Dominion Campaigns: Cornucopia Act 1

From DominionStrategy Wiki
Revision as of 10:20, 13 October 2015 by Werothegreat (Talk | contribs)

Jump to: navigation, search

Dominion Adventures: Cornucopia, subtitled Plenty of Trouble, is the only section of the Cornucopia Adventures on Goko. It comes with the purchase of the Cornucopia Complete card set, which includes HamletHamlet.jpg, Fortune TellerFortune Teller.jpg, MenagerieMenagerie.jpg, Farming VillageFarming Village.jpg, Horse TradersHorse Traders.jpg, RemakeRemake.jpg, TournamentTournament.jpg, Young WitchYoung Witch.jpg, HarvestHarvest.jpg, Horn of PlentyHorn of Plenty.jpg, Hunting PartyHunting Party.jpg, JesterJester.jpg, and FairgroundsFairgrounds.jpg.

Contents

Adventure Overview

During harvest time, an unfortunate love affair prompts attacks from all sides.

List of Scenes

Game 1 vs. Alice the Serf

The summer has gone, the autumn breeze is settling in, and you watch the peasants reaping the bounty from the fields. It's time for the annual harvest celebration, and the villagers of the hamlet just outside your castle are making preparations. You decide that offering your menagerie as one of the attractions will endear you to your subjects, right?

Kingdom cards: Menagerie, Hamlet, Workshop, Moneylender, Militia, Remodel, Mine, Library, Market, Spy

Game 2 vs. Serf Adela

The joyous festival has begun, but your mind is troubled. Things aren't going great with your love; you think that maybe you should stay home for awhile and repair your relationship. One relief is your jester, the sycophantic one (his competition, the honest jester, is "visiting" the dungeon). Another distraction will be a hunting party and tournament tomorrow with your top officials and some visiting dignitaries.

Kingdom cards: Jester, Hunting Party, Market, Spy, Festival, Chancellor, Throne Room, Chapel, Cellar, Adventurer

Game 3 vs. Maiden Abigail

After your long day of chasing foxes, you are invited to a nearby farming village. The peasants are celebrating the bountiful year and wish to present you with a gift. Your advisors tell you that such a move would be good for your image, so you agree to pay a visit. A horn of plenty is presented to you. Hey, these peasants aren't so bad. Maybe you'll stay and have dinner with them tonight.

Kingdom cards: Horn Of Plenty, Farming Village, Laboratory, Bureaucrat, Spy, Cellar, Adventurer, Workshop, Council Room, Moneylender

Boss Game 4 vs. Lady Florence

You celebrate with too much wine, and as the party ends, you and your sweetie are shown to a coach. In spite of your love's horrid drunken singing, you pass out on the upholstered seat. At some point, you're jostled awake from an unfamiliar, too-bumpy road. You lean out the window and look up towards Jenkins, your chauffeur. That's not Jenkins! "I'm Prince Arundel, and you're my prisoner," the driver proclaims in a sinister tone.

Kingdom cards: Menagerie, Hamlet, Jester, Hunting Party, Horn Of Plenty, Farming Village, Moat, Moneylender, Festival, Woodcutter

Game 5 vs. Serf Gordon

Despite the protests of your love, you climb up to the driver's seat. You throw Prince Arundel off, leaving him in the dust. You slow the excited horse, and in spite of the bright harvest moon, you realize you are utterly lost.

Kingdom cards: Harvest, Menagerie, Farming Village, Chapel, Witch, Workshop, Bureaucrat, Market, Moat, Throne Room

Game 6 vs. Maiden Marjoria

You wander in the forest and finally come to the harvest fairgrounds, several hours' ride from your castle. There are peasants camped out at the site, awaiting the next day's festivities. One of them offers you and your love lodging in his tent.

Kingdom cards: Fairgrounds, Horn Of Plenty, Jester, Workshop, Remodel, Market, Feast, Thief, Cellar, Adventurer

Game 7 vs. Squire Edwin

The next morning, you drive the long journey home to the castle. Your advisors had kept your disappearance a secret from the public; why worry the peasants? You arrive just in time to see the start of the royal tournament.

Kingdom cards: Tournament, Hunting Party, Hamlet, Cellar, Militia, Spy, Chancellor, Smithy, Council Room, Mine

Boss Game 8 vs. Archer and Gentleman Norman

It's time for the archery competition, and, what the heck, you decide to give it a go. As you ready, you catch some movement out of the corner of your eye. Another competitor has decided that you are the target, and lets fly an arrow. Your good reflexes barely save you; you chase after the villain.

Kingdom cards: Menagerie, Hamlet, Jester, Hunting Party, Horn Of Plenty, Farming Village, Harvest, Fairgrounds, Tournament, Workshop

Game 9 vs. Maiden Marie

The evil archer is captured, but even "advanced" interrogation techniques don't reveal her motivation. Was she part of a conspiracy? You visit a fortune teller at the tournament, with hopes of finding out more about the attack. All that you learn is that doom is certain, and soon.

