Gain

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Redo page for clarity and organization)
m (Ownership)
Line 21: Line 21:
 
* [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
 
* [[Exchange|Exchanging]] them (e.g. {{Card|Changeling}}, {{Card|Vampire}}, {{Card|Peasant}})
 
* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
 
* [[Exile|Exiling]] a card you don't own (e.g. {{Card|Camel Train}})
* [[Set aside|Setting aside]] a card you don't own (e.g. {{Card|Inheritance}})
+
* [[Set aside|Setting aside]] a card you don't own (e.g. {{Event|Inheritance}})
  
 
Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.
 
Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.

Revision as of 16:20, 31 March 2021

Gaining a card adds it to the ones you own by moving it to your discard pile.

Contents

Official Rules

"Gain a card" – Take a card from the Supply and put it into your discard pile.

  • Sometimes a card will let you gain a card from a place other than the Supply, but by default gained cards come from the Supply.
  • Sometimes a card will let you gain a card to a location other than your discard pile, but by default all gained cards are put into your discard pile.
  • You do not play a card when you gain it; it just goes to your discard pile.

Other rules clarifications

  • If a card lets you gain a card to a location other than your discard pile, the gained card is put into that location no matter where it would normally go when gained. For example, ArtisanArtisan.jpg lets you gain a Nomad CampNomad Camp.jpg to your hand, even though Nomad Camp is usually gained onto your deck.

Description

Gaining a card is a specific keyword in Dominion. By default, gained cards go onto your discard pile and come from the Supply. The most common way to gain cards is by buying them; they are gained after being bought. Other ways mainly include through gainer cards. Some card abilities trigger when a card is gained (e.g. Border VillageBorder Village.jpg) or when another card is gained (e.g. DuplicateDuplicate.jpg).

Ownership

Gaining is not the only way to start owning a card. Buying a card, or any ability that moves a card to a location that is yours makes you own the card. You can take ownership of cards without gaining by:

Note that abilities that trigger when a card is gained (or would be) won't trigger in these cases.

Gain location

Gaining a card does not normally let you use the card immediately. However, in some cases a gained card may be put into your hand, where it may be used like any other card in your hand. For example:

Some cards gain themselves to your hand:

Gaining from

By default gained cards come from the Supply. You can't gain a card from somewhere else, such as a non-Supply pile, unless explicitly instructed. Other abilities allow you to gain cards from other locations, such as the trash. For example:

Gain from trash:

Gain from non-Supply pile:

Who gains

Some cards cause others to gain a card instead of the person playing the card:



Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox