Expansions
From DominionStrategy Wiki
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* {{Set|Guilds}}, (June 2013) a small expansion of 13 Kingdom cards, introduces [[Coffers]] ({{Coin}} a player can save) and [[overpay|overpaying]]. | * {{Set|Guilds}}, (June 2013) a small expansion of 13 Kingdom cards, introduces [[Coffers]] ({{Coin}} a player can save) and [[overpay|overpaying]]. | ||
* {{Set|Adventures}}, (April 2015) a large expansion of 30 Kingdom cards, reintroduces [[Duration]] cards, and introduces [[Reserve]] cards as well as [[Event]]s, which are on-buy effects that aren't cards. It also provides [[Adventures_tokens|cardboard tokens]] that can modify cards, or track card or Event effects. | * {{Set|Adventures}}, (April 2015) a large expansion of 30 Kingdom cards, reintroduces [[Duration]] cards, and introduces [[Reserve]] cards as well as [[Event]]s, which are on-buy effects that aren't cards. It also provides [[Adventures_tokens|cardboard tokens]] that can modify cards, or track card or Event effects. | ||
− | * {{Set|Empires}}, (June 2016) a large expansion of 24 Kingdom cards, introduces the [[Debt]] {{Debt}} mechanic and reintroduces [[VP token]]s {{nowrap|(+{{VP}})}}. It adds more [[Event]]s and has a big focus on player interaction offering [[ | + | * {{Set|Empires}}, (June 2016) a large expansion of 24 Kingdom cards, introduces the [[Debt]] {{Debt}} mechanic and reintroduces [[VP token]]s {{nowrap|(+{{VP}})}}. It adds more [[Event]]s and has a big focus on player interaction offering [[split pile]]s, [[Gathering]] cards and to some extent [[Landmark]]s. |
* {{Set|Nocturne}}, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces [[Night]] cards, [[Heirloom]]s, and [[Boon]]s and [[Hex]]es, and also focuses on gaining and using cards from outside the [[Supply]]. | * {{Set|Nocturne}}, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces [[Night]] cards, [[Heirloom]]s, and [[Boon]]s and [[Hex]]es, and also focuses on gaining and using cards from outside the [[Supply]]. | ||
− | * {{Set|Renaissance}}, (November 2018) a large expansion of 25 Kingdom cards, revisits [[Coffers]] and introduces [[Villagers]], [[Project]]s | + | * {{Set|Renaissance}}, (November 2018) a large expansion of 25 Kingdom cards, revisits [[Coffers]] and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s. |
* {{Set|Menagerie|i=1}}, (March 2020) a large expansion of 30 Kingdom cards, introduces [[Exile]], [[Horse]]s, and [[Way]]s, and revisits [[Event]]s. | * {{Set|Menagerie|i=1}}, (March 2020) a large expansion of 30 Kingdom cards, introduces [[Exile]], [[Horse]]s, and [[Way]]s, and revisits [[Event]]s. | ||
* {{Set|Allies}}, (March 2022) an extra-large expansion of 31 Kingdom cards, introduces [[Favor]]s and revisits [[split pile]]s. | * {{Set|Allies}}, (March 2022) an extra-large expansion of 31 Kingdom cards, introduces [[Favor]]s and revisits [[split pile]]s. | ||
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{{Template:Navbox expansions}} | {{Template:Navbox expansions}} | ||
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[[Category:Dominion products]] | [[Category:Dominion products]] | ||
[[Category:Set topics]] | [[Category:Set topics]] |
Revision as of 18:49, 14 March 2022
There are currently fourteen Dominion (October 2008) expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay:
- Intrigue, (July 2009) a large expansion of 26 Kingdom cards, introduces Victory cards that share other types and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue (Fall 2016) is not a standalone, and as such does not include Basic cards.
- Seaside, (October 2009) a large expansion of 26 Kingdom cards, debuts Duration cards and in general focuses on cards that can have effects on turns other than when they're played.
- Alchemy, (May 2010) a small expansion of 12 Kingdom cards, contains Potions—a new resource that most of the cards in this set require to buy them—and focuses on Action cards.
- Prosperity, (October 2010) a large expansion of 25 Kingdom cards, introduces Platinum and Colony, -costing cards, and VP tokens (+ ), and focuses on Treasure cards and powerful or expensive cards.
- Cornucopia, (June 2011) a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks.
- Hinterlands, (October 2011) a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects.
- Dark Ages, (August 2012) an extra-large expansion of 35 Kingdom cards, introduces Ruins, Shelters, and various other unusual configurations of cards, and focuses on trashing.
- Guilds, (June 2013) a small expansion of 13 Kingdom cards, introduces Coffers ( a player can save) and overpaying.
- Adventures, (April 2015) a large expansion of 30 Kingdom cards, reintroduces Duration cards, and introduces Reserve cards as well as Events, which are on-buy effects that aren't cards. It also provides cardboard tokens that can modify cards, or track card or Event effects.
- Empires, (June 2016) a large expansion of 24 Kingdom cards, introduces the Debt mechanic and reintroduces VP tokens (+ ). It adds more Events and has a big focus on player interaction offering split piles, Gathering cards and to some extent Landmarks.
- Nocturne, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces Night cards, Heirlooms, and Boons and Hexes, and also focuses on gaining and using cards from outside the Supply.
- Renaissance, (November 2018) a large expansion of 25 Kingdom cards, revisits Coffers and introduces Villagers, Projects, and Artifacts.
- Menagerie, (March 2020) a large expansion of 30 Kingdom cards, introduces Exile, Horses, and Ways, and revisits Events.
- Allies, (March 2022) an extra-large expansion of 31 Kingdom cards, introduces Favors and revisits split piles.
There are also several promotional cards that are typically made for gaming conventions, a set of Base Cards for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, Cornucopia and Guilds have been re-released in a combined and, in later years, revised edition (Guilds & Cornucopia) to include additional materials (Coffers mats, Bane marker).