Expansions
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:However, {{Set|Intrigue|ed=2}} (Fall 2016) is not a standalone, and as such does not include Basic cards. It has 26 Kingdom cards. | :However, {{Set|Intrigue|ed=2}} (Fall 2016) is not a standalone, and as such does not include Basic cards. It has 26 Kingdom cards. | ||
* {{Set|Seaside}}, (October 2009) a large expansion of 26 Kingdom cards, debuts [[Duration]] cards and in general focuses on cards that can have effects on turns other than when they're played. | * {{Set|Seaside}}, (October 2009) a large expansion of 26 Kingdom cards, debuts [[Duration]] cards and in general focuses on cards that can have effects on turns other than when they're played. | ||
− | :{{Set|Seaside|ed=2}} ( | + | :{{Set|Seaside|ed=2}} (May 2022) has 27 Kingdom cards, of which nine are new and raise the percentage of Duration cards the set has. |
* {{Set|Alchemy}}, (May 2010) a small expansion of 12 Kingdom cards, contains {{Card|Potion|Potions}}—a new resource that most of the cards in this set require to buy them—and focuses on [[Action]] cards. | * {{Set|Alchemy}}, (May 2010) a small expansion of 12 Kingdom cards, contains {{Card|Potion|Potions}}—a new resource that most of the cards in this set require to buy them—and focuses on [[Action]] cards. | ||
* {{Set|Prosperity}}, (October 2010) a large expansion of 25 Kingdom cards, introduces {{Card|Platinum}} and {{Card|Colony}}, {{Cost|7}}-costing cards, and [[VP token|VP tokens]] {{nowrap|(+{{VP}}),}} and focuses on [[Treasure]] cards and powerful or expensive cards. | * {{Set|Prosperity}}, (October 2010) a large expansion of 25 Kingdom cards, introduces {{Card|Platinum}} and {{Card|Colony}}, {{Cost|7}}-costing cards, and [[VP token|VP tokens]] {{nowrap|(+{{VP}}),}} and focuses on [[Treasure]] cards and powerful or expensive cards. |
Revision as of 06:33, 23 May 2022
There are currently fourteen Dominion (October 2008) expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay:
- Intrigue, (July 2009) a large expansion of 25 Kingdom cards, introduces Victory cards that share other types and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards.
- However, Intrigue (Second Edition) (Fall 2016) is not a standalone, and as such does not include Basic cards. It has 26 Kingdom cards.
- Seaside, (October 2009) a large expansion of 26 Kingdom cards, debuts Duration cards and in general focuses on cards that can have effects on turns other than when they're played.
- Seaside (Second Edition) (May 2022) has 27 Kingdom cards, of which nine are new and raise the percentage of Duration cards the set has.
- Alchemy, (May 2010) a small expansion of 12 Kingdom cards, contains Potions—a new resource that most of the cards in this set require to buy them—and focuses on Action cards.
- Prosperity, (October 2010) a large expansion of 25 Kingdom cards, introduces Platinum and Colony, -costing cards, and VP tokens (+ ), and focuses on Treasure cards and powerful or expensive cards.
- Prosperity (Second Edition) (Q2 2022) has been announced in May 2022 and is expected a few weeks after Seaside (Second Edition)'s release.
- Cornucopia, (June 2011) a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks.
- Hinterlands, (October 2011) a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects.
- Dark Ages, (August 2012) an extra-large expansion of 35 Kingdom cards, introduces Ruins, Shelters, and various other unusual configurations of cards, and focuses on trashing.
- Guilds, (June 2013) a small expansion of 13 Kingdom cards, introduces Coffers ( a player can save) and overpaying.
- Adventures, (April 2015) a large expansion of 30 Kingdom cards, reintroduces Duration cards, and introduces Reserve cards as well as Events, which are on-buy effects that aren't cards. It also provides cardboard tokens that can modify cards, or track card or Event effects.
- Empires, (June 2016) a large expansion of 24 Kingdom cards, introduces the Debt mechanic and reintroduces VP tokens (+ ). It adds more Events and has a big focus on player interaction offering split piles, Gathering cards and to some extent Landmarks.
- Nocturne, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces Night cards, Heirlooms, and Boons and Hexes, and also focuses on gaining and using cards from outside the Supply.
- Renaissance, (November 2018) a large expansion of 25 Kingdom cards, revisits Coffers and introduces Villagers, Projects, and Artifacts.
- Menagerie, (March 2020) a large expansion of 30 Kingdom cards, introduces Exile, Horses, and Ways, and revisits Events.
- Allies, (March 2022) an extra-large expansion of 31 Kingdom cards, introduces Favors and revisits split piles.
There are also several promotional cards that are typically made for gaming conventions, a set of Base Cards for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, Cornucopia and Guilds have been re-released in a combined and, in later years, revised edition (Guilds & Cornucopia) to include additional materials (Coffers mats, Bane marker).