Trait
(Updated 15? -> 15 as number of traits are confirmed.) |
(→List of Traits) |
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== List of Traits == | == List of Traits == | ||
− | {{trait|Cheap}}, {{trait|Cursed}}, {{Trait|Fawning}}, {{trait|Hasty}}, {{trait|Inherited}}, {{trait|Patient}}, {{Trait|Pious}}, {{Trait|Shy}} | + | {{trait|Cheap}}, {{trait|Cursed}}, {{trait|Fated}}, {{Trait|Fawning}}, {{trait|Friendly}}, {{trait|Hasty}}, {{trait|Inherited}}, {{trait|Inspiring}}, {{trait|Nearby}}, {{trait|Patient}}, {{Trait|Pious}}, {{trait|Reckless}}, {{trait|Rich}}, {{Trait|Shy}}, {{trait|Tireless}} |
== Official Rules == | == Official Rules == |
Revision as of 17:11, 19 December 2022
Traits, introduced in Plunder, are special effects that modify default behavior of a Kingdom pile they are attached to.
Traits are not Kingdom cards.
There are 15 Traits, any number of which may be used in a game of Dominion, though Donald X recommends not using more than two total Landmarks, Events, Projects, Ways and Traits. When choosing a random Kingdom, the Traits may be shuffled into the randomizer deck; any Traits that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
At the start of a game with a Trait, you randomly pick which eligibile pile (only Action and Treasure piles) is modified, and the Trait card can slide under the pile, leaving the text showing and the name on the sides. Hence the layout.
Contents |
List of Traits
Cheap, Cursed, Fated, Fawning, Friendly, Hasty, Inherited, Inspiring, Nearby, Patient, Pious, Reckless, Rich, Shy, Tireless
Official Rules
Preparation
Card gallery
Trivia
Preview
Secret History
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