Gain

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To '''gain''' a card is to add it to your deck (that is, all cards you own, rather than just your draw deck). Without specification, gained cards go into your [[discard]] pile. The most common way to gain cards is through buying them, though there are other ways, mostly through [[gainer]] cards. It is also possible to add cards to your deck without gaining them, such as via {{Card|Masquerade}} or via [[exchange|exchanging]] a [[Traveller]]. Some cards have an effect when they are gained, and a few cards have an effect when another card is gained, or would be gained.
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'''Gaining''' a card adds it to the ones you own by moving it to your [[discard]] pile.
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== Official Rules ==
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'''"Gain a card"''' – Take a card from the Supply and put it into your discard pile.
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* Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
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* Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
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* You do not play a card when you gain it; it just goes to your discard pile.
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===Other rules clarifications===
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* If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck.
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== Description ==
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Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the [[Supply]]. The most common way to gain cards is by [[Buy#Buy_phase|buying]] them; they are gained after being bought. Other ways mainly include through [[gainer]] cards. Some card abilities trigger when a card is gained (e.g. {{Card|Border Village}}) or when another card is gained (e.g. {{Card|Duplicate}}).
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=== Ownership ===
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Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by:
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* Being [[Pass|passed]] them (via {{Card|Masquerade}})
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* [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
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* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
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* [[Set aside|Setting aside]] a card you don't own (e.g. {{Card|Inheritance}})
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Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.
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=== Gain location ===
  
 
Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:
 
Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:
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* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
 
* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}}
  
The cards above all gain a card to the person playing the card. Some cards cause others to gain a card:
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=== Gaining from ===
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By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a [[Supply#Non-Supply|non-Supply]] pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the [[trash]]. For example:
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Gain from trash:
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* {{Card|Lurker}}
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* {{Card|Graverobber}}
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Gain from non-Supply pile:
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* {{Card|Tournament}}
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* {{Card|Urchin}}
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* {{Card|Leprechaun}}
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=== Who gains ===
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Some cards cause others to gain a card instead of the person playing the card:
  
 
* All the [[Curser#Primary_cursers|primary Cursers]]
 
* All the [[Curser#Primary_cursers|primary Cursers]]
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* {{Card|Messenger}}
 
* {{Card|Messenger}}
  
== Official Rules ==
 
* Take a card from the Supply and put it into your discard pile.
 
* Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
 
* Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
 
* You do not play a card when you gain it; it just goes to your discard pile.
 
  
===Other rules clarifications===
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* If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck.
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{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
[[Category:Other mechanics]]
 
[[Category:Other mechanics]]

Revision as of 16:16, 31 March 2021

Gaining a card adds it to the ones you own by moving it to your discard pile.

Contents

Official Rules

"Gain a card" – Take a card from the Supply and put it into your discard pile.

  • Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
  • Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
  • You do not play a card when you gain it; it just goes to your discard pile.

Other rules clarifications

  • If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, ArtisanArtisan.jpg lets you gain a Nomad CampNomad Camp.jpg to your hand, even though Nomad Camp is usually gained onto your deck.

Description

Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the Supply. The most common way to gain cards is by buying them; they are gained after being bought. Other ways mainly include through gainer cards. Some card abilities trigger when a card is gained (e.g. Border VillageBorder Village.jpg) or when another card is gained (e.g. DuplicateDuplicate.jpg).

Ownership

Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by:

Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.

Gain location

Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:

Some cards gain themselves to your hand:

Gaining from

By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a non-Supply pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the trash. For example:

Gain from trash:

Gain from non-Supply pile:

Who gains

Some cards cause others to gain a card instead of the person playing the card:



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