Throne Room variant
A Throne Room variant is any card that plays another card, typically more than once. Normally, playing an Action card costs an Action, but being played by a Throne Room variant has no such requirement. The multiplying power of these cards makes them very useful in engines, and some of them can even be a substitute for villages. Throne Room variants can be used on Duration cards, but if they are required for tracking purposes (such as if they multiply the Duration card's effect), they must be left out until your next turn as well, which can sometimes cause them to miss your reshuffle. However, a higher level Throne Room variant multiplying the one multiplying the Duration does not have to be left out.
Contents |
List of Throne Room variants
Multipliers
- Throne Room - archetype, doubles an Action
- King's Court - triples an Action
- Procession - doubles an Action, then Upgrades it
- Counterfeit - doubles a Treasure, then trashes it
- Prince - One-shot that plays a set-aside, inexpensive Action at the start of every turn (does not work on Durations)
Golem variants
These are cards that find one or more other cards in your deck and play them without any further cost; they do not multiply effects, and do not have to be left in play if they play a Duration.
- Golem - archetype for this subcategory; digs for and plays two Actions
- Venture - digs for and plays a Treasure
- Herald - plays the top card of your deck, if it's an Action
Marginals
- Band of Misfits - its Action emulation effect plays similarly to a Throne Room variant
Strategy
This article or section is a stub. Please help by expanding it |