Materials

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== Tokens ==
 
== Tokens ==
A '''token''' is a metal piece used in Dominion. They are used by a number of cards to keep track of numbers. {{Card|Embargo}} has its own set of tokens to mark Embargoed cards. {{Card|Trade Route}} and {{Card|Pirate Ship}} share the same design of token, used to keep track of {{Cost}} they generate when played. {{Card|Monument}}, {{Card|Goons}} and {{Card|Bishop}} all refer to VP tokens, which grant points at the end of the game to whoever has them.
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A '''token''' is a metal, cardboard, or wooden piece used in Dominion. They are used by a number of cards to keep track of numbers. Some sets use tokens as one of their primary themes; some tokens are only used by a single card.
  
=== [[victory token|Victory tokens]] ===
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=== Victory tokens ===
Victory tokens (or VP tokens, denoted by the symbol {{VP}}) are featured in the [[Prosperity]] and [[Empires]] sets, and are an example of [[alternate victory points|alt-VP]]. These are chips that players may earn by playing certain cards, buying certain [[Event]]s, or meeting the conditions of certain [[Landmark]]s.
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[[Victory token]]s (or VP tokens, denoted by the symbol {{VP}}) are metal tokens featured in [[Prosperity]] and [[Empires]], and are an example of [[Alternate victory points|alt-VP]]. These are chips that players may earn by playing certain cards, buying certain [[Event]]s, or meeting the conditions of certain [[Landmark]]s. {{VP}} cannot run out; players should use a substitute if needed.
  
=== [[coin token|Coin tokens]] ===
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=== Coin tokens ===
Coin tokens used to keep track of certain quantities. In {{set|Guilds}} they are placed on the [[Coffers]] mat to be spent for +{{cost|1}} at a later time; {{Card|Pirate Ship}} and {{Card|Trade Route}} use the same tokens for other functions.
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[[Coin token]]s are metal tokens featured in [[Guilds]] and [[Renaissance]]. They can be placed on the [[Coffers]] and [[Villager]]s mat(s), and saved for later; they are removed from their mats for +{{Cost|1}} and +1 Actions, respectively. {{Card|Pirate Ship}} and {{Card|Trade Route}} also use these tokens to track their own effects. Coin tokens cannot run out; players should use a substitute if needed.
  
=== [[Embargo tokens]] ===
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=== Embargo tokens ===
Embargo tokens are a feature of the [[Seaside]] set. These tokens are placed on a [[supply|supply]] pile when an {{Card|Embargo}} card is played.  An Embargo token adds a penalty to a supply pile—whoever buys a card from that pile gains a {{Card|Curse}}.
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Embargo tokens are metal tokens included with [[Seaside]]. One of these tokens is placed on a [[Supply]] pile each time an {{Card|Embargo}} is played, to track the number of {{Card|Curse|Curses}} a player gains when buying a card from that pile. Embargo tokens cannot run out; players should use a substitute if needed.
 
[[Image:EmbargoTokens.jpg|thumb|none|300px|Embargo tokens.]]
 
[[Image:EmbargoTokens.jpg|thumb|none|300px|Embargo tokens.]]
  
=== [[Adventures tokens]] ===
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=== Adventures tokens ===
[[Adventures]] comes with 10 different tokens, a set in each of 6 player colors. They are made of cardboard, in contrast to the other tokens, which are made of metal.  Some provide a [[vanilla]] bonus for Action card Supply piles they're on, others act as penalties, and the rest have a variety of effects. They are used by several different cards and [[Event|Events]].
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[[Adventures]] comes with [[Adventures tokens|10 different cardboard tokens]], in each of 6 player colors. Some provide a [[vanilla]] bonus for cards from the [[Action]] card [[Supply]] piles they're on, others act as penalties, and the rest have a various effects. They are used by several cards and [[Event]]s.
  
