Blue dog rule

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The "blue dog rule" is a ruling by Donald X on what to do when a card has an effect either on a card it's gaining, or based on a card it's gaining, but the card to-be-gained is never actually gained for one reason or another. In this case, the first card has no effect, since it did not gain a card.

The archetypal example of this rule is the interaction between IronworksIronworks.jpg and TraderTrader.jpg. If you would gain a card with Ironworks, and then reveal Trader to gain a SilverSilver.jpg instead, you never actually gained anything with Ironworks, so Ironworks fails to give a bonus effect based on the type of the card gained.

It is called the "blue dog" rule because when Hinterlands was first released, Donald X posted a bizarre anecdote about walking a blue dog to try to explain the interaction.

List of cards that can invoke the Blue dog rule

Gaining-hinderers

If a chosen Supply pile is empty, this also hinders gaining.

Gain-effect cards


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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