Dominion Campaigns: Base Set Act 3

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Base Set Finale art

Dominion Adventures: Base Set Finale, subtitled Curses, is the final adventure associated with the Base set on Dominion Online. In this rules variant, the first Action is played twice, as if a Throne RoomThrone Room.jpg had been played at the start of your turn.

Contents

Overview

You attempt to restore order to your kingdom, and you host a ball in order to find a spouse, but your enemies are still standing in the way of peace.

List of scenes

Intro text

Your first online Adventure concludes, and your royal relatives prove to be royal pains. The witches' powers grow, and someone you love suffers a terrible curse. Should you raise taxes to fight the battles, or will the peasants revolt?

Game 1 vs. Serf Filmore

Sir Robert has been driven out, and Vaccara enters an unprecedented period of stability and wealth. With success comes enemies, and uneasy lies the head that wears the crown. You hear tales of exotic lands from your adventurers, and you begin to dream of freedom from the responsibilities and dangers of running a kingdom.

Kingdom cards: Cellar, Moat, Village, Woodcutter, Workshop, Militia, Remodel, Smithy, Market, Mine

Game 2 vs. Serf Agnes

Couldn't things stay quiet for just a little while? Familiar faces have returned: Sir Robert and his thieves have joined the re-empowered King Rex and his spies. Apart, they were formidable; together, nearly insurmountable. Is any place safe for your treasures and gold?

Kingdom cards: Bureaucrat, Feast, Gardens, Militia, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room

Game 3 vs. Maiden Nicholaa

The thieves and spies are insidious. King Rex and Sir Robert have their men everywhere. If you don't get rid of them soon, your kingdom may fall. Time to bring in the militia. Rex and Robert must be stopped.

Kingdom cards: Cellar, Chancellor, Bureaucrat, Feast, Moneylender, Remodel, Library, Market, Mine, Adventurer

Boss Game 4 vs. Sir Robert and King Rex

Access to the kingdom's main river has been blocked by King Rex and Sir Robert. Things are becoming dire; time to go on the offensive. Your kingdom won't last long without water.

Kingdom cards: Moat, Village, Feast, Smithy, Spy, Throne Room, Council Room, Laboratory, Library, Market

Game 5 vs. Serf Tilla

Your militia has sent King Rex and Sir Robert running, and it's unlikely that you'll see them again. Access to the river is restored, but recovery is slow. For the time being, frugality and rationing are norms.

Kingdom cards: Cellar, Moat, Village, Gardens, Militia, Moneylender, Thief, Festival, Market, Witch

Game 6 vs. Maiden Osanna

With your latest threat eliminated, things have been quiet. You take this opportunity to invest in your villages' infrastructure, since it's the villagers who make your country strong. Happy workers make a happy kingdom.

Kingdom cards: Cellar, Village, Woodcutter, Workshop, Remodel, Spy, Thief, Laboratory, Library, Adventurer

Game 7 vs. Squire Lyman

Now that the countryside is prospering again, it's time to update your castle. The fight with Rex and Robert had left it a less than desirable place to live, and cannon holes in walls make for a drafty castle. Oh, great! Your grandfater, King of Provilia, has decided to visit.

Kingdom cards: Chapel, Chancellor, Workshop, Bureaucrat, Remodel, Smithy, Spy, Thief, Throne Room, Laboratory

Boss Game 8 vs Grandfather and Lady Vluerona

Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). You show him the improvements you've made to the castle and the surrounding village. He decides it's time for you to find a spouse, and a ball is just the event to attract the "right" sort of people.

Kingdom cards: Cellar, Chapel, Moat, Workshop, Gardens, Remodel, Throne Room, Council Room, Library, Mine

Game 9 vs. Maiden Marie

An eerie, incessant wind from the north has driven your subjects to seek warmer homesteads. Will anyone be left to attend your ball? The wind is cold and cuts the land with a haunting iciness. At least your castle's walls have been repaired!

Kingdom cards: Cellar, Chapel, Remodel, Smithy, Spy, Festival, Laboratory, Library, Market, Adventurer

Game 10 vs. Squire Quentin

That witch is back! The witch Jezebel has returned with allies, and you'd be wise to prepare for a fight. You've been told that planting sunflowers in your garden can ward off a witch, but surely it won't be that easy.

