Dominion Campaigns: Prosperity Act 1: Difference between revisions

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* Serf Silban: 6 Coppers, 3 Estates, 1 Monument
* Serf Silban: 6 Coppers, 3 Estates, 1 Monument


This game uses Colony and Platinum.
{{Kingdom|Throne Room|Laboratory|Market|Witch|Expand|Cellar|Moat|Village|Thief|Monument|colony = 1|imgwidth=160|title = Serf Silban}}
 
{{Kingdom|Throne Room|Laboratory|Market|Witch|Expand|Cellar|Moat|Village|Thief|Monument|imgwidth = 150|title = Serf Silban}}


=== Game 2 ===
=== Game 2 ===
Line 26: Line 24:
* Serf Ingrid: 7 Coppers, 3 Estates
* Serf Ingrid: 7 Coppers, 3 Estates


{{Kingdom|Thief|Worker's Village|Laboratory|Mine|Vault|Moat|Chancellor|Gardens|Moneylender|Smithy|imgwidth = 150|title = Serf Ingrid}}  
{{Kingdom|Thief|Worker's Village|Laboratory|Mine|Vault|Moat|Chancellor|Gardens|Moneylender|Smithy|colony = 1|imgwidth=160|title = Serf Ingrid}}  


=== Game 3 ===
=== Game 3 ===
Line 35: Line 33:
* Serf Adela: 7 Coppers, 3 Estates
* Serf Adela: 7 Coppers, 3 Estates


This game uses Colony and Platinum.
{{Kingdom|Spy|Laboratory|Library|Adventurer|Forge|Cellar|Chancellor|Trade Route|Village|Moneylender|colony = 1|imgwidth=160|title = Serf Adela}}
 
{{Kingdom|Spy|Laboratory|Library|Adventurer|Forge|Cellar|Chancellor|Trade Route|Village|Moneylender|imgwidth = 150|title = Serf Adela}}


=== Boss Game 4 ===
=== Boss Game 4 ===
Line 46: Line 42:
* A Thief!: 7 Coppers, 3 Estates
* A Thief!: 7 Coppers, 3 Estates


This game uses Colony and Platinum.
{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|colony = 1|imgwidth=160|title = A Thief}}


{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|imgwidth = 150|title = A Thief!}}
=== Game 5 ===
You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.


=== Game 5 vs. Serf Fleur ===
'''Starting decks'''
Has Hugh betrayed you? You learn that he's in a nearby city. You take some guards and try to capture him before he moves on.
* You: 1 City, 6 Coppers, 3 Estates
* Serf Fleur: 1 City, 6 Coppers, 3 Estates


Kingdom cards: City, Trade Route, Monument, Gardens, Council Room, Bureaucrat, Throne Room, Mine, Adventurer, Cellar
{{Kingdom|Throne Room|City|Council Room|Mine|Adventurer|Cellar|Trade Route|Bureaucrat|Gardens|Monument|imgwidth=160|title = Serf Fleur}}


=== Game 6 vs. Maiden Jacquelyn ===
=== Game 6 ===
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the theft; you truly want to believe your friend is innocent.
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.


Kingdom cards: Bishop, Vault, Forge, Moneylender, Bureaucrat, Moat, Woodcutter, Festival, Militia, Laboratory (uses Colony/Platinum)
'''Starting decks'''
* You: 7 Coppers, 3 Estates
* Maiden Jacquelyn: 7 Coppers, 3 Estates


=== Game 7 vs. Squire Simeon ===
{{Kingdom|Moneylender|Festival|Laboratory|Vault|Forge|Moat|Woodcutter|Bishop|Bureaucrat|Militia|colony = 1|imgwidth=160|title = Maiden Jacquelyn}}
Hugh gives you proof that he was in the city during the theft; it must've been someone else. Suddenly, you are surrounded by angry goons.


Kingdom cards: Goons, Worker's Village, Expand, Chapel, Workshop, Smithy, Remodel, Mine, Council Room, Market (uses Colony/Platinum)
=== Game 7 ===
Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.


