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'''Reward''' is a [[card type]] from the [[second edition]] of {{set|Cornucopia & Guilds}}. The Rewards are six differently-named cards that are not in the [[Supply]], and can only be gained by playing a {{card|Joust}}. In a two-player game, only one copy of each Reward is available; in a [[multiplayer]] game, two copies of each are used.
'''Reward''' is a [[card type]] from the [[second edition]] of {{set|Cornucopia & Guilds}}. The Rewards are six differently-named cards that are not in the [[Supply]], and can only be gained by playing a {{card|Joust}}. In a two-player game, only one copy of each Reward is available; in a [[multiplayer]] game, two copies of each are used.


Rewards replace the [[removed]] card type [[Prize]] from the first edition of {{set|Cornucopia}}. They have a similar function to the Prizes, and two of the six Rewards are essentially just renamed Prizes, but the others are new cards designed to be more balanced than the Prizes were.
Rewards replace the [[removed]] card type {{Card|Prize|file=Prizes}} from the first edition of {{set|Cornucopia}}. They have a similar function to the Prizes, and two of the six Rewards are essentially just renamed Prizes, but the others are new cards designed to be more balanced than the Prizes were.


== List of Rewards ==
== List of Rewards ==
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* Trashed Rewards go to the trash pile, like other cards; they do not return to the Rewards pile.
* Trashed Rewards go to the trash pile, like other cards; they do not return to the Rewards pile.
* If using the promotional card {{card|Black Market}}, do not put Rewards into the Black Market deck.
* If using the promotional card {{card|Black Market}}, do not put Rewards into the Black Market deck.
== Card gallery ==
{{startsort|1}}{{Image|Coronet|cost=$00*}}{{Image|Courser|cost=$00*}}{{Image|Demesne|cost=$00*}}{{Image|Housecarl|cost=$00*}}{{Image|Huge Turnip|cost=$00*}}{{Image|Renown|cost=$00*}}{{endsort}}
== Trivia ==
== Trivia ==
=== Why do they cost 0? ===
=== Why do they cost 0? ===
{{Quote|Text=  
{{Quote|Text=  
At the time [[Prize]]s were the only non-supply cards; it was helpful to have them cost {{Cost|0}}. It actually helped make it clear that you couldn't buy them. The {{Card|Swindler}} vs. {{Card|Remodel}} thing, that stuff doesn't weigh nearly as heavily for me. We thought it was more fun to not {{Card|Remodel}} our [[Prize]]s, and it was always clear that this meant you could {{Card|Swindler}} them.
At the time {{Card|Prize|Prizes|file=Prizes}} were the only non-supply cards; it was helpful to have them cost {{Cost|0}}. It actually helped make it clear that you couldn't buy them. The {{Card|Swindler}} vs. {{Card|Remodel}} thing, that stuff doesn't weigh nearly as heavily for me. We thought it was more fun to not {{Card|Remodel}} our {{Card|Prize|Prizes|file=Prizes}}, and it was always clear that this meant you could {{Card|Swindler}} them.


As the years went by I learned that it was better to have costs reflect power level, for all the various things that interact with costs. So if the [[Prize]]s happened today, they'd have expensive costs, like [[Loot]]. At the same time people have gotten more used to non-supply piles, so there's less importance to trying to advertise that you can't buy the card. And the cards do still say "This is not in the Supply" (sometimes capitalized correctly), and you can put an asterisk by the cost.
As the years went by I learned that it was better to have costs reflect power level, for all the various things that interact with costs. So if the {{Card|Prize|Prizes|file=Prizes}} happened today, they'd have expensive costs, like {{Card|Loot}}. At the same time people have gotten more used to non-supply piles, so there's less importance to trying to advertise that you can't buy the card. And the cards do still say "This is not in the Supply" (sometimes capitalized correctly), and you can put an asterisk by the cost.


But there I was making {{set|Cornucopia & Guilds|C&G2E|ed=2}}, and well it's not like I would change the cost of Prizes, that's a functional change beyond what I do. Then they turned into Rewards and somehow didn't change from costing {{Cost|0}}. For people who get expansions in order, the old reasons still contribute; it's not so bad. But it's not what I'd do with new cards.
But there I was making {{set|Cornucopia & Guilds|C&G2E|ed=2}}, and well it's not like I would change the cost of Prizes, that's a functional change beyond what I do. Then they turned into Rewards and somehow didn't change from costing {{Cost|0}}. For people who get expansions in order, the old reasons still contribute; it's not so bad. But it's not what I'd do with new cards.
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  |Source=[https://forum.dominionstrategy.com/index.php?topic=5799.msg906860#msg906860 Interview with Donald X.]
  |Source=[https://forum.dominionstrategy.com/index.php?topic=5799.msg906860#msg906860 Interview with Donald X.]
}}
}}
{{Navbox card types}}
[[Category:Single-expansion special card types]]
[[Category:Cornucopia]]

Latest revision as of 00:08, 14 September 2024

Reward is a card type from the second edition of Cornucopia & Guilds. The Rewards are six differently-named cards that are not in the Supply, and can only be gained by playing a Joust. In a two-player game, only one copy of each Reward is available; in a multiplayer game, two copies of each are used.

Rewards replace the removed card type Prize from the first edition of Cornucopia. They have a similar function to the Prizes, and two of the six Rewards are essentially just renamed Prizes, but the others are new cards designed to be more balanced than the Prizes were.

List of Rewards

Official Rules

  • There are two each of six rewards: Coronet, Courser, Demesne, Housecarl, Huge Turnip, Renown.
  • These are cards which are never part of the Supply. If the Rewards run out, that does not count towards the game end condition.
  • The Rewards may not be bought, or gained via cards like Horn of Plenty; only Joust can gain them from their pile. They can be gained from other places normally; for example Lurker from Intrigue can gain some of them from the trash.
  • Use all 12 Rewards with 3 or more players; use just one of each with 2 players. With 3 or more players, a single player can get two of the same Reward.
  • Trashed Rewards go to the trash pile, like other cards; they do not return to the Rewards pile.
  • If using the promotional card Black Market, do not put Rewards into the Black Market deck.

Card gallery

Sort by Name


Trivia

Why do they cost 0?

At the time Prizes were the only non-supply cards; it was helpful to have them cost $0. It actually helped make it clear that you couldn't buy them. The Swindler vs. Remodel thing, that stuff doesn't weigh nearly as heavily for me. We thought it was more fun to not Remodel our Prizes, and it was always clear that this meant you could Swindler them.

As the years went by I learned that it was better to have costs reflect power level, for all the various things that interact with costs. So if the Prizes happened today, they'd have expensive costs, like Loot. At the same time people have gotten more used to non-supply piles, so there's less importance to trying to advertise that you can't buy the card. And the cards do still say "This is not in the Supply" (sometimes capitalized correctly), and you can put an asterisk by the cost.

But there I was making C&G2E, and well it's not like I would change the cost of Prizes, that's a functional change beyond what I do. Then they turned into Rewards and somehow didn't change from costing $0. For people who get expansions in order, the old reasons still contribute; it's not so bad. But it's not what I'd do with new cards.


Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy