Dominion Campaigns: Base Set Act 3
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[[Image:CampaignBase3.png|thumb|right|750px|Completed map for Base Set - Act 3.]] | [[Image:CampaignBase3.png|thumb|right|750px|Completed map for Base Set - Act 3.]] | ||
− | '''[[Dominion Campaigns]]: Base Set | + | '''[[Dominion Campaigns]]: Base Set Act 3''', (originally subtitled '''Curses'''), is the final Campaign associated with the [[Dominion (base set)|Base set]] on [[Dominion Online]]. In this rules variant, the first Action is played twice, as if a {{Card|Throne Room}} had been played at the start of your turn. This applies only to the player, not to any of the AI opponents. |
== Overview == | == Overview == | ||
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{{Kingdom|Moneylender|Spy|Festival|Market|Adventurer|Cellar|Chancellor|Village|Bureaucrat|Feast|imgwidth = 150|title = Witch Jezebel Part III}} | {{Kingdom|Moneylender|Spy|Festival|Market|Adventurer|Cellar|Chancellor|Village|Bureaucrat|Feast|imgwidth = 150|title = Witch Jezebel Part III}} | ||
− | === Game 13 | + | === Game 13 === |
− | + | The militia remains alert! Your orders were to keep the bridges heavily guarded and to forge new armor in the smithy. If your grandfather plans to attack your kingdom, he won't find you off guard! | |
− | + | '''Starting hands''' | |
+ | * You: 7 Coppers, 3 Estates | ||
+ | * Squire Wolfe: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
− | == | + | {{Kingdom|Militia|Remodel|Smithy|Mine|Grand Market|Cellar|Village|Workshop|Bridge|Island|imgwidth = 150|title = Squire Wolfe}} |
− | + | ||
− | + | === Game 14 === | |
+ | The situation becomes tense as the visit continues, and a rumor has come to your ears. Villagers are muttering in the markets and chapels that your grandfather's new wife is a witch. That would explain how he knows about the existence of the vigor potion formula! | ||
− | + | '''Starting hands''' | |
− | You | + | * You: 7 Coppers, 3 Estates |
+ | * Lady Vluerona: 3 Coppers, 1 Silver, 3 Militias, 1 Estate, 1 Duchy, 1 Province | ||
− | Kingdom | + | {{Kingdom|Moneylender|Smithy|Market|Mine|Witch|Chapel|Village|Woodcutter|Workshop|Militia|imgwidth = 150|title = Lady Vluerona}} |
− | === | + | === Game 15 === |
− | + | It's time to end the formalities and face the truth! You confront your grandfather with your allegations, but he denies everything and leaves in a huff followed by his wife, his ambassadors and the rest of his court. After that swindler's extensive visit left you almost penniless, this is actually a relief! | |
+ | |||
+ | '''Starting hands''' | ||
+ | * You: 7 Coppers, 3 Estates | ||
+ | * Gentleman Ashton: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
+ | |||
+ | {{Kingdom|Thief|Council Room|Laboratory|Adventurer|Hoard|Moat|Ambassador|Swindler|Bureaucrat|Gardens|imgwidth = 150|title = Gentleman Ashton}} | ||
+ | |||
+ | === Boss Game 16 === | ||
+ | Apparently grandpa has changed his mind! Instead of leaving your kingdom, the duplicitous King of Provilia has decided to attack you. And he is not alone! His witch wife and militia have destroyed part of your defensive moat during their exodus. | ||
+ | |||
+ | '''Starting hands''' | ||
+ | * You: 7 Coppers, 3 Estates | ||
+ | * Overlord Hogan IV: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
+ | * Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province | ||
− | Kingdom | + | {{Kingdom|Moneylender|Spy|Thief|Witch|Adventurer|Cellar|Chapel|Moat|Gardens|Militia|imgwidth = 150|title = Overlord Hogan IV Part II}} |
=== Game 17 vs. Lady Marigold === | === Game 17 vs. Lady Marigold === |
Revision as of 23:03, 15 October 2015
Dominion Campaigns: Base Set Act 3, (originally subtitled Curses), is the final Campaign associated with the Base set on Dominion Online. In this rules variant, the first Action is played twice, as if a Throne Room had been played at the start of your turn. This applies only to the player, not to any of the AI opponents.
