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:''For the never released expansion, see [[Outtakes#Unreleased Expansions|Outtakes]] section | |||
{{stub}} | |||
[[Image:Kind Emperor.jpg|thumb|right|320px|[[Kind Emperor]], a Prophecy.]] | |||
'''Prophecy''' is a [[landscape]] [[Card type|type]] introduced in [[Rising Sun]]. Prophecies are special rules that take effect only once [[Omen]] cards have been played a certain number of times; at that point the Prophecy effects apply equally to all players. | |||
Prophecies are not [[Kingdom]] cards; including a Prophecy in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Prophecies are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Prophecies. However, for reference, the Prophecy effects are printed on cards in a [[landscape]] orientation with iris blue frames. | |||
There are 15 Prophecies, and only one is used in a game with [[Omen]]s, regardless of the number of Omen cards. | |||
== List of Prophecies == | |||
* {{Prophecy|Approaching Army}} | |||
* {{Prophecy|Biding Time}} | |||
* {{Prophecy|Bureaucracy}} | |||
* {{Prophecy|Divine Wind}} | |||
* {{Prophecy|Enlightenment}} | |||
* {{Prophecy|Flourishing Trade}} | |||
* {{Prophecy|Good Harvest}} | |||
* {{Prophecy|Great Leader}} | |||
* {{Prophecy|Growth}} | |||
* {{Prophecy|Harsh Winter}} | |||
* {{Prophecy|Kind Emperor}} | |||
* {{Prophecy|Panic}} | |||
* {{Prophecy|Progress}} | |||
* {{Prophecy|Rapid Expansion}} | |||
* {{Prophecy|Sickness}} | |||
== Official Rules == | |||
In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.<br> | |||
• Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.<br> | |||
• "+1 {{Sun}}" means, remove a token from the Prophecy. Then if it was the last token, the rules text on | |||
the Prophecy becomes active, right then and for the rest of the game.<br> | |||
• "+1 {{Sun}}" always appears first on Omens, before anything else the card does.<br> | |||
• "+1 {{Sun}}" does nothing else once all the tokens are removed.<br> | |||
• Prophecy text does nothing until the last Sun token is removed. | |||
== Card gallery == | |||
{{startsort|1}}{{Image|Approaching Army|size=320|cost=$00}}{{Image|Biding Time|size=320|cost=$00}}{{Image|Bureaucracy|size=320|cost=$00}}{{Image|Divine Wind|size=320|cost=$00}}{{Image|Enlightenment|size=320|cost=$00}}{{Image|Flourishing Trade|size=320|cost=$00}}{{Image|Good Harvest|size=320|cost=$00}}{{Image|Great Leader|size=320|cost=$00}}{{Image|Growth|size=320|cost=$00}}{{Image|Harsh Winter|size=320|cost=$00}}{{Image|Kind Emperor|size=320|cost=$00}}{{Image|Panic|size=320|cost=$00}}{{Image|Progress|size=320|cost=$00}}{{Image|Rapid Expansion|size=320|cost=$00}}{{Image|Sickness|size=320|cost=$00}}{{endsort}} | |||
== Trivia == | |||
=== In other languages === | |||
<!--* German: --> | |||
=== Secret History === | |||
<!--{{Quote|Text= | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Dominion: Rising Sun] | |||
}}--> | |||
=== Game desription === | |||
{{Quote|Text=There are … Prophecies that will someday happen and change everything. | |||
| Name=[[Rio Grande Games]] | |||
| Source=[https://www.riograndegames.com/games/dominion-rising-sun/ Dominion Rising Sun] | |||
}} | |||
{{Navbox Rising Sun}} | |||
{{Navbox card types}} | |||
[[Category:Single-expansion special card types]] | |||
[[Category:Rising Sun]] |
Latest revision as of 00:09, 14 September 2024
- For the never released expansion, see Outtakes section
This article or section is a stub. Please help by expanding it |
Prophecy is a landscape type introduced in Rising Sun. Prophecies are special rules that take effect only once Omen cards have been played a certain number of times; at that point the Prophecy effects apply equally to all players.
Prophecies are not Kingdom cards; including a Prophecy in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Prophecies are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card") does not apply to Prophecies. However, for reference, the Prophecy effects are printed on cards in a landscape orientation with iris blue frames.
There are 15 Prophecies, and only one is used in a game with Omens, regardless of the number of Omen cards.
List of Prophecies
- Approaching Army
- Biding Time
- Bureaucracy
- Divine Wind
- Enlightenment
- Flourishing Trade
- Good Harvest
- Great Leader
- Growth
- Harsh Winter
- Kind Emperor
- Panic
- Progress
- Rapid Expansion
- Sickness
Official Rules
In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.
• Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.
• "+1 " means, remove a token from the Prophecy. Then if it was the last token, the rules text on
the Prophecy becomes active, right then and for the rest of the game.
• "+1 " always appears first on Omens, before anything else the card does.
• "+1 " does nothing else once all the tokens are removed.
• Prophecy text does nothing until the last Sun token is removed.
Card gallery
Trivia
In other languages
Secret History
Game desription