=== [[Debt|Debt tokens]] ===
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=== Debt tokens ===
Debt tokens (denoted by the symbol {{Debt}}) are a feature of [[Empires]], and provide an alternate cost to certain cards and Events. When buying a card or Event with a {{Debt}} [[cost]], the player takes the specified number of Debt tokens, as well as paying any additional cost.  While in Debt, players may not buy any cards or Events. {{Debt}} may be paid off at any time during a player's Buy phase after finishing playing [[Treasure]]s (or spending Coin tokens), at a rate of {{Cost|1}} for {{Debt|1}}.  One card ({{Card|Capital}}), one Event ({{Event|Tax}}), and one Landmark ({{Landmark|Mountain Pass}}) provide additional ways to accumulate {{Debt}}.
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[[Debt|Debt tokens]] (denoted by the symbol {{Debt}}) are metal tokens featured in [[Empires]], and provide an alternate cost to certain cards and [[Event]]s. When buying a card or Event with a {{Debt}} [[cost]], the player takes the specified number of tokens to track their Debt. One card ({{Card|Capital}}), one Event ({{Event|Tax}}), and one Landmark ({{Landmark|Mountain Pass}}) provide additional ways to accumulate {{Debt}}. {{Debt}} cannot run out; players should use a substitute if needed.
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=== Wooden cubes ===
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[[Renaissance]] comes with 2 wooden cubes, in each of 6 player colors. Players use these to track with [[Project]]s they have purchased, and are receiving the effects of. Each player only has 2 of these cubes, which do run out.
  
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 06:10, 28 September 2018

Some Dominion sets, in addition to cards, provide other materials.

Contents

Player mats

Player mats (playmats or mats for short) are pieces of cardboard used by certain cards to set aside resources for future use. IslandIsland.jpg sets aside cards on a mat until the end of the game. Pirate ShipPirate Ship.jpg and Trade RouteTrade Route.jpg set aside Tokens on a mat to keep track of $ they generate when played. Native VillageNative Village.jpg sets cards aside to be drawn later. Cards that produce VP tokens put them on a mat to be scored at the end of the game. The Tavern mat is a place to keep your Reserve cards until you call them.


Tokens

A token is a metal, cardboard, or wooden piece used in Dominion. They are used by a number of cards to keep track of numbers. Some sets use tokens as one of their primary themes; some tokens are only used by a single card.

Victory tokens

Victory tokens (or VP tokens, denoted by the symbol VP) are metal tokens featured in Prosperity and Empires, and are an example of alt-VP. These are chips that players may earn by playing certain cards, buying certain Events, or meeting the conditions of certain Landmarks. VP cannot run out; players should use a substitute if needed.

Coin tokens

Coin tokens are metal tokens featured in Guilds and Renaissance. They can be placed on the Coffers and Villagers mat(s), and saved for later; they are removed from their mats for +$1 and +1 Actions, respectively. Pirate ShipPirate Ship.jpg and Trade RouteTrade Route.jpg also use these tokens to track their own effects. Coin tokens cannot run out; players should use a substitute if needed.

Embargo tokens

Embargo tokens are metal tokens included with Seaside. One of these tokens is placed on a Supply pile each time an EmbargoEmbargo.jpg is played, to track the number of CursesCurse.jpg a player gains when buying a card from that pile. Embargo tokens cannot run out; players should use a substitute if needed.

Embargo tokens.

Adventures tokens

Adventures comes with 10 different cardboard tokens, in each of 6 player colors. Some provide a vanilla bonus for cards from the Action card Supply piles they're on, others act as penalties, and the rest have a various effects. They are used by several cards and Events.

Debt tokens

Debt tokens (denoted by the symbol D) are metal tokens featured in Empires, and provide an alternate cost to certain cards and Events. When buying a card or Event with a D cost, the player takes the specified number of tokens to track their Debt. One card (CapitalCapital.jpg), one Event (TaxTax.jpg), and one Landmark (Mountain PassMountain Pass.jpg) provide additional ways to accumulate D. D cannot run out; players should use a substitute if needed.

Wooden cubes

Renaissance comes with 2 wooden cubes, in each of 6 player colors. Players use these to track with Projects they have purchased, and are receiving the effects of. Each player only has 2 of these cubes, which do run out.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
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