Fate: Difference between revisions

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* Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game.
* Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game.


==Gallery=={{startsort|1}}{{Image|Bard|cost=$4}}{{Image|Blessed Village|link=Blessed Village|file=Blessed_Village|cost=$4}}{{Image|Druid|cost=$2}}{{Image|Fool|cost=$3}}{{Image|Idol|cost=$5}}{{Image|Pixie|cost=$2}}{{Image|Sacred Grove|link=Sacred Grove|file=Sacred_Grove|cost=$5}}{{Image|Tracker|cost=$2}}{{endsort}}
==Gallery==
{{startsort|1}}{{Image|Bard|cost=$4}}{{Image|Blessed Village|link=Blessed Village|file=Blessed_Village|cost=$4}}{{Image|Druid|cost=$2}}{{Image|Fool|cost=$3}}{{Image|Idol|cost=$5}}{{Image|Pixie|cost=$2}}{{Image|Sacred Grove|link=Sacred Grove|file=Sacred_Grove|cost=$5}}{{Image|Tracker|cost=$2}}{{endsort}}





Revision as of 06:31, 13 September 2024

Bard, a Fate card.

Fate is a card type that was introduced in Nocturne. Fate cards give out Boons.

List of Fate cards

Official Rules

  • Nocturne has Fate cards and Boons.
  • Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game.

Gallery

Sort by Name


Trivia

In other languages

  • French: Destin
  • German: Segen
  • Russian: Судьба (pron. sud'ba)

Retrospective

If I did [Nocturne] today, I would only do 5 fate cards...Pixie for the selection, Druid because really it's a card that's different each game, Tracker because it combos with Boons, Blessed Village where you get to time it, and Bard for simplicity.

Idol would exist but not have a Boon involved[;] that Boon is bad because some are worse in the Buy phase and people fixate on that. Sacred Grove, some people hate giving other people stuff. Fool is too slow.

Tracker and Bard do not feel redundant to me. And I like Sacred Grove, it's just, I know some people are stingy. Yes, some [Fate cards] would have had +Cards if that hadn't been too slow.


I don't think it's the move to cram sets full of mechanics - yes based on my experiences to date including Nocturne - and I don't think new expansions want to just revisit old mechanics either. Then too, when a set has multiple mechanics, it's best to minimize how often multiple mechanics show up on one card. Instead of it being, "this is so cool it has both cool things," it's, "if you don't like either of these mechanics, you don't like this." For example, some people like Heirlooms but not Boons. Three of the seven Heirloom-givers have Boons. Turns out, that wasn't the move.


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy