Seaside
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* Embargo Tokens, Pirate Ship Tokens, Mats | * Embargo Tokens, Pirate Ship Tokens, Mats | ||
− | =Flavor text= | + | ==Flavor text== |
{{Quote| | {{Quote| | ||
|Text=All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. | |Text=All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours. | ||
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}} | }} | ||
− | == Recommended Sets of 10 == | + | ==Recommended Sets of 10== |
=== Seaside Only === | === Seaside Only === | ||
* High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf | * High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf |
Revision as of 23:48, 13 November 2012
Seaside | |
---|---|
Info | |
Type | Expansion |
Icon | |
Cards | 300 |
262 (26 sets) | |
26 | |
Blank Card(s) |
12 |
Additional Material(s) | |
| |
| |
Theme(s) |
The next turn (Duration cards) |
Release | October 2009 |
Official Rulebook |
Dominion: Seaside, is the second expansion to Base Dominion released by Donald X. Vaccarino in 2009 by publisher Rio Grand Games. The box contains 26 Kingdom Cards, 3 sets of mats, a set of gold tokens, and a set of Embargo tokens.
Contents |
Card List
Basic Supply Cards
- Seaside is only an expansion, so no Basic Supply Cards are included.
Kingdom Cards
Embargo, Haven, Lighthouse, Native Village, Pearl Diver
Ambassador, Fishing Village, Lookout, Smugglers, Warehouse
Caravan, Cutpurse, Island, Navigator, Pirate Ship, Salvager, Sea Hag, Treasure Map
Bazaar, Explorer, Ghost Ship, Merchant Ship, Outpost, Tactician, Treasury, Wharf
Additional Materials
- Embargo Tokens, Pirate Ship Tokens, Mats
Flavor text
Trivia
Secret History
Originally the 2nd expansion had two themes. Both themes had so much potential that I broke the set up into two sets, expanding the themes. Seaside got the "next turn" theme. It may be a couple years before you'll get to see the expansion I made out of the other theme.
For much of its pre-development life, the set was 20 cards. It briefly visited 16 cards, when I tried that out for everything, but mostly it was 20. But going into development it was of course 25; I knew that Intrigue had ended up 25, so naturally this set would be 25 too. My expectation was that cards would be used for the playmats and counters, which is how it worked during development. But at the end of development, it turned out we'd be using playmats and counters, and that left some empty space. So the set went up to 26 cards.
Recommended Sets of 10
Seaside Only
- High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf
- Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure
- Shipwrecks: Ghost Ship, Merchant Ship, Native Village, Navigator, Pearl Diver, Salvager, Sea Hag, Smugglers,
Treasury, Warehouse
Seaside and Dominion
- Reach for Tomorrow: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy,
Treasure Map, Village
- Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury,
Workshop
- Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers,
Witch
Seaside & Hinterlands
- Travelers: Cutpurse, Island, Lookout, Merchant Ship, Warehouse / Cartographer, Crossroads, Farmland, Silk Road, Stables
- Diplomacy: Ambassador, Bazaar, Caravan, Embargo, Smugglers / Embassy, Farmland, ill-Gotten Gains, Noble Brigand, Trader
Dark Ages & Seaside
- Watery Graves: Count, Graverobber, Hermit, Scavenger, Urchin / Native Village, Pirate Ship, Salvager, Treasure Map
- Treasury Peasants: Death Cart, Feodum, Poor House, Urchin, Vagrant / Fishing Village, Haven, Island, Lookout, Warehouse
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