Kingdom cards: Moat, Chancellor, Village, Bureaucrat, Gardens, Spy, Thief, Throne Room, Market, Mine

Game 11 vs. Lady Felicia

It's the night of your grandfather's ball, and witch Jezebel has shown up as the guest of someone who must be admitted, your cousin Queen Vada. You couldn't plan a more undesirable guest list. Try to make the best of it. Maybe you'll meet someone special.

Kingdom cards: Cellar, Chancellor, Woodcutter, Feast, Gardens, Moneylender, Throne Room, Council Room, Festival, Witch

Boss Game 12 vs. Witch Jezebel and Queen Vada

Despite the unwanted guests, the ball was a success. You finally found someone you believe would make a good mate and co-ruler. Is it love? If you could limit witch Jezebel and Queen Vada's machinations, you'd have time to spend on affairs of the heart.

Kingdom cards: Cellar, Chancellor, Village, Bureaucrat, Feast, Moneylender, Spy, Festival, Market, Adventurer

Game 13 vs. Squire Wolfe

Queen Vada didn't like the cold wind, so she went home. The sunflowers in your gardens are taming witch Jezebel's powers a little, but she's renewed her alliance with King Leo. The last thing you need is those two teaming up.

Kingdom cards: Cellar, Village, Workshop, Gardens, Militia, Remodel, Smithy, Spy, Market, Mine

Game 14 vs. Lady Vluerona

Courting a new love is difficult enough, even without the distraction of King Leo once again trying to take your lands. He and witch Jezebel are planning something, but what?

Kingdom cards: Chapel, Village, Woodcutter, Workshop, Militia, Moneylender, Smithy, Market, Mine, Witch

Game 15 vs. Gentleman Ashton

You knew something would happen, and witch Jezebel didn't disappoint: she turned your new love into a frog. It's not exactly the best of situations. Should your throne room contain a lily pond? Time to hire your own witches to throw some counter-spells.

Kingdom cards: Moat, Village, Bureaucrat, Gardens, Thief, Council Room, Festival, Laboratory, Library, Adventurer

Boss Game 16 vs. Overlord Hogan IV, Lady Felicia and Gentleman Preston

You visit the chapel in search of additional help. Will a few coppers in the coffer remove the curse on your beloved frog? Overlord Hogan is back in town, and he's developed a taste for frogs' legs.

Kingdom cards: Cellar, Chapel, Moat, Gardens, Militia, Moneylender, Spy, Thief, Witch, Adventurer

Game 17 vs. Lady Marigold

Witch Jezebel has decided to make one last stand with help from her friend, Overlord Hogan. Her powers are so strong now! Your love is still a frog, and you're just not sure who can help. the chapel personnel promise success with the donation of a gold or two.

Kingdom cards: Moat, Chancellor, Village, Woodcutter, Workshop, Feast, Remodel, Market, Mine, Witch

Game 18 vs. Gentleman Keaton

The chapel is demanding more gold, as breaking curses is an expensive process. You put pressure on the villagers and have your bureaucrats raise taxes. You increase shifts at the mine. You even visit the town's moneylenders. You might be close to lifting the curse.

Kingdom cards: Chancellor, Village, Workshop, Feast, Moneylender, Remodel, Throne Room, Festival, Laboratory, Witch

Game 19 vs. Gentleman Preston

Overlord Hogan desperately wants a taste of your love's juicy frog legs, and in his desperation, comes at you with a huge fork and a very point knife. The tines of the fork scratch your face, and you wonder how deeply the knife could cut.

Kingdom cards: Moat, Village, Woodcutter, Bureaucrat, Gardens, Moneylender, Remodel, Library, Market, Mine

Boss Game 20 vs. Grandfather, Queen Vada and Overlord Hogan IV

The chapel assures you that restoration of your love is very close, but will it happen quickly enough to prevent a Captain's Platter?

Kingdom cards: Cellar, Village, Woodcutter, Remodel, Spy, Throne Room, Festival, Laboratory, Market, Mine

Epilogue

Your love is restored to human form! Witch Jezebel finally vanishes in a puff of smoke. [player name] gets married! You celebrate the royal wedding in the chapel, and the wedding feast in the gardens, amidst the sunflowers. Your enemies are still plotting your demise, but you now have a co-ruler by your side.


Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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