Expansions
From DominionStrategy Wiki
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− | There are currently | + | There are currently eleven [[Dominion]] expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay: |
* [[Intrigue]], a large expansion of 26 Kingdom cards, introduces [[Victory]] cards that share other [[types]] and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue is not a standalone, and as such does not include Basic cards. | * [[Intrigue]], a large expansion of 26 Kingdom cards, introduces [[Victory]] cards that share other [[types]] and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue is not a standalone, and as such does not include Basic cards. | ||
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* [[Adventures]], an extra-large expansion of 30 Kingdom cards, which revisits [[Duration]] cards, introduces [[Reserve]] cards and [[Event|Events]], and adds 10 different tokens that can modify cards, or track card or Event effects. | * [[Adventures]], an extra-large expansion of 30 Kingdom cards, which revisits [[Duration]] cards, introduces [[Reserve]] cards and [[Event|Events]], and adds 10 different tokens that can modify cards, or track card or Event effects. | ||
* [[Empires]], a large expansion of 24 Kingdom cards, which introduces the [[Debt]] mechanic, [[Split pile]]s, [[Gathering]] cards, and [[Landmark|Landmarks]], and also reintroduces {{VP}} [[Victory token|tokens]] and [[Event|Events]]. | * [[Empires]], a large expansion of 24 Kingdom cards, which introduces the [[Debt]] mechanic, [[Split pile]]s, [[Gathering]] cards, and [[Landmark|Landmarks]], and also reintroduces {{VP}} [[Victory token|tokens]] and [[Event|Events]]. | ||
+ | * [[Nocturne]], an extra-large expansion which includes a new card type and phase [[Night]], new starting cards [[Heirloom|Heirlooms]], a new card type [[Spirit]], and new effects [[Fate]] and [[Doom]], which give out [[Boon|Boons]] and [[Hex|Hexes]], respectively. | ||
There are also several [[Promo|promotional]] cards that are typically made for gaming conventions, a set of [[Base Cards]] for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. | There are also several [[Promo|promotional]] cards that are typically made for gaming conventions, a set of [[Base Cards]] for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. |
Revision as of 06:28, 14 November 2017
There are currently eleven Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay:
- Intrigue, a large expansion of 26 Kingdom cards, introduces Victory cards that share other types and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue is not a standalone, and as such does not include Basic cards.
- Seaside, a large expansion of 26 Kingdom cards, introduces Duration cards and in general focuses on cards that can have effects on turns other than when they're played.
- Alchemy, a small expansion of 12 Kingdom cards, introduces Potion and focuses on Action cards.
- Prosperity, a large expansion of 25 Kingdom cards, introduces Platinum and Colony, -costing cards, and VP tokens, and focuses on Treasure cards and powerful or expensive cards.
- Cornucopia, a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks.
- Hinterlands, a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects.
- Dark Ages, an extra-large expansion of 35 Kingdom cards, introduces Ruins, Shelters, and various other unusual configurations of cards, and focuses on trashing.
- Guilds, a small expansion of 13 Kingdom cards, introduces Coin tokens and overpaying.
- Adventures, an extra-large expansion of 30 Kingdom cards, which revisits Duration cards, introduces Reserve cards and Events, and adds 10 different tokens that can modify cards, or track card or Event effects.
- Empires, a large expansion of 24 Kingdom cards, which introduces the Debt mechanic, Split piles, Gathering cards, and Landmarks, and also reintroduces tokens and Events.
- Nocturne, an extra-large expansion which includes a new card type and phase Night, new starting cards Heirlooms, a new card type Spirit, and new effects Fate and Doom, which give out Boons and Hexes, respectively.
There are also several promotional cards that are typically made for gaming conventions, a set of Base Cards for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions.
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