Harbinger: Difference between revisions

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Revision as of 19:34, 18 March 2021

Harbinger
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Base
Illustrator(s) Martin Hoffmann
Card text
+1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.

Harbinger is an Action card from the second edition of the base set. It is a cantrip that lets you move a card of your choice from your discard pile to your deck, allowing you to reuse that card without waiting for your next reshuffle.

FAQ

Official FAQ

  • First draw a card and get +1 Action; then look through your discard pile, and you may put a card from it on top of your deck.
  • Putting a card on top is optional.

Other Rules clarifications

Strategy

Harbinger is usually a weak card. As a cantrip, it is often innocuous to add to your deck, but its extra effect is rarely impactful.

In general, you want to be drawing as much of your deck as possible each turn. In the ideal case, this means shuffling at the end of each turn, resulting in an always-empty discard pile. In games where you can draw your whole deck—which is many of them—Harbinger is nearly useless. But it is often better than nothing, so if you only have $3 and there is not a better card available, you might as well grab a Harbinger.

On the other hand, in kingdoms with weak draw and/or thinning where money-based strategies are more viable, you’re a lot more likely to have a discard pile, which means that Harbinger may do something useful for you. Unfortunately, in games like this Harbinger faces competition from Silver at the same price point, and Silver is a good card for money-centric games. It’s also an action card, so if you’re playing with terminal draw you have a chance of drawing it dead.

The best case for Harbinger is a junker slog. Junker slogs occur when there are strong junkers (such as Witch or Mountebank) and no easy way to get rid of the junk or otherwise get deck control. In these games, you will have a big deck, won't be seeing much of it in a given turn, and have key cards that you want to play as often as possible—all good signs for Harbinger. It's usually worth picking up a few, because they will help you play the key attacks more than your opponent.

Synergies

  • Junkers, notably Mountebank
  • Advisor and Envoy - when playing with these, you are likely to have good cards in your discard pile for Harbinger to topdeck.

Versions

English versions

Print Digital Text Release Date Notes
Harbinger Harbinger from Shuffle iT +1 Card. +1 Action. Look through your discard pile. You may put a card from it onto your deck. Dominion 2nd Edition October 2016

Other language versions

Language Name Print Digital Text
Chinese 先鋒 (pron. xiānfēng, lit. herald)
Dutch Voorbode
French Présage
German Vorbotin (Note: explicitly feminine) German language Harbinger +1 Karte
+1 Aktion
Sieh deinen Ablagestapel durch. Du darfst eine Karte daraus auf deinen Nachziehstapel legen.
Japanese 前駆者 (pron. zenku-sha) +1 カードを引く+1 アクション。 捨て札置き場のカードをすべて見る。 その中の1枚を山札の上に置いてもよい。
Polish Zwiastun
Russian Предвестник (pron. pryedvyestnik) Russian language Harbinger from Shuffle iT +1 Карта. +1 Действие. Посмотрите на ваш сброс. Вы можете положить карту оттуда на верх колоды.

Trivia

Official card art.

Secret History

One day I thought, do I have any published cards that are really different from everything else in the set, that I could make new very simple versions of? I found two good candidates: Scavenger (from Dark Ages) and Herald (from Guilds). The Scavenger part I liked was getting a card from your discard pile; so Harbinger does that, with +1 Card +1 Action instead of +$2, and without the Chancellor part (phew). This was called Courier for a while, but people complained about there being both Courier and Courtier.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla

View all Dominion cards