3 Estates
Gentleman Charles [images] | ||||||||||||||
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Remodel | Salvager | Laboratory | Mine | Treasury | ||||||||||
Native Village | Warehouse | Workshop | Cutpurse | Moneylender |
Boss Game 16
You get a place on the next boat to Vaccara. As you prepare to leave town, some guards accuse Ela Thorodan of stealing from the treasury. A villager, with evidence of having been tortured, and an unsrcupulous local bureaucrat are the main witnesses. You can't leave her like this!
Starting decks
- You: 7 Coppers, 3 Estates
- Ricker: 7 Coppers, 3 Estates
- Squire Ronin: 7 Coppers, 3 Estates
Ricker [images] | ||||||||||||||
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Bureaucrat | Cutpurse | Mine | Treasury | Wharf | ||||||||||
Embargo | Pearl Diver | Ambassador | Smugglers | Village |
Game 17
The fight is bloody and quick. You dispatch three while valiant Ela trounces one. A search of the gang's belongings reveals a journal. You have been followed since the first day you joined the caravan--you even discover that the incident involving the failed delivery to the warehouse was indeed a trap!
Starting decks
- You: 6 Coppers, 3 Estates, 1 Outpost
- Lady Kateryn: 6 Coppers, 3 Estates, 1 Treasury
Lady Kateryn [images] | ||||||||||||||
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Cutpurse | Thief | Bazaar | Outpost | Treasury | ||||||||||
Pearl Diver | Chancellor | Warehouse | Workshop | Caravan |
Game 18
Back in the wharf you convince Ela to join you on your trip back home. Once you again sit on your throne, you'll be able to find out who is behind this conspiracy. Who sent envoys to go after you and the caravan when you departed? Someone owes you an explanation!
Starting decks
- You: 7 Coppers, 3 Estates
- Gentleman Drake: 7 Coppers, 3 Estates
Gentleman Drake [images] | ||||||||||||||
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Throne Room | Bazaar | Market | Mine | Wharf | ||||||||||
Embargo | Warehouse | Caravan | Envoy | Salvager |
Game 19
You and Ela make the dangerous journey back to Vaccara. Upon your arrival, nobody seems to recognise you; nobody cares if you are a smuggler, an adventurer or the king himself. Gaining access to the council room proves to be hard, but at the end you can finally claim your identity back!
Starting decks
- You: 6 Coppers, 3 Estates, 1 Warehouse
- Gentleman Alvar: 6 Coppers, 3 Estates, 1 Smugglers
Gentleman Alvar [images] | ||||||||||||||
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Council Room | Laboratory | Outpost | Treasury | Adventurer | ||||||||||
Ambassador | Smugglers | Village | Warehouse | Workshop |
Boss Game 20
It's time to deal with the usurper! Your jaw drops when you see his face. It's the dignitary you met at the beginning of your journey with the caravan. He is accompanied by the false Vaccaran ambassador and the salvager who was bringing up barrels of ale at the Markdenian Bazaar.
Starting decks
- You: 7 Coppers, 3 Estates
- Ricker: 7 Coppers, 3 Estates
- Ela Thorodan: 7 Coppers, 3 Estates
Ricker Part II [images] | ||||||||||||||
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Cutpurse | Salvager | Bazaar | Treasury | Wharf | ||||||||||
Embargo | Native Village | Pearl Diver | Ambassador | Caravan |