=== Boss Game 8 vs. Ricker and Squire Saxon ===
'''Starting decks'''
The leader of the goons demands a large ransom for your release; a fight begins. Hugh's bravery against the goons convinces you of his innocence.
* You: 7 Coppers, 3 Estates
* Squire Simeon: 7 Coppers, 3 Estates
 
{{Kingdom|Council Room|Market|Mine|Goons|Expand|Chapel|Workshop|Remodel|Smithy|Worker's Village|colony = 1|imgwidth=160|title = Squire Simeon}}
 
=== Boss Game 8 ===
The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.
 
'''Starting decks'''
* You: 6 Coppers, 3 Estates, 1 Monument
* Ricker: 1 Bishop, 6 Coppers, 3 Estates
* Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates


Kingdom cards: Worker's Village, Monument, Expand, Vault, Forge, Trade Route, City, Bishop, Goons, Spy (uses Colony/Platinum)
{{Kingdom|City|Vault|Goons|Expand|Forge|Trade Route|Bishop|Monument|Spy|Worker's Village|colony = 1|imgwidth=160|title = Ricker}}


=== Game 9 vs. Maiden Muriel ===
=== Game 9 ===
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.


Kingdom cards: Bank, Monument, Bishop, Forge, Council Room, Witch, Throne Room, Village, Adventurer, Moat (uses Colony/Platinum)
{{Kingdom|Bank|Monument|Bishop|Forge|Council Room|Witch|Throne Room|Village|Adventurer|Moat|colony = 1|imgwidth=160|title = Maiden Muriel}}


=== Game 10 vs. Squire Saxon ===
=== Game 10 ===
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.


Kingdom cards: Grand Market, Vault, Goons, City, Moneylender, Library, Village, Feast, Remodel, Woodcutter (uses Colony/Platinum)
{{Kingdom|Grand Market|Vault|Goons|City|Moneylender|Library|Village|Feast|Remodel|Woodcutter|colony = 1|imgwidth=160|title = Squire Saxon}}


=== Game 11 vs. Lady Gloriana ===
=== Game 11 ===
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.


Kingdom cards: Peddler, King's Court, Worker's Village, Expand, Cellar, Market, Workshop, Smithy, Laboratory, Mine (uses Colony/Platinum)
{{Kingdom|Peddler|King's Court|Worker's Village|Expand|Cellar|Market|Workshop|Smithy|Laboratory|Mine|colony = 1|imgwidth=160|title = Lady Gloriana}}


=== Boss Game 12 vs. Prince and Lady Christabel ===
=== Boss Game 12 ===
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...


Kingdom cards: Peddler, Expand, King's Court, Bank, Forge, Goons, Grand Market, Adventurer, Festival, Library (uses Colony/Platinum)
{{Kingdom|Peddler|Expand|King's Court|Bank|Forge|Goons|Grand Market|Adventurer|Festival|Library|colony = 1|imgwidth=160|title = Prince and Lady Christabel}}


=== Game 13 vs. Squire Leik ===
=== Game 13 ===
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.


Kingdom cards: City, Trade Route, Bishop, Vault, Forge, Council Room, Cellar, Library, Throne Room, Chancellor
{{Kingdom|City|Trade Route|Bishop|Vault|Forge|Council Room|Cellar|Library|Throne Room|Chancellor|imgwidth=160|title = Squire Leik}}


=== Game 14 vs. Lady Christabel ===
=== Game 14 ===
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.


Kingdom cards: Bishop, Goons, Monument, Peddler, Grand Market, Gardens, Witch, Chapel, Village, Remodel (uses Colony/Platinum)
{{Kingdom|Bishop|Goons|Monument|Peddler|Grand Market|Gardens|Witch|Chapel|Village|Remodel|colony = 1|imgwidth=160|title = Lady Christabel}}


=== Game 15 vs. Gentleman Althalos ===
=== Game 15 ===
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."


