Stop-Moving rule: Difference between revisions
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[[Image:LoseTrackEx2.jpg|thumb|right|361px|[[Counterfeit]] playing a [[Spoils]] puts that card [[in play|into play]], but once Spoils moves itself away from play, to return to its pile, Counterfeit cannot move it.]] | [[Image:LoseTrackEx2.jpg|thumb|right|361px|[[Counterfeit]] playing a [[Spoils]] puts that card [[in play|into play]], but once Spoils moves itself away from play, to return to its pile, Counterfeit cannot move it.]] | ||
The '''Stop-Moving rule''' is a rule covering when an effect is allowed to move a card. It supersedes the [[Lose Track rule]] and was introduced as part of the [[ | The '''Stop-Moving rule''' is a rule covering when an effect is allowed to move a card. It supersedes the [[Lose Track rule]] and was introduced as part of the [[2019 Errata]]. | ||
As with the rule version prior to this renamed one, it only pertains to card ''movement''. Other effects related to a card that has been moved elsewhere first by another effect still happen, as long as they are not contingent on the movement that was prevented. However, due to [http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558 another ruling] posted thereto, an effect that won't happen is playing a card, i.e. when you're told to by a card, such as with {{Card|Vassal}} or {{Card|Sailor}} (the exception being [[Throne Room variant|Throne-like]] cards' replay ability), and the targeted card has been lost track of. | As with the rule version prior to this renamed one, it only pertains to card ''movement''. Other effects related to a card that has been moved elsewhere first by another effect still happen, as long as they are not contingent on the movement that was prevented. However, due to [http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558 another ruling] posted thereto, an effect that won't happen is playing a card, i.e. when you're told to by a card, such as with {{Card|Vassal}} or {{Card|Sailor}} (the exception being [[Throne Room variant|Throne-like]] cards' replay ability), and the targeted card has been lost track of. | ||
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* {{Card|Treasury|oi=2}}* (pre 2022 errata) | * {{Card|Treasury|oi=2}}* (pre 2022 errata) | ||
* {{Way|Way of the Frog}}* | * {{Way|Way of the Frog}}* | ||
* All {{Card|Travellers}}* | * All {{Card|Traveller|Travellers|file=Travellers}}* | ||
==== At start of Clean-up ==== | ==== At start of Clean-up ==== | ||
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|Text= Looking back at the changes today, the one thing I feel like, why did I do that, is renaming "lose track" to "stop moving." The people who know "lose track" by name don't get anything out of this, and when we talk about "where a card expects to be," saying "it loses track" is still natural, even though everybody knows where the card is. | |Text= Looking back at the changes today, the one thing I feel like, why did I do that, is renaming "lose track" to "stop moving." The people who know "lose track" by name don't get anything out of this, and when we talk about "where a card expects to be," saying "it loses track" is still natural, even though everybody knows where the card is. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19892.msg811542#msg811542 Dominion 2019 Errata and Rules Tweaks] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19892.msg811542#msg811542 Dominion 2019 Errata and Rules Tweaks, 2019] | ||
}} | }} | ||
{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 18:29, 17 September 2024
The Stop-Moving rule is a rule covering when an effect is allowed to move a card. It supersedes the Lose Track rule and was introduced as part of the 2019 Errata.
As with the rule version prior to this renamed one, it only pertains to card movement. Other effects related to a card that has been moved elsewhere first by another effect still happen, as long as they are not contingent on the movement that was prevented. However, due to another ruling posted thereto, an effect that won't happen is playing a card, i.e. when you're told to by a card, such as with Vassal or Sailor (the exception being Throne-like cards' replay ability), and the targeted card has been lost track of.
Official rules
- An effect can move a card if it specifies where the card is coming from, or if the effect put the card where it is now.
- If a card isn't where the effect would expect it to be, or has moved away from there and then back, it can't move the card.
- Played cards expect to be in play; they can't move themselves if they aren't.
- Gained cards are expected to be where they were gained to, even if this isn't the discard pile.
- Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can't be moved once covered up.
Other rules clarifications
- When you need to get a specific card from your discard pile, if it's on top, you take it without looking through your discard pile. If it's not on top, you can look through your discard pile to get the card. When you get to choose a card from your discard pile, you can look through it even if you know you will choose the top card.
List of cards that move cards
These cards have abilities that move themselves or other cards. It is not comprehensive; for example, cards that move other cards from their piles, from your hand, and from mats are not included. Cards in italics have been removed. Cards with an asterisk (*) can only move themselves.
Cards that move cards out of play
When played during an Action or Buy phase
When playing another card
When gained or when buying an Event
When a supply pile empties
At the start of a turn
At end of Buy phase
When played during Night phase
When discarded from play
Cards are normally discarded as part of Clean-up, but there are a few exceptions (for example Highwayman) where it could happen mid-turn.
- Alchemist* (pre 2022 errata)
- Herbalist (pre 2022 errata)
- Herbalist (post 2022 errata)
- Hermit* (pre 2022 errata)
- Horn
- Merchant Camp*
- Panic
- Prince (pre 2022 errata)
- Reckless*
- Scheme (post 2016 errata)
- Tent*
- Tireless*
- Treasury* (pre 2022 errata)
- Way of the Frog*
- All Travellers*
At start of Clean-up
- Alchemist* (post 2022 errata)
- Improve
- Patient
- Scheme (pre 2016 errata)
- Walled Village*
Cards that move discarded cards
Cards that move gained cards
Some cards gain a card directly to somewhere other than the discard pile. See the No Visiting rule. However, some cards move a gained card after it's been gained; these cards can invoke the Stop Moving rule, and are listed here.
Cards that move trashed cards
List of cards that prevent cards from moving
These cards stop other cards from moving, so they may not be where an effect would expect it to be.
- Band of Misfits (post 2019 errata)
- Captain
- Inheritance (post 2019 errata)
- Necromancer
- Overlord
- Prince (post 2022 errata)
- Riverboat
- Way of the Mouse
Trivia
Even though the rule got renamed, the only actual change from the 2019 errata is that you can still move a card that was covered up in a discard pile.