Landing Party: Difference between revisions

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A specific combination that is powerful is [[Reap]] which let's you return landing party to the top of your deck immediately at the start of the turn.
A specific combination that is powerful is [[Reap]] which let's you return landing party to the top of your deck immediately at the start of the turn.
[[Launch]] is an extremely powerful enabler. Playing at least $3 in treasures moves the landing parties to the top of your deck, then gives you one and returns to your action phase. This can allow you to play every Landing Party in your deck every single turn.


== Versions ==
== Versions ==

Revision as of 03:11, 16 May 2023

Landing Party
Info
Cost $4
Type(s) Action - Duration
Kingdom card? Yes
Set Plunder
Illustrator(s) Harald Lieske
Card text
+2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.

Landing Party is an Action-Duration card from Plunder. It has a strong effect, combining non-terminal draw with a village ability, but a serious drawback: you can't get it out of your play area until you begin a turn by playing a Treasure card, which usually entails skipping your Action phase. Thus Landing Party greatly improves your Action phase in one turn at the cost of skipping it in a different turn.

FAQ

Official FAQ

  • Resolve the Treasure before putting Landing Party on your deck; for example if the Treasure is Figurine, you'd draw 2 cards before putting Landing Party on top.
  • It's okay if the Treasure has more types, including Action (like Spell Scroll).

Other rules clarifications

  • See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
  • Duration cards that you played on previous turns that have an effect at the beginning of this turn, such as Caravan, don’t have any effect on whether you can top-deck Landing Party. Neither do Reserve cards put into play at the beginning of the turn by calling them, such as Transmogrify. Only the first card you actually play on the turn, and whether or not it is a Treasure, matters for Landing Party.
  • The first card you play on your turn can be one that you play from your hand in the normal way, or it can be one played as a result of an “at the start of your turn” instruction, such as that of Piazza, Reap, or Royal Galley. What matters for start-of-your-turn instructions is whether they are actually telling you to “play” something.
  • If you play this with a Command variant such as Band of Misfits, the stop-moving rule means that Landing Party can't put itself onto your deck, and it isn't waiting for anything to happen. So you'll discard the Band of Misfits from play during this turn's Clean-up.
  • If the first Treasure you play is a Spell Scroll, which gains and plays a Landing Party, that will make you topdeck your other Landing Parties, but not the one you just played (it triggers off the next time your first card played is a Treasure).
  • If you play a Treasure on someone else's turn (for example, if you gain a Buried Treasure as a result of a Barbarian attack and immediately play it), that can top-deck your Landing Parties.

Strategy

Landing party is a fairly well balanced card that can become very strong in some specific instances. Cards which gain cost 4 cards are great for landing party as there is generally no downside to collecting them.

Any action/treasures such as Crown can get landing party back to the top of your deck right away instead of at the end of the turn.

A specific combination that is powerful is Reap which let's you return landing party to the top of your deck immediately at the start of the turn.

Launch is an extremely powerful enabler. Playing at least $3 in treasures moves the landing parties to the top of your deck, then gives you one and returns to your action phase. This can allow you to play every Landing Party in your deck every single turn.

Versions

English versions

Print Digital Text Release Date
Landing Party Landing Party from Temple Gates Games +2 Cards
+2 Actions

The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
Plunder December 2022

Other language versions

Language Name Print Digital Text Notes
German Landungstrupp German language Landing Party German language Landing Party from Shuffle iT +2 Karten
+2 Aktionen

Das nächste Mal, wenn du als erste Karte in einem Zug eine Geldkarte spielst, lege diese Karte danach auf deinen Nachzieh­stapel.
(2023)
Polish Zejście na ląd Polish language Landing Party +2 karty
+2 akcje

Kiedy następnym razem jako pierwszą kartę w turze zagrasz kartę Skarbu, po jej zagraniu odłóż to Zejście na ląd na wierzch swojej talii.
(2023)

Trivia

Official card art.

Preview

Landing Party is an exotic one: you have to have a turn that you launch with Treasure, and then all your Landing Partys [sic] will topdeck.

Secret History

Initially cost $3.


Cards $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache
Loots $7* AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword
Events $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Other concepts LootTraits

View all Dominion cards