Overview
You attempt to restore order to your kingdom, and you host a ball in order to find a spouse, but your enemies are still standing in the way of peace.
List of Games
In all games, there is a rules variant: the player's first Action is played twice, as if a Throne Room had been played at the start. This does not apply to the AI opponents.
Game 1
In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work!
Starting hands
- You: 7 Coppers, 3 Estates
- Serf Filmore: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Filmore [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Remodel | Smithy | Market | Mine | ||||||||||
Cellar | Moat | Village | Woodcutter | Workshop |
Game 2
Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control!
Starting hands
- You: 7 Coppers, 3 Estates
- Serf Agnes: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Agnes [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Smithy | Spy | Thief | Throne Room | ||||||||||
Bureaucrat | Feast | Gardens | Militia | Moneylender |
Game 3
The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all!
Starting hands
- You: 7 Coppers, 3 Estates
- Maiden Nicholaa: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Maiden Nicholaa [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Library | Market | Mine | Adventurer | ||||||||||
Cellar | Chancellor | Bureaucrat | Feast | Moneylender |
Boss Game 4
Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems!
Starting hands
- You: 7 Coppers, 3 Estates
- Sir Robert: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- King Rex: 7 Coppers, 3 Estates
Sir Robert [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Council Room | Laboratory | Library | Market | ||||||||||
Moat | Village | Feast | Smithy | Spy |
Game 5
The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula!
Starting hands
- You: 7 Coppers, 3 Estates
- Serf Tilla: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Serf Tilla [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Moneylender | Thief | Festival | Market | ||||||||||
Cellar | Fishing Village | Watchtower | Conspirator | Gardens |
Note: playing Conspirator as your first Action in a turn does not give +1 Card/+1 Action, unlike if a Throne Room had actually been played first.
Game 6
After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free?
Starting hands
- You: 7 Coppers, 3 Estates
- Maiden Osanna: 3 Coppers, 1 Silver, 3 Thieves, 1 Estate, 1 Duchy, 1 Province
Maiden Osanna [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Laboratory | Library | Adventurer | ||||||||||
Cellar | Village | Woodcutter | Workshop | Remodel |
Game 7
The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party.
Starting hands
- You: 7 Coppers, 3 Estates
- Squire Lyman: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Squire Lyman [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Throne Room | Laboratory | Peddler | ||||||||||
Chapel | Pawn | Chancellor | Workshop | Caravan |
Boss Game 8
Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something?
Starting hands
- You: 7 Coppers, 3 Estates
- Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Lady Vluerona: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Grandfather [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remodel | Throne Room | Council Room | Library | Mine | ||||||||||
Cellar | Chapel | Moat | Workshop | Gardens |
Game 9
A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor?
Starting hands
- You: 7 Coppers, 3 Estates
- Maiden Marie: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Maiden Marie [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Ghost Ship | Laboratory | Market | Adventurer | ||||||||||
Chapel | Ironworks | Monument | Remodel | Smithy |
Game 10
Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon!
Starting hands
- You: 7 Coppers, 3 Estates
- Squire Quentin: 3 Coppers, 1 Silver, 3 Bureaucrats, 1 Estate, 1 Duchy, 1 Province
Squire Quentin [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Thief | Throne Room | Market | Mine | ||||||||||
Moat | Chancellor | Village | Bureaucrat | Gardens |
Game 11
You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose!
Starting hands
- You: 7 Coppers, 3 Estates
- Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Lady Felicia [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | City | Council Room | Witch | Harem | ||||||||||
Cellar | Smugglers | Woodcutter | Feast | Gardens |
Boss Game 12
Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success!
