Dominion Campaigns: Intrigue Act 2

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Completed map for Intrigue - Act 2.

Dominion Campaigns: Intrigue Act 2, (originally subtitled Underlings), is the second act of the Intrigue Campaign on Dominion Online. It comes with the purchase of Intrigue.

Contents

Campaign Overview

The purchase of a new estate reveals plots and trickery from neighboring kingdoms to uncover underground secrets.

List of Games

Game 1

You've found a new estate to add to your kingdom of Vaccara. It's awesome! It's got a small river with a bridge, and a nice manor house with beautiful gardens. You're busy, so you send a pawn to take care of the paperwork and hand over the payment.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Serf Dionisia: 7 Coppers, 3 Estates
Serf Dionisia [images]
Smithy Throne Room Council Room Festival Laboratory
Smithy.jpg Throne Room.jpg Council Room.jpg Festival.jpg Laboratory.jpg
Cellar.jpg Pawn.jpg Chancellor.jpg Bridge.jpg Gardens.jpg
Cellar Pawn Chancellor Bridge Gardens

Game 2

An adventurer comes to your castle and produces ownership papers for the estate that you just acquired. He claims that he bought the property a few years ago when he met the previous owner in the trading post. Apparently, you've been duped by a swindler.

Starting hands

  • You: 6 Coppers, 3 Estates, 1 Silver
  • Serf Hague: 6 Coppers, 3 Estates, 1 Swindler
Serf Hague [images]
Thief Festival Mine Trading Post Adventurer
Thief.jpg Festival.jpg Mine.jpg Trading Post.jpg Adventurer.jpg
Cellar.jpg Chancellor.jpg Swindler.jpg Village.jpg Remodel.jpg
Cellar Chancellor Swindler Village Remodel

Game 3

You don't need this petty distraction! You hear that the workers in your mining village are close to striking. You send Baron Brightman to look into both matters: the new estate and the mine.

Starting hands

  • You: 7 Coppers, 3 Estates
  • Maiden Esther: 6 Coppers, 3 Estates, 1 Spy
Maiden Esther [images]
Smithy Spy Council Room Laboratory Witch
Smithy.jpg Spy.jpg Council Room.jpg Laboratory.jpg Witch.jpg
Moat.jpg Workshop.jpg Baron.jpg Mining Village.jpg Remodel.jpg
Moat Workshop Baron Mining Village Remodel

Boss Game 4

Baron Brigham finds out that the adventurer who claimed to be the estate's "legitimate owner" is actually a pawn of Queen Vada. Your cousin really wants the estate for herself. It's a nice place, but is it worth all this subterfuge?

Starting hands

  • You: 7 Coppers, 3 Estates
  • Lady Arabella: 7 Coppers, 3 Estates
Lady Arabella [images]
Throne Room Library Trading Post Witch Adventurer
Throne Room.jpg Library.jpg Trading Post.jpg Witch.jpg Adventurer.jpg
Pawn.jpg Swindler.jpg Baron.jpg Bridge.jpg Mining Village.jpg
Pawn Swindler Baron Bridge Mining Village

Game 5 vs. Serf Matilda

Queen Vada and her conspirators aren't going to win this one. You don't look forward to another war, but dang it all, your have your limits.

Kingdom cards: Conspirator, Laboratory, Market, Mine, Mining Village, Moneylender, Pawn, Spy, Thief, Cellar

Game 6 vs. Maiden Chera

Queen Vada backs down, but you're sure she has something else up her embroidered sleeve. You decide to build a secret chamber in which to stash your valuables. You can't be too careful.

Kingdom cards: Baron, Council Room, Festival, Library, Swindler, Thief, Throne Room, Village, Woodcutter, Secret Chamber

Game 7 vs. Squire Sedgewick

You ask your staff to communicate in codes, just in case saboteurs are afoot. Jeeves, the butler, says something about eggs on your plate. Is this code? You realize that he's just telling you that breakfast is ready.

Kingdom cards: Adventurer, Bridge, Laboratory, Moat, Saboteur, Smithy, Throne Room, Trading Post, Village, Cellar

Boss Game 8 vs. Lady Floria and Servant

Baron Brigham reports that he suspects one of your new servants is a mole planted by Queen Vada. Two can play this game, so you send some of your own people to work in Queen Vada's castle.

