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[[Image:CampaignProsperity1.png|thumb|right|750px|Completed map for Prosperity - Act 1.]] | |||
== | '''[[Dominion Campaigns]]: Prosperity Act 1''' (originally subtitled '''Bigger and Better''') is the first Act of the Prosperity Campaign on [[Dominion Online]]. It comes with the purchase of [[Prosperity]]. | ||
== Campaign Overview == | |||
Vaccara's wealth is endangered when a mass robbery takes place in an underground vault. | Vaccara's wealth is endangered when a mass robbery takes place in an underground vault. | ||
== List of | == List of Games == | ||
=== Game 1 | === Game 1 === | ||
Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice. | Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice. | ||
'''Starting decks''' | |||
* You: 6 Coppers, 3 Estates, 1 Monument | |||
* Serf Silban: 6 Coppers, 3 Estates, 1 Monument | |||
=== Game 2 | {{Kingdom|Throne Room|Laboratory|Market|Witch|Expand|Cellar|Moat|Village|Thief|Monument|colony = 1|imgwidth=160|title = Serf Silban}} | ||
=== Game 2 === | |||
Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere. | Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere. | ||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Serf Ingrid: 7 Coppers, 3 Estates | |||
=== Game 3 | {{Kingdom|Thief|Worker's Village|Laboratory|Mine|Vault|Moat|Chancellor|Gardens|Moneylender|Smithy|colony = 1|imgwidth=160|title = Serf Ingrid}} | ||
=== Game 3 === | |||
Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work. | Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work. | ||
Kingdom | '''Starting decks''' | ||
* You: 7 Coppers, 3 Estates | |||
* Serf Adela: 7 Coppers, 3 Estates | |||
{{Kingdom|Spy|Laboratory|Library|Adventurer|Forge|Cellar|Chancellor|Trade Route|Village|Moneylender|colony = 1|imgwidth=160|title = Serf Adela}} | |||
=== Boss Game 4 === | |||
Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys! Has he betrayed you? Has he been forging a plot against you? | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* A Thief!: 7 Coppers, 3 Estates | |||
{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|colony = 1|imgwidth=160|title = A Thief}} | |||
=== Game 5 === | |||
You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on. | |||
'''Starting decks''' | |||
* You: 1 City, 6 Coppers, 3 Estates | |||
* Serf Fleur: 1 City, 6 Coppers, 3 Estates | |||
== | {{Kingdom|Throne Room|City|Council Room|Mine|Adventurer|Cellar|Trade Route|Bureaucrat|Gardens|Monument|imgwidth=160|title = Serf Fleur}} | ||
=== Game 6 === | |||
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Maiden Jacquelyn: 7 Coppers, 3 Estates | |||
Kingdom | {{Kingdom|Moneylender|Festival|Laboratory|Vault|Forge|Moat|Woodcutter|Bishop|Bureaucrat|Militia|colony = 1|imgwidth=160|title = Maiden Jacquelyn}} | ||
=== Game | === Game 7 === | ||
Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons. | |||
'''Starting decks''' | |||
* You: 7 Coppers, 3 Estates | |||
* Squire Simeon: 7 Coppers, 3 Estates | |||
=== | {{Kingdom|Council Room|Market|Mine|Goons|Expand|Chapel|Workshop|Remodel|Smithy|Worker's Village|colony = 1|imgwidth=160|title = Squire Simeon}} | ||
=== Boss Game 8 === | |||
The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name. | |||
'''Starting decks''' | |||
* You: 6 Coppers, 3 Estates, 1 Monument | |||
* Ricker: 1 Bishop, 6 Coppers, 3 Estates | |||
* Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates | |||
Kingdom | {{Kingdom|City|Vault|Goons|Expand|Forge|Trade Route|Bishop|Monument|Spy|Worker's Village|colony = 1|imgwidth=160|title = Ricker}} | ||
=== Game 9 | === Game 9 === | ||
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle. | Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle. | ||
Kingdom | {{Kingdom|Bank|Monument|Bishop|Forge|Council Room|Witch|Throne Room|Village|Adventurer|Moat|colony = 1|imgwidth=160|title = Maiden Muriel}} | ||
=== Game 10 | === Game 10 === | ||
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion. | Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion. | ||
Kingdom | {{Kingdom|Grand Market|Vault|Goons|City|Moneylender|Library|Village|Feast|Remodel|Woodcutter|colony = 1|imgwidth=160|title = Squire Saxon}} | ||
=== Game 11 | === Game 11 === | ||
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court. | A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court. | ||
Kingdom | {{Kingdom|Peddler|King's Court|Worker's Village|Expand|Cellar|Market|Workshop|Smithy|Laboratory|Mine|colony = 1|imgwidth=160|title = Lady Gloriana}} | ||
=== Boss Game 12 | === Boss Game 12 === | ||
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments... | The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments... | ||
Kingdom | {{Kingdom|Peddler|Expand|King's Court|Bank|Forge|Goons|Grand Market|Adventurer|Festival|Library|colony = 1|imgwidth=160|title = Prince and Lady Christabel}} | ||
=== Game 13 | === Game 13 === | ||
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well. | Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well. | ||
Kingdom | {{Kingdom|City|Trade Route|Bishop|Vault|Forge|Council Room|Cellar|Library|Throne Room|Chancellor|imgwidth=160|title = Squire Leik}} | ||
=== Game 14 | === Game 14 === | ||
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group. | You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group. | ||
Kingdom | {{Kingdom|Bishop|Goons|Monument|Peddler|Grand Market|Gardens|Witch|Chapel|Village|Remodel|colony = 1|imgwidth=160|title = Lady Christabel}} | ||
=== Game 15 | === Game 15 === | ||
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now." | A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now." | ||
Kingdom | {{Kingdom|Worker's Village|Goons|King's Court|Vault|Bank|Bureaucrat|Council Room|Moat|Woodcutter|Witch|colony = 1|imgwidth=160|title = Gentleman Althalos}} | ||
=== Boss Game 16 | === Boss Game 16 === | ||
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields. | You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields. | ||
Kingdom | {{Kingdom|Expand|Forge|Trade Route|City|Bishop|Goons|King's Court|Peddler|Bank|Grand Market|imgwidth=160|title = Edith, Squire Simeon, and Gentleman Althalos|id=bossgame16}} | ||
=== Game 17 | === Game 17 === | ||
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks. | Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks. | ||
Kingdom | {{Kingdom|Worker's Village|Monument|Expand|Vault|City|King's Court|Grand Market|Cellar|Gardens|Market|imgwidth=160|title = Lady Acelina}} | ||
=== Game 18 | === Game 18 === | ||
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside. | Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside. | ||
Kingdom | {{Kingdom|Worker's Village|Forge|Trade Route|Peddler|Bank|Cellar|Council Room|Laboratory|Smithy|Village|imgwidth=160|title = Gentleman Morell}} | ||
=== Game 19 | === Game 19 === | ||
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom! | You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom! | ||
Kingdom | {{Kingdom|Vault|Bishop|Goons|Grand Market|Bureaucrat|Council Room|Militia|Moat|Spy|Witch|imgwidth=160|title = Gentleman Gandolf}} | ||
=== Boss Game 20 | === Boss Game 20 === | ||
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach? | Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach? | ||
Kingdom | {{Kingdom|Worker's Village|Monument|Vault|Trade Route|City|Goons|King's Court|Peddler|Bank|Grand Market|colony = 1|imgwidth=160|title = Prince, Edith, and Gentleman Morell|id=bossgame20}} | ||
=== Epilogue === | === Epilogue === | ||
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== Trivia == | == Trivia == | ||
{{Navbox | {{Navbox MF Campaigns}} | ||
[[Category: | [[Category: Dominion Campaigns]] |
Latest revision as of 01:46, 6 September 2024
Dominion Campaigns: Prosperity Act 1 (originally subtitled Bigger and Better) is the first Act of the Prosperity Campaign on Dominion Online. It comes with the purchase of Prosperity.
Campaign Overview
Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.
List of Games
Game 1
Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.
Starting decks
- You: 6 Coppers, 3 Estates, 1 Monument
- Serf Silban: 6 Coppers, 3 Estates, 1 Monument
Serf Silban [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | Laboratory | Market | Witch | Expand | ||||||||||
Cellar | Moat | Village | Thief | Monument | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 2
Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Ingrid: 7 Coppers, 3 Estates
Serf Ingrid [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thief | Worker's Village | Laboratory | Mine | Vault | ||||||||||
Moat | Chancellor | Gardens | Moneylender | Smithy | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 3
Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.