Kingdom cards: Worker's Village, Goons, King's Court, Vault, Bank, Bureaucrat, Council Room, Moat, Woodcutter, Witch (uses Colony/Platinum)
{{Kingdom|Worker's Village|Goons|King's Court|Vault|Bank|Bureaucrat|Council Room|Moat|Woodcutter|Witch|colony = 1|imgwidth=160|title = Gentleman Althalos}}


=== Boss Game 16 vs. Edith, Squire Simeon, and Gentleman Althalos ===
=== Boss Game 16 ===
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.


Kingdom cards: Expand, Forge, Trade Route, City, Bishop, Goons, King's Court, Peddler, Bank, Grand Market
{{Kingdom|Expand|Forge|Trade Route|City|Bishop|Goons|King's Court|Peddler|Bank|Grand Market|imgwidth=160|title = Edith, Squire Simeon, and Gentleman Althalos|id=bossgame16}}


=== Game 17 vs. Lady Acelina ===
=== Game 17 ===
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.


Kingdom cards: Worker's Village, Monument, Expand, Vault, City, King's Court, Grand Market, Cellar, Gardens, Market
{{Kingdom|Worker's Village|Monument|Expand|Vault|City|King's Court|Grand Market|Cellar|Gardens|Market|imgwidth=160|title = Lady Acelina}}


=== Game 18 vs. Gentleman Morell ===
=== Game 18 ===
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.


Kingdom cards: Worker's Village, Forge, Trade Route, Peddler, Bank, Cellar, Council Room, Laboratory, Smithy, Village
{{Kingdom|Worker's Village|Forge|Trade Route|Peddler|Bank|Cellar|Council Room|Laboratory|Smithy|Village|imgwidth=160|title = Gentleman Morell}}


=== Game 19 vs. Gentleman Gandolf ===
=== Game 19 ===
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!


Kingdom cards: Vault, Bishop, Goons, Grand Market, Bureaucrat, Council Room, Militia, Moat, Spy, Witch
{{Kingdom|Vault|Bishop|Goons|Grand Market|Bureaucrat|Council Room|Militia|Moat|Spy|Witch|imgwidth=160|title = Gentleman Gandolf}}


=== Boss Game 20 vs. Prince, Edith, and Gentleman Morell ===
=== Boss Game 20 ===
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?


Kingdom cards: Worker's Village, Monument, Vault, Trade Route, City, Goons, King's Court, Peddler, Bank, Grand Market (uses Colony/Platinum)
{{Kingdom|Worker's Village|Monument|Vault|Trade Route|City|Goons|King's Court|Peddler|Bank|Grand Market|colony = 1|imgwidth=160|title = Prince, Edith, and Gentleman Morell|id=bossgame20}}


=== Epilogue ===
=== Epilogue ===

Latest revision as of 01:46, 6 September 2024

Completed map for Prosperity - Act 1.

Dominion Campaigns: Prosperity Act 1 (originally subtitled Bigger and Better) is the first Act of the Prosperity Campaign on Dominion Online. It comes with the purchase of Prosperity.

Campaign Overview

Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.

List of Games

Game 1

Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Monument
  • Serf Silban: 6 Coppers, 3 Estates, 1 Monument
Serf Silban [images]
Throne Room Laboratory Market Witch Expand
Cellar Moat Village Thief Monument
Landscapes and Additional Cards
Platinum Colony

Game 2

Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Ingrid: 7 Coppers, 3 Estates
Serf Ingrid [images]
Thief Worker's Village Laboratory Mine Vault
Moat Chancellor Gardens Moneylender Smithy
Landscapes and Additional Cards
Platinum Colony

Game 3

Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Adela: 7 Coppers, 3 Estates
Serf Adela [images]
Spy Laboratory Library Adventurer Forge
Cellar Chancellor Trade Route Village Moneylender
Landscapes and Additional Cards
Platinum Colony

Boss Game 4

Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys! Has he betrayed you? Has he been forging a plot against you?

