Expansions
From DominionStrategy Wiki
(Difference between revisions)
Dirkdebeule (Talk | contribs) m (Release dates) |
|||
Line 1: | Line 1: | ||
− | There are currently thirteen {{Set|Dominion}} expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay: | + | There are currently thirteen {{Set|Dominion}} (October 2008) expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay: |
− | * {{Set|Intrigue}}, a large expansion of 26 Kingdom cards, introduces [[Victory]] cards that share other [[types]] and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue is not a standalone, and as such does not include Basic cards. | + | * {{Set|Intrigue}}, (July 2009) a large expansion of 26 Kingdom cards, introduces [[Victory]] cards that share other [[types]] and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue (Fall 2016) is not a standalone, and as such does not include Basic cards. |
− | * {{Set|Seaside}}, a large expansion of 26 Kingdom cards, introduces [[Duration]] cards and in general focuses on cards that can have effects on turns other than when they're played. | + | * {{Set|Seaside}}, (October 2009) a large expansion of 26 Kingdom cards, introduces [[Duration]] cards and in general focuses on cards that can have effects on turns other than when they're played. |
− | * {{Set|Alchemy}}, a small expansion of 12 Kingdom cards, introduces {{Card|Potion}} and focuses on [[Action]] cards. | + | * {{Set|Alchemy}}, (May 2010) a small expansion of 12 Kingdom cards, introduces {{Card|Potion}} and focuses on [[Action]] cards. |
− | * {{Set|Prosperity}}, a large expansion of 25 Kingdom cards, introduces {{Card|Platinum}} and {{Card|Colony}}, {{Cost|7}}-costing cards, and [[VP token|VP tokens]], and focuses on [[Treasure]] cards and powerful or expensive cards. | + | * {{Set|Prosperity}}, (October 2010) a large expansion of 25 Kingdom cards, introduces {{Card|Platinum}} and {{Card|Colony}}, {{Cost|7}}-costing cards, and [[VP token|VP tokens]], and focuses on [[Treasure]] cards and powerful or expensive cards. |
− | * {{Set|Cornucopia}}, a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks. | + | * {{Set|Cornucopia}}, (June 2011) a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks. |
− | * {{Set|Hinterlands}}, a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects. | + | * {{Set|Hinterlands}}, (October 2011) a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects. |
− | * {{Set|Dark Ages}}, an extra-large expansion of 35 Kingdom cards, introduces [[Ruins]], [[Shelter|Shelters]], and various other unusual configurations of cards, and focuses on [[trash|trashing]]. | + | * {{Set|Dark Ages}}, (August 2012) an extra-large expansion of 35 Kingdom cards, introduces [[Ruins]], [[Shelter|Shelters]], and various other unusual configurations of cards, and focuses on [[trash|trashing]]. |
− | * {{Set|Guilds}}, a small expansion of 13 Kingdom cards, introduces [[Coin token|Coin tokens]] and [[overpay|overpaying]]. | + | * {{Set|Guilds}}, (June 2013) a small expansion of 13 Kingdom cards, introduces [[Coin token|Coin tokens]] and [[overpay|overpaying]]. |
− | * {{Set|Adventures}}, | + | * {{Set|Adventures}}, (April 2015) a large expansion of 30 Kingdom cards, revisits [[Duration]] cards, introduces [[Reserve]] cards and [[Event|Events]], and adds tokens that can modify cards, or track card or Event effects. |
− | * {{Set|Empires}}, a large expansion of 24 Kingdom cards, introduces the [[Debt]] mechanic, [[Split pile]]s, [[Gathering]] cards, and [[Landmark|Landmarks]], and also reintroduces {{VP}} [[Victory token|tokens]] and [[Event|Events]]. | + | * {{Set|Empires}}, (June 2016) a large expansion of 24 Kingdom cards, introduces the [[Debt]] mechanic, [[Split pile]]s, [[Gathering]] cards, and [[Landmark|Landmarks]], and also reintroduces {{VP}} [[Victory token|tokens]] and [[Event|Events]]. |
− | * {{Set|Nocturne}}, an extra-large expansion of 33 Kingdom cards, introduces [[Night]] cards, [[Heirloom|Heirlooms]], and [[Boon|Boons]] and [[Hex|Hexes]], and also focuses on gaining and using cards from outside the [[supply]]. | + | * {{Set|Nocturne}}, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces [[Night]] cards, [[Heirloom|Heirlooms]], and [[Boon|Boons]] and [[Hex|Hexes]], and also focuses on gaining and using cards from outside the [[supply]]. |
− | * {{Set|Renaissance}}, a large expansion of 25 Kingdom cards, revisits [[Coffers]] and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s | + | * {{Set|Renaissance}}, (November 2018) a large expansion of 25 Kingdom cards, revisits [[Coffers]] and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s. |
− | * {{Set|Menagerie|i=1}}, a large expansion of 30 Kingdom cards, will introduce [[Exile]] mats, [[Horse]]s, and [[Way]]s, and also reintroduces [[Event|Events] | + | * {{Set|Menagerie|i=1}}, (March 2020) a large expansion of 30 Kingdom cards, will introduce [[Exile]] mats, [[Horse]]s, and [[Way]]s, and also reintroduces [[Event|Events]]. |
There are also several [[Promo|promotional]] cards that are typically made for gaming conventions, a set of [[Base Cards]] for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, {{Set|Cornucopia}} and {{Set|Guilds}} have been re-released in a combined and, in later years, revised edition ({{Set|Guilds & Cornucopia}}) to include additional materials (Coffers mats, Bane marker). | There are also several [[Promo|promotional]] cards that are typically made for gaming conventions, a set of [[Base Cards]] for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, {{Set|Cornucopia}} and {{Set|Guilds}} have been re-released in a combined and, in later years, revised edition ({{Set|Guilds & Cornucopia}}) to include additional materials (Coffers mats, Bane marker). |
Revision as of 09:40, 8 December 2020
There are currently thirteen Dominion (October 2008) expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay:
- Intrigue, (July 2009) a large expansion of 26 Kingdom cards, introduces Victory cards that share other types and focuses on cards that allow a player to choose between multiple effects. The first edition of Intrigue was also a standalone, coming with its own set of Basic cards. However, the 2nd edition of Intrigue (Fall 2016) is not a standalone, and as such does not include Basic cards.
- Seaside, (October 2009) a large expansion of 26 Kingdom cards, introduces Duration cards and in general focuses on cards that can have effects on turns other than when they're played.
- Alchemy, (May 2010) a small expansion of 12 Kingdom cards, introduces Potion and focuses on Action cards.
- Prosperity, (October 2010) a large expansion of 25 Kingdom cards, introduces Platinum and Colony, -costing cards, and VP tokens, and focuses on Treasure cards and powerful or expensive cards.
- Cornucopia, (June 2011) a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks.
- Hinterlands, (October 2011) a large expansion of 26 Kingdom cards, focuses on cards with when-gain and when-buy effects.
- Dark Ages, (August 2012) an extra-large expansion of 35 Kingdom cards, introduces Ruins, Shelters, and various other unusual configurations of cards, and focuses on trashing.
- Guilds, (June 2013) a small expansion of 13 Kingdom cards, introduces Coin tokens and overpaying.
- Adventures, (April 2015) a large expansion of 30 Kingdom cards, revisits Duration cards, introduces Reserve cards and Events, and adds tokens that can modify cards, or track card or Event effects.
- Empires, (June 2016) a large expansion of 24 Kingdom cards, introduces the Debt mechanic, Split piles, Gathering cards, and Landmarks, and also reintroduces tokens and Events.
- Nocturne, (November 2017) an extra-large expansion of 33 Kingdom cards, introduces Night cards, Heirlooms, and Boons and Hexes, and also focuses on gaining and using cards from outside the supply.
- Renaissance, (November 2018) a large expansion of 25 Kingdom cards, revisits Coffers and introduces Villagers, Projects, and Artifacts.
- Menagerie, (March 2020) a large expansion of 30 Kingdom cards, will introduce Exile mats, Horses, and Ways, and also reintroduces Events.
There are also several promotional cards that are typically made for gaming conventions, a set of Base Cards for adding players or replacing worn cards, and a number of combined and "special edition" sets built from pre-existing expansions. Notably, Cornucopia and Guilds have been re-released in a combined and, in later years, revised edition (Guilds & Cornucopia) to include additional materials (Coffers mats, Bane marker).
This article or section is a stub. Please help by expanding it |