Choices
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While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are [[Action]] cards. Choice cards were introduced by [[Intrigue]]. | While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are [[Action]] cards. Choice cards were introduced by [[Intrigue]]. | ||
− | == List of | + | == List of choice cards sorted by expansion == |
Cards in italics have been [[Removed cards|removed]]. | Cards in italics have been [[Removed cards|removed]]. | ||
* [[Dominion (Base Set)|Dominion]]: ''{{Card|Spy}}'', ''{{Card|Thief}}'' | * [[Dominion (Base Set)|Dominion]]: ''{{Card|Spy}}'', ''{{Card|Thief}}'' | ||
Line 12: | Line 12: | ||
* [[Cornucopia]]: {{Card|Jester}} | * [[Cornucopia]]: {{Card|Jester}} | ||
* [[Hinterlands]]: {{Card|Spice Merchant}} | * [[Hinterlands]]: {{Card|Spice Merchant}} | ||
− | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Graverobber}} | + | * [[Dark Ages]]: {{Card|Squire}}, {{Card|Band of Misfits}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Graverobber}} |
* [[Guilds]]: {{Card|Advisor}} | * [[Guilds]]: {{Card|Advisor}} | ||
* [[Adventures]]: {{Card|Amulet}}, {{Card|Miser}} | * [[Adventures]]: {{Card|Amulet}}, {{Card|Miser}} | ||
− | * [[Empires]]: {{Card|Charm}}, {{Card|Wild Hunt}} | + | * [[Empires]]: {{Card|Overlord}}, {{Card|Charm}}, {{Card|Wild Hunt}} |
* [[Nocturne]]: None. | * [[Nocturne]]: None. | ||
* [[Renaissance]]: {{Card|Scepter}}, {{Card|Treasurer}} | * [[Renaissance]]: {{Card|Scepter}}, {{Card|Treasurer}} | ||
− | * [[Promos]]: {{Card|Envoy}}, {{Card|Governor}} | + | * [[Promos]]: {{Card|Envoy}}, {{Card|Governor}}, {{Card|Captain}} |
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".) | Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".) |
Revision as of 18:06, 3 January 2020
While nearly every turn of Dominion involves decisions, some cards give choices (i.e. "Choose one".) This can make a card play differently, depending on how it is used. Most choice cards are Action cards. Choice cards were introduced by Intrigue.
List of choice cards sorted by expansion
Cards in italics have been removed.
- Dominion: Spy, Thief
- Intrigue: Lurker, Pawn, Steward, Swindler, Courtier, Minion, Torturer, Nobles
- Seaside: Native Village, Pirate Ship
- Alchemy: Possession
- Prosperity: Contraband
- Cornucopia: Jester
- Hinterlands: Spice Merchant
- Dark Ages: Squire, Band of Misfits, Catacombs, Count, Graverobber
- Guilds: Advisor
- Adventures: Amulet, Miser
- Empires: Overlord, Charm, Wild Hunt
- Nocturne: None.
- Renaissance: Scepter, Treasurer
- Promos: Envoy, Governor, Captain
Additionally, many other cards involve making a decision, or optional choices (i.e. "you may".)
Overview
This article is a stub.