Starting decks

  • You: 7 Coppers, 3 Estates
  • A Thief!: 7 Coppers, 3 Estates
A Thief [images]
Spy Worker's Village Vault Expand Forge
Chancellor Trade Route Gardens Moneylender Monument
Landscapes and Additional Cards
Platinum Colony

Game 5

You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.

Starting decks

  • You: 1 City, 6 Coppers, 3 Estates
  • Serf Fleur: 1 City, 6 Coppers, 3 Estates
Serf Fleur [images]
Throne Room City Council Room Mine Adventurer
Cellar Trade Route Bureaucrat Gardens Monument

Game 6

You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Jacquelyn: 7 Coppers, 3 Estates
Maiden Jacquelyn [images]
Moneylender Festival Laboratory Vault Forge
Moat Woodcutter Bishop Bureaucrat Militia
Landscapes and Additional Cards
Platinum Colony

Game 7

Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Simeon: 7 Coppers, 3 Estates
Squire Simeon [images]
Council Room Market Mine Goons Expand
Chapel Workshop Remodel Smithy Worker's Village
Landscapes and Additional Cards
Platinum Colony

Boss Game 8

The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.

Starting decks

  • You: 6 Coppers, 3 Estates, 1 Monument
  • Ricker: 1 Bishop, 6 Coppers, 3 Estates
  • Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates
Ricker [images]
City Vault Goons Expand Forge
Trade Route Bishop Monument Spy Worker's Village
Landscapes and Additional Cards
Platinum Colony

Game 9

Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.

Maiden Muriel [images]
Bank Monument Bishop Forge Council Room
Witch Throne Room Village Adventurer Moat
Landscapes and Additional Cards
Platinum Colony

Game 10

Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.

Squire Saxon [images]
Grand Market Vault Goons City Moneylender
Library Village Feast Remodel Woodcutter
Landscapes and Additional Cards
Platinum Colony

Game 11

A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.

Lady Gloriana [images]
Peddler King's Court Worker's Village Expand Cellar
Market Workshop Smithy Laboratory Mine
Landscapes and Additional Cards
Platinum Colony

Boss Game 12

The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...

Prince and Lady Christabel [images]
Peddler Expand King's Court Bank Forge
Goons Grand Market Adventurer Festival Library
Landscapes and Additional Cards
Platinum Colony

Game 13

Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.

Squire Leik [images]
City Trade Route Bishop Vault Forge
Council Room Cellar Library Throne Room Chancellor

Game 14

You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.

Lady Christabel [images]
Bishop Goons Monument Peddler Grand Market
Gardens Witch Chapel Village Remodel
Landscapes and Additional Cards
Platinum Colony

Game 15

A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."

Gentleman Althalos [images]
Worker's Village Goons King's Court Vault Bank
Bureaucrat Council Room Moat Woodcutter Witch
Landscapes and Additional Cards
Platinum Colony

Boss Game 16

You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.

Edith, Squire Simeon, and Gentleman Althalos [images]
Expand Forge Trade Route City Bishop
Goons King's Court Peddler Bank Grand Market

Game 17

Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.

Lady Acelina [images]
Worker's Village Monument Expand Vault City
King's Court Grand Market Cellar Gardens Market

Game 18

Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.

Gentleman Morell [images]
Worker's Village Forge Trade Route Peddler Bank
Cellar Council Room Laboratory Smithy Village

Game 19

You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!

Gentleman Gandolf [images]
Vault Bishop Goons Grand Market Bureaucrat
Council Room Militia Moat Spy Witch

Boss Game 20

Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?

Prince, Edith, and Gentleman Morell [images]
Worker's Village Monument Vault Trade Route City
Goons King's Court Peddler Bank Grand Market
Landscapes and Additional Cards
Platinum Colony

Epilogue

Edith and the prince are under "castle arrest" at the palace, and the king assures you that neither one will give [player name] any more trouble. But with Edith's lock-picking skills, they might not stay away forever.

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)