Terminal
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A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them. | A '''terminal action''' is an [[Action]] card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of [[villages]]. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them. | ||
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+ | ==Types of terminals== | ||
==Strategy== | ==Strategy== |
Revision as of 19:19, 13 June 2013
A terminal action is an Action card that does not give +Action when played. Terminals tend to have powerful effects, but only one can be played per turn without the use of villages. A central strategic principle, therefore, revolves around understanding how many terminals your deck can support and not overbuying them.
Types of terminals
Strategy
Opening two terminals
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