Attack immunity

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Does not prevent reactions reacting to attacks being played)
(Effects that are unaffected by attack immunity)
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
[[Image:Moat.jpg|thumb|right|200px|[[Moat]], the attack immunity card in the [[Dominion (Base Set)|Base set]].]]
 
[[Image:Moat.jpg|thumb|right|200px|[[Moat]], the attack immunity card in the [[Dominion (Base Set)|Base set]].]]
  
'''Attack immunity''' is the name given to the effect present on a number of cards that makes you completely unaffected by your opponent's [[Attack|attacks]]. While there exist other ways of mitigating the impacts of certain attacks, such as trashing incoming junk using {{Card|Watchtower}}, cards providing attack immunity completely nullify all forms of attack.
+
A number of cards have effects that make you '''immune to your opponent's [[Attack]]s'''. While there exist other ways of mitigating the impacts of certain attacks, such as trashing incoming junk using {{Card|Watchtower}}, cards providing attack immunity completely nullify all types of attack.  Such cards are often just called "Moats", in reference to {{Card|Moat}} from the {{Set|Dominion|base set}}.
  
Attack immunity only works against attack cards if it is in force when the attack is played. In the case of [[duration]] attacks such as {{Card|Swamp Hag}}, if your opponent plays their attack before you put attack immunity into effect, you will still suffer the effects of the attack.
+
Attack immunity only works against Attack cards if it is in force as the attack is played. In the case of [[Duration]] attacks such as {{Card|Swamp Hag}}, if your opponent plays their attack before you put attack immunity into effect, you will still suffer the effects of the attack.
  
{{Card|Noble Brigand}} also performs its attack when it is bought. Attack immunity does not block the attack in this case, as buying Noble Brigand is not playing it. {{Card|Haunted Castle}} and {{Card|Ill-Gotten Gains}} have on-gain effects that similarly cannot be blocked.
+
Attack immunity only prevents effects of ''played'' cards with the ''Attack [[card type|type]]'', so it doesn't work on similar effects that are on-gain effects or effects from cards without the Attack type (for example {{Card|Haunted Castle}}).  
  
Some cards can have effects that can feel like attacks but are not. Examples include {{Card|Masquerade}} and {{Card|Possession}}. Only cards with the Attack type can be blocked.
+
On the other hand, some Attack cards have beneficial effects in addition to their harmful ones, such as {{card|Soothsayer}}, or effects that are usually harmful that might be beneficial in a specific case (e.g., a [[handsize attack|discard]] allowing you to discard a {{card|Tunnel}}). Attack immunity blocks all effects of an opponent's Attack card, even if you want to be affected by them. {{card|Moat}} and {{card|Shield}} allow you to choose whether or not to activate them against any given Attack; but the others must be put into effect before you know which if any Attacks are coming, and they protect you from all Attacks while they are in effect whether you want them to or not.  
  
Attack immunity does not prevent you from using reaction cards that trigger when an opponent plays an attack card, such as {{Card|Diplomat}} or {{Card|Horse Traders}}. That is because these cards are not conditional on you being affected by the attack, merely that an attack card was played.
+
Attack immunity does not prevent you from using [[Reaction]] cards that trigger when an opponent plays an Attack card, such as {{Card|Diplomat}} or {{Card|Horse Traders}}. That is because these cards are not conditional on you being affected by the attack, merely that an Attack card was played.
  
 
== List of cards ==
 
== List of cards ==
Line 16: Line 16:
 
* {{Card|Champion}}
 
* {{Card|Champion}}
 
* {{Card|Guardian}}
 
* {{Card|Guardian}}
 +
* {{card|Shield}}
 +
 +
== Effects that are unaffected by attack immunity ==
 +
The following cards and [[card-shaped thing]]s resemble attacks or have effects that are usually associated with attacks but do not count as attacks for attack immunity and hence ''cannot'' be prevented with attack immunity. This is usually the case because the effects do not have the Attack type, and/or the relevant effect does not occur upon the card being played (rather on the card being gained for example).
 +
 +
Cards in ''italics'' have been removed.
 +
 +
*{{Card|Masquerade}}
 +
*{{Card|Possession}}
 +
*''{{Card|Ill-Gotten Gains}}''
 +
*''{{Card|Noble Brigand}}'' (attack immunity works normally when the {{Card|Noble Brigand}} is ''played'' but not when it is ''bought'')
 +
*{{event|Raid}}
 +
*{{Card|Haunted Castle}}
 +
*{{ally|Circle of Witches}}
 +
*{{card|Shaman}}
 +
*{{event|Maelstrom}}
  
 
== Gallery ==
 
== Gallery ==
{{CardImage|Champion}}{{CardImage|Guardian}}{{CardImage|Lighthouse}}{{CardImage|Moat}}
+
{{CardImage|Champion}}{{CardImage|Guardian}}{{CardImage|Lighthouse}}{{CardImage|Moat}}{{CardImage|Shield}}
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]

Latest revision as of 16:41, 18 January 2023

Moat, the attack immunity card in the Base set.

A number of cards have effects that make you immune to your opponent's Attacks. While there exist other ways of mitigating the impacts of certain attacks, such as trashing incoming junk using WatchtowerWatchtower.jpg, cards providing attack immunity completely nullify all types of attack. Such cards are often just called "Moats", in reference to MoatMoat.jpg from the base setDominion.jpg.

Attack immunity only works against Attack cards if it is in force as the attack is played. In the case of Duration attacks such as Swamp HagSwamp Hag.jpg, if your opponent plays their attack before you put attack immunity into effect, you will still suffer the effects of the attack.

Attack immunity only prevents effects of played cards with the Attack type, so it doesn't work on similar effects that are on-gain effects or effects from cards without the Attack type (for example Haunted CastleHaunted Castle.jpg).

On the other hand, some Attack cards have beneficial effects in addition to their harmful ones, such as SoothsayerSoothsayer.jpg, or effects that are usually harmful that might be beneficial in a specific case (e.g., a discard allowing you to discard a TunnelTunnel.jpg). Attack immunity blocks all effects of an opponent's Attack card, even if you want to be affected by them. MoatMoat.jpg and ShieldShield.jpg allow you to choose whether or not to activate them against any given Attack; but the others must be put into effect before you know which if any Attacks are coming, and they protect you from all Attacks while they are in effect whether you want them to or not.

Attack immunity does not prevent you from using Reaction cards that trigger when an opponent plays an Attack card, such as DiplomatDiplomat.jpg or Horse TradersHorse Traders.jpg. That is because these cards are not conditional on you being affected by the attack, merely that an Attack card was played.

[edit] List of cards

[edit] Effects that are unaffected by attack immunity

The following cards and card-shaped things resemble attacks or have effects that are usually associated with attacks but do not count as attacks for attack immunity and hence cannot be prevented with attack immunity. This is usually the case because the effects do not have the Attack type, and/or the relevant effect does not occur upon the card being played (rather on the card being gained for example).

Cards in italics have been removed.

[edit] Gallery

Champion.jpgGuardian.jpgLighthouse.jpgMoat.jpgShield.jpg


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox