Daimyo
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Daimyo | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Rising Sun |
Illustrator(s) | Eric J. Carter |
Card text | |
+1 Card +1 Action The next time you play a non-Command action this turn, replay it afterwards. |
Daimyo is an Action–Command card from Rising Sun. It is a Throne Room variant that allows you to draw a card before playing the card you Throne, but it doesn't work on itself or other Command cards.
FAQ
Official FAQ
- This isn't optional; whatever that next non-Command Action card is, Daimyo replays it. It replays it even if the card trashed itself.
- Command cards, such as Daimyo itself, are not replayed; Daimyo waits for a non-Command Action card (or fails to do anything more if the turn ends before you play one).
- If you play two Daimyos and then e.g. a Craftsman, you'll play the Craftsman three times total - once normally and once for each Daimyo.
- Daimyo costs Debt section. ; see the
Versions
English Version
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+1 Card +1 Action The next time you play a non-Command action this turn, replay it afterwards. |
Rising Sun | August 2024 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Daimyo | +1 Karte +1 Aktion Das nächste Mal, wenn du in diesem Zug eine Aktionskarte spielst, die keine Befehlskarte ist, spiele sie danach erneut. |
Trivia
Secret History
The initial idea was a cantrip Throne Room for . It's too confusing when used on itself, and also too powerful when used on itself. We know how to Throne Thrones, we'd get that part right; but I personally had endless trouble remembering all of the draws you get in the middle of other things happening. The fix was to make it a Flagship. It can't play itself, and it's just overall simpler and fairer, while also being nicely different from Flagship.