Riverboat
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Riverboat | |
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Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Rising Sun |
Illustrator(s) | Elisa Cella |
Card text | |
At the start of your next turn, play the set aside card, leaving it there. Setup: Set aside an unused non-Duration Action card costing . |
Riverboat is an Action–Duration card from Rising Sun. It's a card that allows you to play a Action at the start of your next turn, but does nothing on the turn it's played on. Which Action it plays changes from game to game, which means Riverboat's utility changes from game to game as well.'
FAQ
Official FAQ
- In setup, choose a non-Duration Action card costing exactly that isn't being used this game, and set a copy of it aside. You can use the randomizers to find such a card.
- If that card also requires setup, do that setup too.
- When you play Riverboat, it plays the set aside card at the start of your next turn. This doesn't move the set aside card; it stays set aside, even if it has instructions on it that would move it.
- Riverboat is normally discarded in your next turn's Clean-up, but it stays in play as long as the card it plays would have, which sometimes is longer (such as a Crown, from Empires, used on a Duration card)
Other rules clarifications
- This can't choose non-Supply cards that cost Disciple). (like
- This can choose split pile (like Bustling Village). 's in a
- If you get the Knights randomizer, you randomly pick one of the 9 Knights that cost .
- The chosen card does not have a pile, which means that if it's Wild Hunt, it can't gather ..
- Unlike Band of Misfits, Riverboat is not a Command card.
Versions
English Version
Digital | Text | Notes | Release | Date | |
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At the start of your next turn, play the set aside card, leaving it there. Setup: Set aside an unused non-Duration Action card costing . |
Rising Sun | August 2024 |
Other language versions
Trivia
Secret History
The initial idea was a card that set aside 2 unused City Quarter and Daimyo cleverly do. So you'd open with it. Hey you'd open with two of them. Lots of times one of the effects was worth it. The gameplay is not great there. But also, once you start wanting a debt card, well you can buy it every turn. And the game pushes you to. You pay off debt from the last one, damn you only have . What can you buy with ? Hey - what about another one of these debt cards? This gameplay sucks. The set always leaned on on-play debt, but it had more debt-cost stuff and lost some. So anyway! I was not thrilled with this card. I tried a cost , gives + on-play; that's better, but because you're focused on picking which to do, it's easy to forget to take your + . I had other ideas too though, and also tried a , sets aside just one card, plays it next turn. And hey that's Riverboat. It's simpler than the original and doesn't have debt-cost issues or the remembering issue. Then Billy suggested that it didn't have to be a Command card, and well, it did seem like it didn't have to be, so it isn't. The loops aren't a problem when you have to wait a turn for each iteration. Many moons later, I realized that Matt had proposed a similar card as a fix for a Trait that turned a card into a Duration card.
's, and when you played it you got your choice of the 's to play. It cost and then 7 and well. Debt costs are problematic. I'll tell that story here. See, like, well first of all it didn't fail to be useful turn one, like e.g.