Intrigue

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==Intrigue Theme==
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== Intrigue Theme ==
 
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme:
 
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme:
 
* 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles
 
* 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles

Revision as of 02:44, 15 November 2012

Intrigue
Intrigue.jpg
Intrigue2.jpg
Info
Type Standalone
Icon Intrigue icon.png
Cards 500
258 (25 sets)
208
26
7
Other Card(s)
Theme(s)
  • Choices between different effects
  • Multi-type Victories
Release July 2009
Official Rulebook PDF

Dominion: Intrigue, is the first expansion to Base Dominion released by Donald X. Vaccarino in 2009 by publisher Rio Grand Games. The box contains 25 Kingdom Cards and Basic Supply Cards to support up to 4 players, or up to 6 players when combined with Base Dominion.

Contents

Card List

Basic Supply Cards

$0 CopperCopper.jpg, CurseCurse.jpg
$2 EstateEstate.jpg
$3 SilverSilver.jpg
$5 DuchyDuchy.jpg
$6 GoldGold.jpg
$8 ProvinceProvince.jpg

Kingdom Cards

$2 CourtyardCourtyard.jpg, PawnPawn.jpg, Secret ChamberSecret Chamber.jpg
$3 Great HallGreat Hall.jpg, MasqueradeMasquerade.jpg, Shanty TownShanty Town.jpg, StewardSteward.jpg, SwindlerSwindler.jpg, Wishing WellWishing Well.jpg
$4 BaronBaron.jpg, BridgeBridge.jpg, ConspiratorConspirator.jpg, CoppersmithCoppersmith.jpg, IronworksIronworks.jpg, Mining VillageMining Village.jpg, ScoutScout.jpg
$5 DukeDuke.jpg, MinionMinion.jpg, SaboteurSaboteur.jpg, TorturerTorturer.jpg, Trading PostTrading Post.jpg, TributeTribute.jpg, UpgradeUpgrade.jpg
$6 HaremHarem.jpg, NoblesNobles.jpg

Flavor Text

Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.


Intrigue Theme

Game designer Donald X. offered some insight into some themes of the set here, with how the Kingdom cards fit into that theme:

  • 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles
  • 7 Also choices, but less unique: Courtyard, Secret Chamber, Ironworks, Scout, Saboteur, Trading Post, Upgrade
  • 4 Victory cards: Great Hall, Duke, Harem, Nobles
  • 5 Cards interacting with Victory cards: Baron, Ironworks, Scout, Duke, Tribute
  • 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith

Trivia

Secret History

Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them (one-shots) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development.



From the start, Intrigue was groomed to be the first expansion. To me that meant making it the most true to the main set. If the first expansion was especially exotic, then when only the main set and that expansion were out, half the game would consist of this exotic stuff. If the second expansion is the first exotic one, then it's down to a third of your cards (if you have the first expansion too) (of course it's even less if not all of the second expansion is exotic). That seems more reasonable. The mechanics in the first expansion are things that to me are just a basic part of the game; later expansions may not have as many victory cards that do things or cards that say "choose one," but they'll have those things when they're wanted. The main set didn't have those things in part to keep it simple for new players and in part because you can only fit so much in 25 cards.



Recommended Sets of 10

Intrigue Only

  • Victory Dance: Bridge, Duke, Great Hall, Harem, Ironworks, Masquerade, Nobles, Pawn, Scout, Upgrade
  • Secret Schemes: Conspirator, Harem, Ironworks, Pawn, Saboteur, Shanty Town, Steward, Swindler, Trading Post, Tribute
  • Best Wishes: Coppersmith, Courtyard, Masquerade, Scout, Shanty Town, Steward, Torturer, Trading Post, Upgrade, Wishing Well

Intrigue & Dominion

  • Deconstruction: Bridge, Mining Village, Remodel, Saboteur, Secret Chamber, Spy, Swindler, Thief, Throne Room, Torturer
  • Hand Madness: Bureaucrat, Chancellor, Council Room, Courtyard, Mine, Militia, Minion, Nobles, Steward, Torturer
  • Underlings: Baron, Cellar, Festival, Library, Masquerade, Minion, Nobles, Pawn, Steward, Witch

Intrigue & Alchemy

  • Servants: Golem, Possession, Scrying Pool, Transmute, Vineyard, Conspirator, Great Hall, Minion, Pawn, and Steward
  • Secret Research: Familiar, Herbalist, Philosopher's Stone, University, Bridge, Masquerade, Minion, Nobles, Shanty Town, and Torturer
  • Pools, Tools, and Fools: Apothecary, Apprentice, Golem, Scrying Pool, Baron, Coppersmith, Ironworks, Nobles, Trading Post, and Wishing Well

Intrigue & Prosperity

  • Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well

Intrigue & Cornucopia

  • Last Laughs: Farming Village, Harvest, Horse Traders, Hunting Party, Jester, Minion, Nobles, Pawn, Steward, Swindler
  • The Spice of Life: Fairgrounds, Horn of Plenty, Remake, Tournament, Young Witch, Coppersmith, Courtyard, Great Hall, Mining Village, Tribute, Bane: Wishing Well
  • Small Victories: Fortune Teller, Hamlet, Hunting Party, Remake, Tournament, Conspirator, Duke, Great Hall, Harem, Pawn

Intrigue & Hinterlands

  • Money for Nothing: Coppersmith, Great Hall, Pawn, Shanty Town, Torturer, Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel
  • The Duke's Ball: Conspirator, Duke, Harem, Masquerade, Upgrade, Duchess, Haggler, Inn, Noble Brigand, Scheme

Intrigue & Dark Ages

  • Prophecy: Armory, Ironmonger, Mystic, Rebuild, Vagrant, Baron, Conspirator, Great Hall, Nobles, Wishing Well
  • Invasion: Beggar, Marauder, Rogue, Squire, Urchin, Harem, Mining Village, Swindler, Torturer, Upgrade
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds
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