Courtier: Difference between revisions

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=== In other languages ===
=== In other languages ===
* German: Höflinge (lit. ''courtiers'')
* German: Höflinge (lit. ''courtiers'')
* Japanese: 廷臣 (pron. ''teishin'')
* Russian: Придворный (pron. ''pridvorny'')
* Russian: Придворный (pron. ''pridvorny'')



Revision as of 22:29, 12 July 2017

Courtier
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Intrigue
Illustrator(s) Claus Stephan
Card text
Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +$3; or gain a Gold. The choices must be different.

Courtier is an Action card from the second edition of Intrigue. It offers you a choice of a variety of effects; and if you have a card in hand with multiple types, you can get more bonuses.

FAQ

Official FAQ

  • First reveal a card from your hand, then count the types.
  • The types are the words on the bottom line – including Action, Attack, Curse, Reaction, Treasure, and Victory (with more in expansions).
  • Then choose one different thing per type the card had; if you revealed a card with two types, you pick two things.
  • For example you could reveal a Copper and choose "gain a Gold," or reveal a Mill and choose "+1 Action" and "+$3."
  • If you gain a Gold, put the Gold into your discard pile.

Other Rules clarifications

  • If you play Courtier and have no cards in hand, you get no bonus.

Strategy

Synergies/Combos

Anti-synergies

Trivia

Official card art.

In other languages

  • German: Höflinge (lit. courtiers)
  • Japanese: 廷臣 (pron. teishin)
  • Russian: Придворный (pron. pridvorny)

Secret History

I wanted yet another card that was good with Nobles / Harem / Mill. Counting types was a way to trigger off of those cards, but would also work with Attacks, Reactions, Durations, and other things. In a few cases you can get to three, and one card takes you to four (Dame Josephine). To stop it from going crazy when it gets to three, there are two strong options and two weaker ones. All four get used though.


Cards $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge

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