Starting hands
- You: 7 Coppers, 3 Estates
- Witch Jezebel: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Queen Vada: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Witch Jezebel Part III [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Spy | Festival | Market | Adventurer | ||||||||||
Cellar | Chancellor | Village | Bureaucrat | Feast |
Game 13
The militia remains alert! Your orders were to keep the bridges heavily guarded and to forge new armor in the smithy. If your grandfather plans to attack your kingdom, he won't find you off guard!
Starting hands
- You: 7 Coppers, 3 Estates
- Squire Wolfe: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Squire Wolfe [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Militia | Remodel | Smithy | Mine | Grand Market | ||||||||||
Cellar | Village | Workshop | Bridge | Island |
Game 14
The situation becomes tense as the visit continues, and a rumor has come to your ears. Villagers are muttering in the markets and chapels that your grandfather's new wife is a witch. That would explain how he knows about the existence of the vigor potion formula!
Starting hands
- You: 7 Coppers, 3 Estates
- Lady Vluerona: 3 Coppers, 1 Silver, 3 Militias, 1 Estate, 1 Duchy, 1 Province
Lady Vluerona [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Smithy | Market | Mine | Witch | ||||||||||
Chapel | Village | Woodcutter | Workshop | Militia |
Game 15
It's time to end the formalities and face the truth! You confront your grandfather with your allegations, but he denies everything and leaves in a huff followed by his wife, his ambassadors and the rest of his court. After that swindler's extensive visit left you almost penniless, this is actually a relief!
Starting hands
- You: 7 Coppers, 3 Estates
- Gentleman Ashton: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Gentleman Ashton [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Council Room | Laboratory | Adventurer | Hoard | ||||||||||
Moat | Ambassador | Swindler | Bureaucrat | Gardens |
Boss Game 16
Apparently grandpa has changed his mind! Instead of leaving your kingdom, the duplicitous King of Provilia has decided to attack you. And he is not alone! His witch wife and militia have destroyed part of your defensive moat during their exodus.
Starting hands
- You: 7 Coppers, 3 Estates
- Overlord Hogan IV: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
- Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province
Overlord Hogan IV Part II [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Spy | Thief | Witch | Adventurer | ||||||||||
Cellar | Chapel | Moat | Gardens | Militia |
Game 17 vs. Lady Marigold
Witch Jezebel has decided to make one last stand with help from her friend, Overlord Hogan. Her powers are so strong now! Your love is still a frog, and you're just not sure who can help. the chapel personnel promise success with the donation of a gold or two.
Kingdom cards: Moat, Chancellor, Village, Woodcutter, Workshop, Feast, Remodel, Market, Mine, Witch
Game 18 vs. Gentleman Keaton
The chapel is demanding more gold, as breaking curses is an expensive process. You put pressure on the villagers and have your bureaucrats raise taxes. You increase shifts at the mine. You even visit the town's moneylenders. You might be close to lifting the curse.
Kingdom cards: Chancellor, Village, Workshop, Feast, Moneylender, Remodel, Throne Room, Festival, Laboratory, Witch
Game 19 vs. Gentleman Preston
Overlord Hogan desperately wants a taste of your love's juicy frog legs, and in his desperation, comes at you with a huge fork and a very point knife. The tines of the fork scratch your face, and you wonder how deeply the knife could cut.
Kingdom cards: Moat, Village, Woodcutter, Bureaucrat, Gardens, Moneylender, Remodel, Library, Market, Mine
Boss Game 20 vs. Grandfather, Queen Vada and Overlord Hogan IV
The chapel assures you that restoration of your love is very close, but will it happen quickly enough to prevent a Captain's Platter?
Kingdom cards: Cellar, Village, Woodcutter, Remodel, Spy, Throne Room, Festival, Laboratory, Market, Mine