Combo
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− | + | The term '''combo''' is sometimes used to refer to a cohesive strategy that relies ''only'' on two (sometimes three) cards, often to the point of being centralizing in a given [[Kingdom]]. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a [[Village (card category)|village]] or [[+Buy]]/[[gainer]]) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game. | |
+ | |||
+ | The term "combo" has been used historically to refer to two cards which merely have [[synergy]] with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor. | ||
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+ | == Strategy == | ||
+ | |||
+ | ===Examples=== | ||
+ | Some of the strongest combos in the game include (not an exhaustive list!): | ||
+ | * {{event|Travelling Fair}} + {{card|Counting House}} (removed) ([https://www.youtube.com/watch?v=ToF4L7PoYCI&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video]) | ||
+ | * {{card|Lurker}} + {{card|Hunting Grounds}} ([https://www.youtube.com/watch?v=f9Di7W4eEmk&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video]) | ||
+ | * {{card|Mandarin}} (removed) + {{card|Capital}} ([https://www.youtube.com/watch?v=JO3FOgLRaIY&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video]) | ||
+ | * {{event|Donate}} + {{card|Market Square}} ([[Combo: Donate and Market Square]], [https://www.youtube.com/watch?v=VYNO4yD401Y&list=PLJHUaYKauCFtszl9LxM7XfAqU9yEc1kW0 video]) | ||
+ | |||
+ | ===External strategy articles=== | ||
+ | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' | ||
+ | * [https://dominionstrategy.com/2013/01/25/the-five-fundamental-deck-types-the-combo/ WanderingWinder's 2013 article] | ||
+ | |||
+ | {{Navbox Strategy}} | ||
+ | {{Navbox Card combos}} | ||
+ | |||
+ | [[Category:Combos and counters]] | ||
+ | [[Category:Deck archetypes]] |
Latest revision as of 23:55, 6 July 2022
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The term combo is sometimes used to refer to a cohesive strategy that relies only on two (sometimes three) cards, often to the point of being centralizing in a given Kingdom. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a village or +Buy/gainer) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.
The term "combo" has been used historically to refer to two cards which merely have synergy with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.
[edit] Strategy
[edit] Examples
Some of the strongest combos in the game include (not an exhaustive list!):
- Travelling Fair + Counting House (removed) (video)
- Lurker + Hunting Grounds (video)
- Mandarin (removed) + Capital (video)
- Donate + Market Square (Combo: Donate and Market Square, video)
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.