Starting decks
- You: 7 Coppers, 3 Estates
- Serf Adela: 7 Coppers, 3 Estates
Serf Adela [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Laboratory | Library | Adventurer | Forge | ||||||||||
Cellar | Chancellor | Trade Route | Village | Moneylender | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Boss Game 4
Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys! Has he betrayed you? Has he been forging a plot against you?
Starting decks
- You: 7 Coppers, 3 Estates
- A Thief!: 7 Coppers, 3 Estates
A Thief [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spy | Worker's Village | Vault | Expand | Forge | ||||||||||
Chancellor | Trade Route | Gardens | Moneylender | Monument | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 5
You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.
Starting decks
- You: 1 City, 6 Coppers, 3 Estates
- Serf Fleur: 1 City, 6 Coppers, 3 Estates
Serf Fleur [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throne Room | City | Council Room | Mine | Adventurer | ||||||||||
Cellar | Trade Route | Bureaucrat | Gardens | Monument |
Game 6
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.
Starting decks
- You: 7 Coppers, 3 Estates
- Maiden Jacquelyn: 7 Coppers, 3 Estates
Maiden Jacquelyn [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moneylender | Festival | Laboratory | Vault | Forge | ||||||||||
Moat | Woodcutter | Bishop | Bureaucrat | Militia | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 7
Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.
Starting decks
- You: 7 Coppers, 3 Estates
- Squire Simeon: 7 Coppers, 3 Estates
Squire Simeon [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Council Room | Market | Mine | Goons | Expand | ||||||||||
Chapel | Workshop | Remodel | Smithy | Worker's Village | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Boss Game 8
The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.
Starting decks
- You: 6 Coppers, 3 Estates, 1 Monument
- Ricker: 1 Bishop, 6 Coppers, 3 Estates
- Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates
Ricker [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
City | Vault | Goons | Expand | Forge | ||||||||||
Trade Route | Bishop | Monument | Spy | Worker's Village | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 9
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.
Maiden Muriel [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bank | Monument | Bishop | Forge | Council Room | ||||||||||
Witch | Throne Room | Village | Adventurer | Moat | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 10
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.
Squire Saxon [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grand Market | Vault | Goons | City | Moneylender | ||||||||||
Library | Village | Feast | Remodel | Woodcutter | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 11
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.
Lady Gloriana [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Peddler | King's Court | Worker's Village | Expand | Cellar | ||||||||||
Market | Workshop | Smithy | Laboratory | Mine | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Boss Game 12
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...
Prince and Lady Christabel [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Peddler | Expand | King's Court | Bank | Forge | ||||||||||
Goons | Grand Market | Adventurer | Festival | Library | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 13
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.
Squire Leik [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
City | Trade Route | Bishop | Vault | Forge | ||||||||||
Council Room | Cellar | Library | Throne Room | Chancellor |
Game 14
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.
Lady Christabel [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bishop | Goons | Monument | Peddler | Grand Market | ||||||||||
Gardens | Witch | Chapel | Village | Remodel | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Game 15
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."
Gentleman Althalos [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Worker's Village | Goons | King's Court | Vault | Bank | ||||||||||
Bureaucrat | Council Room | Moat | Woodcutter | Witch | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Boss Game 16
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.
Edith, Squire Simeon, and Gentleman Althalos [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Expand | Forge | Trade Route | City | Bishop | ||||||||||
Goons | King's Court | Peddler | Bank | Grand Market |
Game 17
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.
Lady Acelina [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Worker's Village | Monument | Expand | Vault | City | ||||||||||
King's Court | Grand Market | Cellar | Gardens | Market |
Game 18
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.
Gentleman Morell [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Worker's Village | Forge | Trade Route | Peddler | Bank | ||||||||||
Cellar | Council Room | Laboratory | Smithy | Village |
Game 19
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!
Gentleman Gandolf [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vault | Bishop | Goons | Grand Market | Bureaucrat | ||||||||||
Council Room | Militia | Moat | Spy | Witch |
Boss Game 20
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?
Prince, Edith, and Gentleman Morell [images] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Worker's Village | Monument | Vault | Trade Route | City | ||||||||||
Goons | King's Court | Peddler | Bank | Grand Market | ||||||||||
Landscapes and Additional Cards | ||||||||||||||
Platinum | Colony | |||||||||||||
Epilogue
Edith and the prince are under "castle arrest" at the palace, and the king assures you that neither one will give [player name] any more trouble. But with Edith's lock-picking skills, they might not stay away forever.