Kingdom cards: Baron, Bridge, Bureaucrat, Conspirator, Mining Village, Saboteur, Secret Chamber, Swindler, Trading Post, Pawn

Game 9 vs. Maiden Sarah

Castle gossip once again proves valuable; your steward learns that Queen Vada has a map pinpointing some valuable secret at the estate you recently bought.

Kingdom cards: Adventurer, Bridge, Conspirator, Festival, Library, Steward, Village, Witch, Workshop, Pawn

Game 10 vs. Squire Rylan

At the new estate, you have your staff plant a new garden. While digging, they uncover a door with stairs leading to an underground courtyard. You and your castle entourage travel to the estate and set up camp in the garden.

Kingdom cards: Adventurer, Baron, Bureaucrat, Gardens, Market, Swindler, Trading Post, Village, Woodcutter, Courtyard

Game 11 vs. Lady Floria

Fire! Your tents are burning! Was this just a worksite accident, or was it sabotage from a #minion of Queen Vada? Baron Brigham helps put out the flames.

Kingdom cards: Chancellor, Feast, Festival, Mining Village, Minion, Remodel, Saboteur, Secret Chamber, Workshop, Chapel

Boss Game 12 vs. Lady Amelia and Soldier

Thankfully, nothing of much value was stored in the tents. You check the secret door--it's been opened! You take some guards and venture down the stairs. You see a hooded figure with a box.

Kingdom cards: Baron, Bridge, Conspirator, Mining Village, Minion, Pawn, Steward, Swindler, Trading Post, Courtyard

Game 13 vs. Squire Clifton

It's your butler, Jeeves! Why would he betray you? The box holds a gilded book written in an unknown script. Later, when your butler brings your evening meal, he has a sly smirk on his face...

Kingdom cards: Baron, Festival, Library, Minion, Pawn, Spy, Steward, Swindler, Witch, Cellar

Game 14 vs. Jeeves

Jeeves isn't talking. He won't tell you anything about the book, so you send for a linguistics expert to translate it.

Kingdom cards: Bridge, Laboratory, Mining Village, Remodel, Saboteur, Spy, Swindler, Thief, Throne Room, Secret Chamber

Game 15 vs. Gentleman Justin

If you can figure out what the courtyard was used for, it might help you to understand the book. They must be linked somehow.

Kingdom cards: Bureaucrat, Chancellor, Conspirator, Council Room, Militia, Mine, Mining Village, Minion, Steward, Courtyard

Boss Game 16 vs. Jeeves, Torturer, and Gentleman Davidson

The translator is found unconscious with a nasty head wound. Both the book and Baron Brigham are missing. You see a hooded figure in the flickering campfire.

Kingdom cards: Feast, Library, Mining Village, Minion, Saboteur, Secret Chamber, Steward, Swindler, Workshop, Pawn

Game 17 vs. Lady Lia

Your guards give chase, but the figure disappears into the underground chamber. You take your minions, a torch, and a few guards, and follow.

Kingdom cards: Bridge, Conspirator, Gardens, Market, Saboteur, Swindler, Trading Post, Village, Workshop, Pawn

Game 18 vs. Gentleman Ivan

You hear a voice coming from the back of the chamber, and gradually you see that it's Queen Vada. She's reading from the foreign book. As you approach, she holds up her hand, motioning you to wait. The back wall of the chamber begins to crumble.

Kingdom cards: Baron, Bridge, Chancellor, Library, Militia, Remodel, Steward, Swindler, Trading Post, Courtyard

Game 19 vs. Gentleman Akelin

The crumbled stones reveal a cache of jewels, maps, and coins. Queen Vada grabs some jewels and runs from the cavern. You grab a map, and then your guards pull you away as stones continue to fall.

Kingdom cards: Conspirator, Mining Village, Minion, Moneylender, Pawn, Secret Chamber, Spy, Steward, Witch, Cellar

Boss Game 20 vs. Queen Vada, Jeeves, and Lady Lia

You lose sight of Queen Vada, and you run for the stairs. A fireball from the treasure room chases you as you run for the door. Will you make it in time?

Kingdom cards: Baron, Mining Village, Moneylender, Remodel, Saboteur, Steward, Swindler, Thief, Trading Post, Chapel

Epilogue

You and your group make it up the stairs and back to your camp. The fireball dissipates just as it reaches the ground. [player name] wonders what secrets the map holds.

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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