Gain
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* [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}}) | * [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}}) | ||
* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}}) | * [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}}) | ||
− | * [[Set aside|Setting aside]] a card you don't own (e.g. {{ | + | * [[Set aside|Setting aside]] a card you don't own (e.g. {{Event|Inheritance}}) |
Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases. | Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases. |
Revision as of 16:20, 31 March 2021
Gaining a card adds it to the ones you own by moving it to your discard pile.
Contents |
Official Rules
"Gain a card" – Take a card from the Supply and put it into your discard pile.
- Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
- Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
- You do not play a card when you gain it; it just goes to your discard pile.
Other rules clarifications
- If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, Artisan lets you gain a Nomad Camp to your hand, even though Nomad Camp is usually gained onto your deck.
Description
Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the Supply. The most common way to gain cards is by buying them; they are gained after being bought. Other ways mainly include through gainer cards. Some card abilities trigger when a card is gained (e.g. Border Village) or when another card is gained (e.g. Duplicate).
Ownership
Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by:
- Being passed them (via Masquerade)
- Exchanging them (e.g. Changeling, Vampire, Peasant)
- Exiling a card you don't own (e.g. Camel Train)
- Setting aside a card you don't own (e.g. Inheritance)
Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.
Gain location
Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:
- Any Treasure card gained by Mine or Treasurer
- Copper gained by Ill-Gotten Gains or Beggar
- Silver gained by Trading Post or Rocks
- Gold or Silver gained by Explorer
- Cards gained by calling Transmogrify
- Any card gained by Artisan, Cobbler, Wish or Sculptor
Some cards gain themselves to your hand:
Gaining from
By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a non-Supply pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the trash. For example:
Gain from trash:
Gain from non-Supply pile:
Who gains
Some cards cause others to gain a card instead of the person playing the card:
- All the primary Cursers
- All the secondary Cursers
- Those that trash with replacement: the cards Saboteur, Swindler, and the Hex Locusts when other players receive it.
- Noble Brigand
- Embassy
- Marauder
- Cultist
- Messenger