Gain
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− | + | '''Gaining''' a card adds it to the ones you own by moving it to your [[discard]] pile. | |
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+ | == Official Rules == | ||
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+ | '''"Gain a card"''' – Take a card from the Supply and put it into your discard pile. | ||
+ | * Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply. | ||
+ | * Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile. | ||
+ | * You do not play a card when you gain it; it just goes to your discard pile. | ||
+ | |||
+ | ===Other rules clarifications=== | ||
+ | * If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, {{Card|Artisan}} lets you gain a {{Card|Nomad Camp}} to your hand, even though Nomad Camp is usually gained onto your deck. | ||
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+ | == Description == | ||
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+ | Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the [[Supply]]. The most common way to gain cards is by [[Buy#Buy_phase|buying]] them; they are gained after being bought. Other ways mainly include through [[gainer]] cards. Some card abilities trigger when a card is gained (e.g. {{Card|Border Village}}) or when another card is gained (e.g. {{Card|Duplicate}}). | ||
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+ | === Ownership === | ||
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+ | Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by: | ||
+ | * Being [[Pass|passed]] them (via {{Card|Masquerade}}) | ||
+ | * [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}}) | ||
+ | * [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}}) | ||
+ | * [[Set aside|Setting aside]] a card you don't own (e.g. {{Card|Inheritance}}) | ||
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+ | Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases. | ||
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+ | === Gain location === | ||
Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example: | Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example: | ||
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* {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}} | * {{Card|Den of Sin}}, {{Card|Ghost Town}}, {{Card|Guardian}}, {{Card|Night Watchman}} | ||
− | + | === Gaining from === | |
+ | By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a [[Supply#Non-Supply|non-Supply]] pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the [[trash]]. For example: | ||
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+ | Gain from trash: | ||
+ | * {{Card|Lurker}} | ||
+ | * {{Card|Graverobber}} | ||
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+ | Gain from non-Supply pile: | ||
+ | * {{Card|Tournament}} | ||
+ | * {{Card|Urchin}} | ||
+ | * {{Card|Leprechaun}} | ||
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+ | === Who gains === | ||
+ | |||
+ | Some cards cause others to gain a card instead of the person playing the card: | ||
* All the [[Curser#Primary_cursers|primary Cursers]] | * All the [[Curser#Primary_cursers|primary Cursers]] | ||
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* {{Card|Messenger}} | * {{Card|Messenger}} | ||
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Other mechanics]] | [[Category:Other mechanics]] |
Revision as of 16:16, 31 March 2021
Gaining a card adds it to the ones you own by moving it to your discard pile.
Contents |
Official Rules
"Gain a card" – Take a card from the Supply and put it into your discard pile.
- Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
- Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
- You do not play a card when you gain it; it just goes to your discard pile.
Other rules clarifications
- If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, Artisan lets you gain a Nomad Camp to your hand, even though Nomad Camp is usually gained onto your deck.
Description
Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the Supply. The most common way to gain cards is by buying them; they are gained after being bought. Other ways mainly include through gainer cards. Some card abilities trigger when a card is gained (e.g. Border Village) or when another card is gained (e.g. Duplicate).
Ownership
Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by:
- Being passed them (via Masquerade)
- Exchanging them (e.g. Changeling, Vampire, Peasant)
- Exiling a card you don't own (e.g. Camel Train)
- Setting aside a card you don't own (e.g. Inheritance)
Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.
Gain location
Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:
- Any Treasure card gained by Mine or Treasurer
- Copper gained by Ill-Gotten Gains or Beggar
- Silver gained by Trading Post or Rocks
- Gold or Silver gained by Explorer
- Cards gained by calling Transmogrify
- Any card gained by Artisan, Cobbler, Wish or Sculptor
Some cards gain themselves to your hand:
Gaining from
By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a non-Supply pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the trash. For example:
Gain from trash:
Gain from non-Supply pile:
Who gains
Some cards cause others to gain a card instead of the person playing the card:
- All the primary Cursers
- All the secondary Cursers
- Those that trash with replacement: the cards Saboteur, Swindler, and the Hex Locusts when other players receive it.
- Noble Brigand
- Embassy
- Marauder
- Cultist
- Messenger