Tea House
From DominionStrategy Wiki
Tea House | |
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Info | |
Cost | |
Type(s) | Action - Omen |
Kingdom card? | Yes |
Set |
Rising Sun![]() |
Illustrator(s) | Osamu Inoue |
Card text | |
+1 +1 Card +1 Action + |
Tea House is an Action–Omen card from Rising Sun. It is a strong Peddler variant that gives , and as an Omen, it also brings Prophecies closer to taking effect.
Contents |
[edit] FAQ
[edit] Official FAQ
- First the +1 happens, which may trigger a Prophecy; then you get the +1 Card, +1 Action, and +
[edit] Versions
[edit] English Version
Digital | Text | Notes | Release | Date | |
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+1 +1 Card +1 Action + |
Rising Sun | August 2024 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
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German | Teehaus | ![]() |
+1 +1 Karte +1 Aktion + |
[edit] Trivia
[edit] Secret History
The premise was, an Omen that changed after the Prophecy happened. It started out as
, cantrip + , if the Prophecy has happened + , else + . Really, it could just be cantrip + all the time, and so it is. I still liked the changing Omen concept, but didn't manage to make one of those.[edit] Being vanilla
People complained about Bazaar at the time. No regrets. It's great to get to do vanilla cards with new gameplay.
[edit] Comparison with Mystic
100% of the problem is that some people don't like it. That's it, that's the problem with "strictly better" cards. And I don't need to make them, so mostly I don't, even when one of the cards has been replaced. With Tea House vs. Mystic I can at least point at the and how you can imagine not wanting it.
[edit] Power level
It never caused a problem for either the casual players I tried it with, or the expert players. And I mean no regrets there, and I don't think it remotely makes games less interesting. The loud voices on the discord are happy with it too.