No Visiting rule
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The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the [[stop-moving rule]]; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card. | The '''"No Visiting" rule''' is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the [[stop-moving rule]]; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card. | ||
− | Example 1: If you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile (because it | + | Example 1: If you {{Event|Summon}} a {{Card|Nomad Camp}}, even though the Nomad Camp is not in the discard pile (because it was gained directly to the top of your deck), Summon will still be able to set it aside. In contrast, if you {{Event|Summon}} a {{Card|Nomads}}, and then use {{Event|Travelling Fair}} to move it onto your deck, that will cause {{Event|Summon}} to fail to set aside the {{Card|Nomads}}. |
− | Example 2: If you gain a card with {{Card|Workshop}}, and then move it onto your deck with {{Card|Watchtower}}, that | + | Example 2: If you gain a card with {{Card|Workshop}}, and then move it onto your deck with {{Card|Watchtower}}, that will cause {{Card|Gatekeeper}} to fail to exile the card. In contrast, if you gain a card with {{Card|Armory}}, it will be exiled by {{Card|Gatekeeper}}. |
== Official Rules == | == Official Rules == | ||
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== Directly gaining a card == | == Directly gaining a card == | ||
− | Cards in italics have been [[Removed cards|removed]]. Cards with an asterisk (*) apply to themselves instead of a card that | + | Cards in italics have been [[Removed cards|removed]]. Cards with an asterisk (*) apply to themselves instead of a card that's been gained. |
===Gains to hand=== | ===Gains to hand=== | ||
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===Trash the card=== | ===Trash the card=== | ||
* {{Card|Watchtower}} | * {{Card|Watchtower}} | ||
+ | * {{Card|Siren}}* | ||
===Exchange the card=== | ===Exchange the card=== | ||
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* {{Project|Innovation}} | * {{Project|Innovation}} | ||
* {{Ally|City-state}} | * {{Ally|City-state}} | ||
+ | * {{Card|Buried Treasure}}* | ||
===Exile the card=== | ===Exile the card=== |
Revision as of 06:19, 13 December 2022
The "No Visiting" rule is a rule dictating that when a card is gained to a place other than the discard pile (such as to the top of a player's deck), that card does not "visit" the discard pile; in other words, the card is not put into the discard pile before going to its final destination, but goes directly to where it is being gained to. This is important when used in conjunction with the stop-moving rule; cards that are gained to a location other than the discard pile can be moved away from their gain location by an effect looking for a gained card.
Example 1: If you Summon a Nomad Camp, even though the Nomad Camp is not in the discard pile (because it was gained directly to the top of your deck), Summon will still be able to set it aside. In contrast, if you Summon a Nomads, and then use Travelling Fair to move it onto your deck, that will cause Summon to fail to set aside the Nomads.
Example 2: If you gain a card with Workshop, and then move it onto your deck with Watchtower, that will cause Gatekeeper to fail to exile the card. In contrast, if you gain a card with Armory, it will be exiled by Gatekeeper.
Contents |
Official Rules
- When a card is gained to a location other than a discard pile, it does not "visit" the discard pile – it goes directly to where it was gained. For example Armory gains cards directly to the top of a deck.
Directly gaining a card
Cards in italics have been removed. Cards with an asterisk (*) apply to themselves instead of a card that's been gained.
Gains to hand
- Artisan
- Mine
- Torturer
- Trading Post
- Explorer
- Pirate
- Ill-Gotten Gains
- Beggar (on-play effect)
- Rocks (outside of your Buy phase)
- Guardian*
- Ghost Town*
- Night Watchman*
- Cobbler
- Den of Sin*
- Plague
- Sculptor
- Treasurer
- Falconer
- Swap
Gains onto deck
- Sea Hag
- Treasure Map
- Tournament
- Bag of Gold
- Fool's Gold
- Develop
- Nomad Camp*
- Beggar (Reaction)
- Armory
- Graverobber
- Taxman
- Artificer
- Rocks (Buy phase)
- Greed
- Supplies
- Demand
- Stampede
- Crafters' Guild
Gains to set aside
Moving a card when you gain it
These are cards that can move gained cards, but are worded in such a way that the gained card is moved after it is gained, not while it is gained, so the card does indeed visit the discard pile.
Move onto deck
Move into hand
Trash the card
Exchange the card
Play the card
Exile the card
Move to set aside
Moving a card after it's gained
The following cards gain you a card, and then after you resolve all when-gain effects for it, they instruct you to move the card (if it hasn't been lost already).
Ironworks, Tournament, and Groom don't directly move the cards they gain, but their bonuses still take place after gaining.