Tea House
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Tea House | |
---|---|
Info | |
Cost | |
Type(s) | Action - Omen |
Kingdom card? | Yes |
Set | Rising Sun |
Illustrator(s) | Osamu Inoue |
Card text | |
+1 +1 Card +1 Action + |
Tea House is an Action–Omen card from Rising Sun. It is a strong Peddler variant that gives , and as an Omen, it also brings Prophecies closer to taking effect.
FAQ
Official FAQ
- First the +1 happens, which may trigger a Prophecy; then you get the +1 Card, +1 Action, and +
Versions
English Version
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
+1 +1 Card +1 Action + |
Rising Sun | August 2024 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Teehaus | +1 +1 Karte +1 Aktion + |
Trivia
Secret History
The premise was, an Omen that changed after the Prophecy happened. It started out as
, cantrip + , if the Prophecy has happened + , else + . Really, it could just be cantrip + all the time, and so it is. I still liked the changing Omen concept, but didn't manage to make one of those.Being vanilla
People complained about Bazaar at the time. No regrets. It's great to get to do vanilla cards with new gameplay.
Comparison with Mystic
100% of the problem is that some people don't like it. That's it, that's the problem with "strictly better" cards. And I don't need to make them, so mostly I don't, even when one of the cards has been replaced. With Tea House vs. Mystic I can at least point at the and how you can imagine not wanting it.
Power level
It never caused a problem for either the casual players I tried it with, or the expert players. And I mean no regrets there, and I don't think it remotely makes games less interesting. The loud voices on the discord are happy with it too.