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[[Category:Nocturne]]
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Revision as of 22:39, 18 November 2017

Lost in the Woods, a State.

States, introduced in Nocturne, are effects that apply to one player, that are not tracked by normal cards or Events.

States are not "cards"; any text referring to a "card" does not apply to States. However, for reference, the State effects are printed on cards in a landscape orientation with rusted frames.

When a player is affected by a State, the State card is placed in front of them for as long as the State's effect needs to be tracked.

List of States

Official Rules

  • Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule.
  • Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it.
  • Deluded and Envious are on the same card; have the relevant side face-up.
  • Similarly Miserable and Twice Miserable are on the same card.
  • A State only applies while a player has it.

Trivia

States for Nocturne were mistakenly printed without expansion symbols.

In other languages

  • Russian: Состояние (pron. sostoyaniye)


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy