Exile
From DominionStrategy Wiki
Exile is a place to put cards that was introduced in Menagerie. If there are any cards in the Kingdom that use Exile, give an Exile mat to each player. When you Exile a card, you put it on your Exile mat. Exiling a card is not gaining it or trashing it. Cards on your Exile mat are yours, regardless of whether the card was yours before it was put there (e.g. Exiling a card from the Supply makes that card yours). When you gain a card, you may discard all the other copies of it you have in Exile. You cannot discard only some of the copies; you must either discard all of them, or none of them.
Contents |
List of cards
There are 8 Kingdom cards and 6 landscapes that use Exile:
- : Camel Train, Stockpile, Transport
- : Banish, Bounty Hunter, Cardinal, Invest
- : Coven, Displace, Gatekeeper, Sanctuary
- : Enclave
- Ways: Way of the Camel, Way of the Worm
Official Rules
Preparation
- In games using cards that refer to Exile, give each player an Exile mat.
Exile
Menagerie has Exile mats that cards can go on. Each player gets one.
- "Exile a card" means, put it on your Exile mat.
- "Cards in Exile" are the cards on your mat.
- Cards on your mat are yours; at the end of the game, include them when scoring.
- The cards on Exile mats are face up and public.
- When you gain a card, you may discard the other copies of it from your mat. For example, if you have two Silvers on your mat, and gain a Silver, you may discard the two Silvers from your mat - they go to your discard pile. You can leave them on the mat instead. You cannot discard just one of them.
- Exiling a card from the Supply is not "gaining" the card, and will not cause "when you gain this" abilities to happen.
- Discarding a card from your Exile mat is not gaining it either.
- Discarding a card from your Exile mat is discarding a card; if it happens other than in Clean-up, it can trigger Tunnel (from Hinterlands) or Village Green.
Trivia
Secret History
There were two ideas waiting to be used, from when working on Renaissance. First, the Jail mat. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to Exile, because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game.