Kingdom cards: Fortune Teller, Fairgrounds, Jester, Tournament, Village, Bureaucrat, Gardens, Festival, Market, Council Room

Game 10 vs. Squire Clayton

Back at the castle, you drink a full bottle of wine and hope for uninterrupted sleep. It works; when you awaken, you realize that you slept through a fire--the main tent of the tournament, visible from your window, has burned. The staff are working to remake the tent, but it's doubtful that it'll be finished before the tournament concludes.

Kingdom cards: Remake, Horn Of Plenty, Harvest, Hamlet, Smithy, Chancellor, Festival, Throne Room, Woodcutter, Laboratory

Game 11 vs. Lady Sarra

Horse traders at the tournament said the fire was caused by a young witch from the woods. She had been spurned by her fiance, a chancellor from a few towns away, and has "unresolved issues." Evidently the chancellor had found a more politically correct spouse, one who offered him inroads to higher places.

Kingdom cards: Young Witch (bane: Woodcutter), Horse Traders, Menagerie, Farming Village, Militia, Gardens, Library, Festival, Mine, Cellar

Boss Game 12 vs. Gentleman Preston and Soldier

The witch's story is sad, but that doesn't explain her attack on your tournament. There must be more to the story. Aha! You learn that the chancellor is a guest at the games, and you seek him for more information. You hear a scream; is the witch back?

Kingdom cards: Fortune Teller, Remake, Young Witch (bane: Steward), Horse Traders, Harvest, Fairgrounds, Tournament, Horn Of Plenty, Jester, Menagerie

Game 13 vs. Squire Brockton

The witch has set a small tent on fire, but the tournament workers quickly put out the blaze. They capture the witch and take her to the castle dungeon. She screams and curses. You hope she will be able to explain herself.

Kingdom cards: Harvest, Horn Of Plenty, Hunting Party, Menagerie, Tournament, Cellar, Festival, Militia, Moneylender, Smithy

Game 14 vs. Lady Marigold

After you talk with her, you realize that she isn't completely delirious. Finally, she seems to be more calm, and apologizes for all the people she hurt that were not involved. As she regains her composure, she begins to tell her tale...

Kingdom cards: Fortune Teller, Hamlet, Horn Of Plenty, Jester, Remake, Adventurer, Bureaucrat, Laboratory, Spy, Throne Room

Game 15 vs. Gentleman Garrick

Her name is Evette. Yes, she was engaged to a dashing chancellor. He broke their engagement and married her nemesis, a woman of considerable political influence. His turn of heart greatly wounded Evette, and she has been struggling to deal with the pain. She gains your trust, and you allow her to visit the games (and repair the burned tent).

Kingdom cards: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch (bane: Lookout), Feast, Laboratory, Market, Remodel, Workshop

Boss Game 16 vs. Gentleman Pierson, Lady Floria, and Maiden Diamanda

Some people don't know that when you've won the war, you can stop the battle. The chancellor's wife has asked her minions to attack Evette at the games. This is unacceptable. You have your guards step into the fray.

Kingdom cards: Remake, Fortune Teller, Horse Traders, Hunting Party, Farming Village, Tournament, Witch, Market, Gardens, Bureaucrat

Game 17 vs. Lady Gloriana

Evette is injured by the evil minions, and you rush her to your personal physician. You hope that her injuries aren't too severe.

Kingdom cards: Fairgrounds, Horn Of Plenty, Harvest, Tournament, Jester, Menagerie, Gardens, Mine, Woodcutter, Spy

Game 18 vs. Gentleman Bradshaw

Evette's injuries are extensive, and you absolutely cannot let this unnecessary violence go unpunished. The people who attacked have been rounded up, including the chancellor and his wife.

Kingdom cards: Hamlet, Menagerie, Horse Traders, Tournament, Hunting Party, Harvest, Thief, Militia, Laboratory, Smithy

Game 19 vs. Lady Tilla

While you're out and about at the games, you notice...Prince Arundel? You shout to your guards to capture him, but he runs into the crowd. He must be apprehended, as a threat against the crown is a very serious offense.

Kingdom cards: Fairgrounds, Horn Of Plenty, Horse Traders, Hamlet, Hunting Party, Remake, Workshop, Bureaucrat, Festival, Throne Room

Boss Game 20 vs. Prince Arundel, Lady Florence, and Maiden Marie

You and your guards manage to corner Prince Arundel by the stables; suddenly, the grass around you is on fire, and it is quickly spreading. Apparently, Evette isn't the only one with the power to start fires. The fires are doused, and Prince Arundel is finally captured.

Kingdom cards: Young Witch (bane: Steward), Fortune Teller, Farming Village, Remake, Jester, Tournament, Witch, Moat, Throne Room, Council Room

Epilogue

You learn that the chancellor's wife had paid Prince Arundel to kidnap you; she had hoped to earn boons and bounty after she "rescued" you. With those proceeds, she intended to leave her husband and establish her own chancellery. Oh, the wicked plans we weave...

Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox