Choices
From DominionStrategy Wiki
Revision as of 18:38, 3 January 2020 by RobinHoodjr (Talk | contribs)
While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are Action cards. Choice cards were introduced by Intrigue.
List of choice cards sorted by expansion
Cards in italics have been removed.
- Dominion: Spy, Thief
- Intrigue: Lurker, Pawn, Steward, Swindler, Baron, Mining Village, Mill, Courtier, Minion, Torturer, Nobles
- Seaside: Native Village, Lookout, Pirate Ship
- Alchemy: Possession
- Prosperity: Contraband
- Cornucopia: Jester
- Hinterlands: Oracle, Spice Merchant, Noble Brigand
- Dark Ages: Squire, Band of Misfits, Catacombs, Count, Graverobber
- Guilds: Advisor
- Adventures: Amulet, Miser
- Empires: Overlord, Charm, Crown, Wild Hunt
- Nocturne: Necromancer
- Renaissance: Scepter, Treasurer
- Promos: Envoy, Governor, Captain
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".)
Overview
This article is a stub.