State

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Lost in the Woods, a State.

States, introduced in Nocturne, are effects that apply to one player, that are not tracked by normal cards or Events.

States are not "cards"; any text referring to a "card" does not apply to States. However, for reference, the State effects are printed on cards in a landscape orientation with rusted frames.

When a player is affected by a State, the State card is placed in front of them for as long as the State's effect needs to be tracked.

List of States

Gallery

Sort by Name


Official Rules

  • Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule.
  • Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it.
  • Deluded and Envious are on the same card; have the relevant side face-up.
  • Similarly Miserable and Twice Miserable are on the same card.
  • A State only applies while a player has it.

Trivia

The proofs for States were mistakenly made without expansion symbols, but this was fixed in time for the initial print run.

States are only used in Nocturne, but were the inspiration for the Artifacts in Renaissance.

In other languages

  • German: Zustand
  • Russian: Состояние (pron. sostoyaniye)


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy