Gain

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To gain a card is to add it to your deck (that is, all cards you own, rather than just your draw deck). Without specification, gained cards go into your discard pile. The most common way to gain cards is through buying them, though there are other ways, mostly through gainer cards. It is also possible to add cards to your deck without gaining them, via MasqueradeMasquerade.jpg or via exchanging a Traveller. Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained.
Normally the player does not get to use the card when he gains it, except:

    SilverSilver.jpg gained by Trading PostTrading Post.jpg from Intrigue
    Passed Card gained by MasqueradeMasquerade.jpg from Intrigue
    GoldGold.jpg or SilverSilver.jpg gained by ExplorerExplorer.jpg from Seaside
    The correct named card from your deck gained by MysticMystic.jpg from Dark Ages
    Cards gained by playing MadmanMadman.jpg from Dark Ages
    Cards gained by playing AdvisorAdvisor.jpg from Guilds
    Cards gained by playing JourneymanJourneyman.jpg from Guilds
    Chozen card gained by playing RazeRaze.jpg from Adventures
    Card gained by playing TransmogrifyTransmogrify.jpg from Adventures
    Card gained by playing PatricianPatrician.jpg from Empires
    CopperCopper.jpg gained by playing SettlersSettlers.jpg from Empires
    SettlersSettlers.jpg gained by playing Bustling VillageBustling Village.jpg from Empires
    SilverSilver.jpg gained by RocksRocks.jpg from Empires
    Card gained by playing Chariot RaceChariot Race.jpg from Empires
    VillaVilla.jpg from Empires 

Official Rules

  • When a player gains a card, he takes the gained card (usually from the Supply) and puts it onto his Discard pile (unless the card says to put it elsewhere).
  • The player does not get to use the card when he gains it.


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Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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